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Are game companies teaching us that it is wrong to invest in new games right away? My example is The Secret World. If you purchased the game at launch you paid $50 and then if you played a second month you paid another $15 for a total of $65 for two months. Last week the game was on sale for $15 and is now free after that. You also only need to pay $5 every 6 weeks to keep up on DLC’s. It has also happened with many other games, I’m not picking on FunCom.
It just seems to me that gaming companies are continuing to show us more and more that their products only have value for a few months followed by a sharp decrease in worth. It is also showing us that if a person does not care for cosmetics, then lifetime subs are way overpriced as that money could buy points for the actual game content for many years and probably longer than you would actually play the game.
I am currently thinking of starting a New Years resolution for 2013 and not buy any new games until they have been out for 6 months. Think of all the things this saves you from, classes you trained for getting nerfed, first month server queues, high priced/low level items on auction house and terrible bugs following launch. Sure I don’t get in on day one and level with people but on purely financial and entertainment value, at least to me, it seems that game companies continue to show us that waiting 6 months is the best idea.