It looks like you're new here. If you want to get involved, click one of these buttons!
We see a lot of threads and posts decrying the loss of "virtual worlds" and I'm certainly one of the guilty parties in this regards, but I got to thinking, just what makes a MMORPG more realistic yet at the same time remain fun?
For example, I favor mechanics such as local markets as opposed to global ones, but I don't mind having auction houses while others probably prefer players run the stores or trade themselves.
I liked it better when MMORPG's used food/drink to restore health and stamina (and somewhat influence the pacing of the gameplay), but I wouldn't want to have to eat or drink regularly to avoid starving to death as was the case in Xyson. (or Ultima VI for those who remember that one)
Travel times....mixed feelings about this. They sort of work at a strategic level in games like EVE, where you basically have to provide a means for players to intercept each other and have them part of the strategic equation when chosing combat/logistics option.
But that doesn't mean I didn't love Blessed Teleport Scrolls in my first MMORPG Lineage 1 where a player could set up to 30 waypoints in the game and use these scrolls to instantly teleport to them. (You had to walk to the area the first time to expose the map however).
They weren't free, in fact, a fair share of every players game income/time was spent either farming or buying BTS's. I got rich selling them as I farmed them with my Bugbear Mage in the ant caves.
And lets face it, I would not care for a MMORPG that made my avatar have to "relieve" himself on a regular basis, sometimes there's just such a thing as too much realism.
So that's the question, what sorts of mechanics do you prefer that makes one MMORPG more of a virtual world than another?
"Winning" at EVE Online since May, 2007!
In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon