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[Interview] The Secret World: Joel Bylos On the 'Buy to Play' Change

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Comments

  • pazuzuzpazuzuz BergenMember Posts: 12

    This B2P model looks really good. Now I can shop around for update packs that look interesting. New weapons, dungeons and zones are a must, packs with 5 new missions etc not so much for me.

     

  • ZikariZikari SingaporeMember Posts: 78
    Good move, I'm very happy with this as a Lifetimer. The one thing the game needs most is new players, avery move that brings them in is much appreciated. The game itself was and is great and as long as the future content patches maintain the quality they had over the last couple of month The Secret World will have a good Future. Thanks Joel!
  • SkuzSkuz WorcesterMember Posts: 1,014 Uncommon

    The lack of corporate spin on this announcement is refreshing, taking a "no bullshit" approach works in FunCom's favour quite well I think.

    A strong interview, it will be interesting to see what the TSW critics of it's sub model will be using as their next excuse to tear down what is undoubtedly one of the more unique games on the MMO market today.

  • TorvalTorval Oregon CountryMember Posts: 10,530 Epic
    Originally posted by Skuz
    The lack of corporate spin on this announcement is refreshing, taking a "no bullshit" approach works in FunCom's favour quite well I think. A strong interview, it will be interesting to see what the TSW critics of it's sub model will be using as their next excuse to tear down what is undoubtedly one of the more unique games on the MMO market today.

    Yes, it is a very good interview and the no b.s. approach worked for me too.

    I've been a vocal critic of the sub model.  I think it would have been much better for them to have started with B2P with a cash shop and sub/lifetime option.  STO offers that and it's working well with their F2P.  Anyway, I'm buying the game now.  So don't lump all the subscription critics in with the haters.

    Centuries ago, in primitive times, before the dawn of civilization, there were things that would be inconceivable to us today; such things as poverty, disease, violence, senility, and love.
  • John_GrimmJohn_Grimm PeshteraMember Posts: 14 Uncommon

    Excelent news. I bought the game and subed for couple of months, but i couldn't realy justify the mothly fee to myself, so i quit.

    I'll defenatly be returning and i'll check the shop too, i wont mind spending 5 bucks a month there, if there is nice stuff to purchase.

    Steel and Iron guard me well,
    or else i'm doomed and damned
    to Hell!

  • DaezAsterDaezAster new york, NYMember Posts: 788 Uncommon
    Thumbs up on this move. All I have to say...
  • AthcearAthcear Washington, DCMember Posts: 420
    Updating it right now.  TSW felt great as a secondary game for me, and I'll absolutely be playing it again now.

    Important facts:
    1. Free to Play games are poorly made.
    2. Casuals are not all idiots, but idiots call themselves casuals.
    3. Great solo and group content are not mutually exclusive, but they suffer when one is shoved into the mold of the other. The same is true of PvP and PvE.
    4. Community is more important than you think.

  • xenomxenom grazMember Posts: 103 Uncommon

    was on the fence with tsw, now bought it and i am really enjoying myself so far :)

     

    good move FC

  • acidbloodacidblood melbourneMember Posts: 441 Uncommon

    I'm usually against moves away from subscriptions, but in this case I think it is a great move (and has been done 'right').

    TSW is ceratinly a good game, but to me the gameplay just didn't work for a subscription model (part of the reason I quit). With a heavy focus on story, atmosphere, puzzle solving, and horizontal progression I wanted to take my time and ponder things while outside of the game... but with a subscription fee looming each month I just felt rushed.

    Only hope the world doesn't end before my new computer arrives...

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