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Now that TSW has a new influx of cash...

ragz45ragz45 Member UncommonPosts: 810

Do you think they will finally make the combat animations bearable?  This (imo) is one of the biggest reason people are trying out the game and not sticking with it.  Thus, you would think it would be one of their top priorities to fix.

Example of how pistols look in game now.  (one of the more borring combat animation weapons)

Example of how pistol animation could look.

Obviously your not going to actually be able to make the combat animations that good.  But at least they could add in some type of movement rather than just standing there blasting away, or strafing side to side blasting away.  TSW could easily be poised to be the sleeper hit of the year.  If they would just add a little more action into the combat.

While I understand they are going for a more realistic look, the combat isn't really realistic.  In realistic combat if someone did reach me, and engage me in close quarters combat.  I would be dodging & blocking as well as attacking.  Instead of just standing toe to toe swinging/shooting away.

 

Few other examples of good action combat moves that could be adapted to tsw.  

Comments

  • NitthNitth Member UncommonPosts: 3,904


    Originally posted by ragz45
    Do you think they will finally make the combat animations bearable?  This (imo) is one of the biggest reason people are trying out the game and not sticking with it.  Thus, you would think it would be one of their top priorities to fix.Example of how pistols look in game now.  (one of the more borring combat animation weapons) of how pistol animation could look. your not going to actually be able to make the combat animations that good.  But at least they could add in some type of movement rather than just standing there blasting away, or strafing side to side blasting away.  TSW could easily be poised to be the sleeper hit of the year.  If they would just add a little more action into the combat.While I understand they are going for a more realistic look, the combat isn't really realistic.  In realistic combat if someone did reach me, and engage me in close quarters combat.  I would be dodging & blocking as well as attacking.  Instead of just standing toe to toe swinging/shooting away. Few other examples of good action combat moves that could be adapted to tsw.  

    Its not a shooter its an rpg....I really dont see the animation problem, I do see unrealistic expectation on how combat should be executed.

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  • KoukikidKoukikid Member Posts: 28

    From Joel Bylos as far as long term goals go

    "Our ambition is not just adding more content and fleshing out more of the storyline. We want to make improvements and enhancements to the core gameplay and mechanics of the game.

    A few concrete examples include the work we are currently doing on improving the animations in the game. We know this was one of the major complaints both in the beta and after release, and we are looking at how we can make player animations feel more fluid and natural. This entails implementing an entirely new animation backend for the Dreamworld engine, which will allow us to make improvement in both ‘The Secret World’ and future Dreamworld projects."

    It will be a slow process but they are working on improving animations, till then its still a great buy and enjoyable game.

  • ScalplessScalpless Member UncommonPosts: 1,426

    Some combat animations are rather terrible, but I don't think they'll overhaul them. Even if TSW is selling well right now, they've probably lost a big chunk of their current subs and need to make new content to sell. Besides, it's selling well for 15$ and 7$ from third party retailers and that's not a lot. I think they don't have the manpower ANet has and can't work on ten different things simultaneusly.

    They have been making small improvements, but those improvements are barely noticeable.

  • minttunatorminttunator Member UncommonPosts: 131

    The animations came up on the official forums recently and some of the problems that people saw were: 

    "Character animations are still quite wooden (it's been said this is a consequence of having to decouple the lower body's actions from the upper to allow characters to move while casting),"

    "The main issue with the animations is that they seem disconnected from each other. Sure some animations lead well into others but the majority don't mix well."

    "At least 4 of my regularly used abilities, as a Fists Healer, look and sound -exactly- the same. Same thing with my Fist/Chaos DPS, my builder looks exactly like my consumer..."

    Not gonna lie, I can't see most of these problems myself. I can get behind adding some more unique animations to each weapon, but that's it. Admittedly I'm a fanboi, but I've really looked and I can't see what's so horrible about them. I also watched the pistol video the OP linked and the animations seem perfectly fine, especially for an MMO - expecting The Witcher 2 level animations in an MMO is just unrealistic. 

  • Po_ggPo_gg Member EpicPosts: 5,749
    Originally posted by minttunator

    Not gonna lie, I can't see most of these problems myself. I can get behind adding some more unique animations to each weapon, but that's it. Admittedly I'm a fanboi, but I've really looked and I can't see what's so horrible about them.

    +1 and I'm not even a fanboi, just love the game :)

    combat animations, seriously? Maybe the least important aspect of the game... (I put here an "imo" just to avoid the sh*tstorm)

    It's like you'd say: "yeah, this Tolkien dude sure can write, and LotR could be a nice book, but man, those fonts, so awful I can't enjoy reading it"  combat animations as the biggest reason of quitting... Lol

  • FromHellFromHell Member Posts: 1,311

    They are already working on a new animation blending technique. Should come soon.

     

    I never found the animations "unbearable", a little less fluid than in some other games, but that should improve in the near future, it was said on a recent live stream

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  • korent1991korent1991 Member UncommonPosts: 1,364

    Funcom to fix something they promised they will ? 

    Yeah, It'll never happen.

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  • FromHellFromHell Member Posts: 1,311
    Originally posted by korent1991

    Funcom to fix something they promised they will ? 

    Yeah, It'll never happen.

    so far they deliver very truthfully everything they announced for TSW. Don´t know what you´re talking about.

    Even AoC gets more and more stuff people are requesting. 

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  • OrtwigOrtwig Member UncommonPosts: 1,163
    Originally posted by korent1991

    Funcom to fix something they promised they will ? 

    Yeah, It'll never happen.

    Actually, they already did.  Fusang 1.5.

  • erictlewiserictlewis Member UncommonPosts: 3,022

    We wil have to wait and see, most games that go the cash shop route, usually keep there devs in the cash shop and not out creating more playable content.   

    So this is a wait and see. 

     

  • WhitebeardsWhitebeards Member Posts: 778
    Originally posted by FromHell

    They are already working on a new animation blending technique. Should come soon.

     

    I never found the animations "unbearable", a little less fluid than in some other games, but that should improve in the near future, it was said on a recent live stream

    Yeah i don't get it either. yes animations are not up to the level of Tera but 'unbearable'? i think people over here just love to exxagerate a lot.

  • Neo_LibertyNeo_Liberty Member UncommonPosts: 437
    Originally posted by Nitth

     


    Originally posted by ragz45
    Do you think they will finally make the combat animations bearable?  This (imo) is one of the biggest reason people are trying out the game and not sticking with it.  Thus, you would think it would be one of their top priorities to fix.

     

    Example of how pistols look in game now.  (one of the more borring combat animation weapons)

    Example of how pistol animation could look.

    Obviously your not going to actually be able to make the combat animations that good.  But at least they could add in some type of movement rather than just standing there blasting away, or strafing side to side blasting away.  TSW could easily be poised to be the sleeper hit of the year.  If they would just add a little more action into the combat.

    While I understand they are going for a more realistic look, the combat isn't really realistic.  In realistic combat if someone did reach me, and engage me in close quarters combat.  I would be dodging & blocking as well as attacking.  Instead of just standing toe to toe swinging/shooting away.

     

    Few other examples of good action combat moves that could be adapted to tsw.  


     

    Its not a shooter its an rpg....I really dont see the animation problem, I do see unrealistic expectation on how combat should be executed.

    A lot of the moves in the example vidoes were over the top.. but there are simple moves that could be implemented like the moves from the gunner class in DCUO.

    image
  • OrtwigOrtwig Member UncommonPosts: 1,163
    Combat animation are top of the list they are looking to improve, but the animations as they are now are decent, just not spectacular.   The world itself looks asolutely gorgeous, especially on a high-end rig.
  • bcbullybcbully Member EpicPosts: 11,838
    Originally posted by Ortwig
    Combat animation are top of the list they are looking to improve, but the animations as they are now are decent, just not spectacular.   The world itself looks asolutely gorgeous, especially on a high-end rig.

    I hope animation are not top of the list. I still think putting the barber shop and cosmetic surgeon in so early was a huge mistake. It pushed back actual content. 

     

    I hope they keep up with the pvp upgrades. If TSW had more, stable pvp content, the game's population would be atleast 50% higher.  TSW only has 2 battle ground maps, that need to be much more dynamic. I hope they continue down the path Martin was talking about., like adding a queue for the fight clubs, 1v1, 2v2, and such. 

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  • BurntvetBurntvet Member RarePosts: 3,465

    Any "new influx of cash" will go towards keeping FC in business and open.

    The company is not in good financial straights, according the their own released quarterly reports, and they have hired a couple corporate M + A specialists, all but assuedly to get them ready for sale. Without a buyer, FC will likely be gone as an independent company in 12-18 months (again, based on their financial reports and negative cash flow).

    For the fans of TSW, I hope it works out for FC.

    Personally, I think FC put all it's games under the F2P umbrella to make FC more attactive to another F2P company.

     

  • SovrathSovrath Member LegendaryPosts: 32,002
    Sorry, I think your example of "good" gun movements is horrible. It's so over the top and tacky (to my taste). The example of the sword dance is more interesting.
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  • apocolusterapocoluster Member UncommonPosts: 1,326
    Originally posted by erictlewis

    We wil have to wait and see, most games that go the cash shop route, usually keep there devs in the cash shop and not out creating more playable content.   

    So this is a wait and see. 

     

    How many Devs does it take to make dresses and shit?  Im pretty sure we will have atleast one dude working on the game.

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  • GR3NDELGR3NDEL Member UncommonPosts: 112

    I've never quite understood the issue with combat animations.  I mean, the first time I fire off an effect, or do a combat move I might me 'Ooooh that's cool!' but the 10th?  50th?  100th? time I do the same move, I'm not even going to notice it, no matter how spectacular the animation is.

     

    However, as posted above, John Bylos understands the need for improvements in that area - so they're going to implement them.  This isn't a bad thing - improvements to the game are never a bad thing.

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  • DeaconXDeaconX Member UncommonPosts: 3,062

    I actually LOVE a lot about The Secret World.

    There are some odd design choices for sure, but the one thing that keeps me from having a lot of fun is by far the COMBAT in the game.

    As a shotgun user, I basically back up, circle strafe and blast away occasionally dodging when I must.  The combat is just not a lot of fun for me - which is sadlyt he case in most MMOs.

     

    I'd love if combat could be improved somehow because from what I can tell, pretty much every combat combo in the game plays essentially the same.  Maybe if combat were like GW2, it would certainly feel more fun.

     

    Anyway, I really hope now that it's free to play more people check it out because it IS a pretty damn good game overall.

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  • KuppaKuppa Member UncommonPosts: 3,292
    Originally posted by bcbully
    Originally posted by Ortwig
    Combat animation are top of the list they are looking to improve, but the animations as they are now are decent, just not spectacular.   The world itself looks asolutely gorgeous, especially on a high-end rig.

    I hope animation are not top of the list. I still think putting the barber shop and cosmetic surgeon in so early was a huge mistake. It pushed back actual content. 

     

    I hope they keep up with the pvp upgrades. If TSW had more, stable pvp content, the game's population would be atleast 50% higher.  TSW only has 2 battle ground maps, that need to be much more dynamic. I hope they continue down the path Martin was talking about., like adding a queue for the fight clubs, 1v1, 2v2, and such. 

    TSW is in a bad spot for pvp, I hope they look at ways to add more pve content actually. You see they don't cater to the open world pvp crowd and they don't cater to the structured pvp crowed either.

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  • OrtwigOrtwig Member UncommonPosts: 1,163
    Originally posted by bcbully
    Originally posted by Ortwig
    Combat animation are top of the list they are looking to improve, but the animations as they are now are decent, just not spectacular.   The world itself looks asolutely gorgeous, especially on a high-end rig.

    I hope animation are not top of the list. I still think putting the barber shop and cosmetic surgeon in so early was a huge mistake. It pushed back actual content. 

     

    I hope they keep up with the pvp upgrades. If TSW had more, stable pvp content, the game's population would be atleast 50% higher.  TSW only has 2 battle ground maps, that need to be much more dynamic. I hope they continue down the path Martin was talking about., like adding a queue for the fight clubs, 1v1, 2v2, and such. 

    Yeah, animations are up there but so is PvP.  They got Fusang sorted out in 1.5, and now Joel is talking about dynamic, open world PvP in the zones, with clear objectives for the 3 factions.  So we should be seeing a bit more of the conflict that's going on in the storyline.  There's a pretty lively thread going on about it right now:

    http://forums.thesecretworld.com/showthread.php?t=63143

    Also, lots of folks doing organizaing for Fight Club tournaments with pax as prizes.  Pretty cool, and again worth mentioning how good the community is.  Here was the most recent one:

    http://forums.thesecretworld.com/showthread.php?t=62614

  • jtcgsjtcgs Member Posts: 1,777

    The first question is, what new influx of cash?

    Going from Subscription to B2P with a below average cash shop in an average game  does not = influx of money. Just like going from Subscription to freemium with a bad game does not = cash cow. While TSW is Funcoms best offer in terms of transitioning out of the Sub market, it still doesnt measure up to even bland F2P offerings.

    Companies like Funcom, EA and SoE really need to stop and take a closer look at the actual F2P market, what it is they are offering, who they are offereing to and what the are spending their money on. Their games are far higher quality than what is on the F2P market yet none of them are matching their money intake.

    Players need to stop backing every move these companies make and tell them to wake up. If you actually LIKE TSW you should be doing everything you can to help the game make more money...and the real money is in the REAL F2P market, not the freemium/paytrap market, unless you are WoW with massive subscriptions. The top money making games has only one subscription based game in the top 5 right now. WoW. The rest are full F2P games with great cash shops.

    And if you dont believe me go look up Nexon's PROFITs for the last 2 years. Only EA has made a larger profit in the gaming industry than Nexon and EA is the worlds largest gaming company...Nexon makes most of its money off of F2P games like Atlantica Online...and that is NOT a good game, TSW blows it out of the water in every way imaginable.

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  • RaysheRayshe Member UncommonPosts: 1,279
    Originally posted by jtcgs

    The first question is, what new influx of cash?

    Going from Subscription to B2P with a below average cash shop in an average game  does not = influx of money. Just like going from Subscription to freemium with a bad game does not = cash cow. While TSW is Funcoms best offer in terms of transitioning out of the Sub market, it still doesnt measure up to even bland F2P offerings.

    Companies like Funcom, EA and SoE really need to stop and take a closer look at the actual F2P market, what it is they are offering, who they are offereing to and what the are spending their money on. Their games are far higher quality than what is on the F2P market yet none of them are matching their money intake.

    Players need to stop backing every move these companies make and tell them to wake up. If you actually LIKE TSW you should be doing everything you can to help the game make more money...and the real money is in the REAL F2P market, not the freemium/paytrap market, unless you are WoW with massive subscriptions. The top money making games has only one subscription based game in the top 5 right now. WoW. The rest are full F2P games with great cash shops.

    And if you dont believe me go look up Nexon's PROFITs for the last 2 years. Only EA has made a larger profit in the gaming industry than Nexon and EA is the worlds largest gaming company...Nexon makes most of its money off of F2P games like Atlantica Online...and that is NOT a good game, TSW blows it out of the water in every way imaginable.

     

    If the cash shop starts adding things that are not purely cosmetic, there is a good chance i'd walk away. The cash shop is exactly what they said it would be. Cosmetic, I dont want to have to pay to get another character slot, Pay to get more gear manager slots. The more non cosmetic stuff they add to the game the more i will be turned off from it.

     

     

    Joel has come onto the forums and said directly. If there is something that you never EVER want to see put into the cash shop Vocalize it. Make it known, it gives him more ammunitiion to go at the Marketing people with.

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