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i enjoy WoT.
**(disclaimer) -- i spend real money in WoT...mostly for a premium account, which cost less than a monthly sub for many games, and i do own several premium tanks.
arguments (well-founded in theory) about World of Tanks being a "pay to win" game will take a serious blow in build 8.1, which introduces the abiltiy to purchase "gold" ammunition with earned in-game credits. in all honesty, gold ammunition is used almost exclusively for tounament play and rarely seen in normal everyday public matches.
- Added possibility to purchase premium rounds using credits in addition to the current gold variant (prices are based on 1 gold = 400 credits exchange rates)
this exchange rate is about on-par with most of the other considerations given to the players for experience points and credit-earning with respect to free vs premium accounts.
i'm not going to claim that players who never spend a dime will ever have the same advantages to advance as quickly over players who subscribe to a premium account or pay to convert experience points with real money...NOR SHOULD THEY.
however, if a player in WoT wants to devote the time to play, there is now abolutely nothing preventing them from being as competitive with anyone who spends as much money as they can afford.
and btw, i don't want to hear anyone claiming the premium tanks that can only be purchased with real money give players an edge on the battlefield...they are at best mediocre tanks (outclassed by any fully researched tank of the same level/tier). what they do confer is a credit bonus and crew trainer.
as of 8.1, World of Tanks will be a game where no one who has a bigger wallet can claim an advantage on the field...period.