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There has been some discussion here as of late regarding the implementation of "long term systems" , or better known as repetitive (and in some cases time gated) grind content recently added to STO. The debate has been whether or not these were good additions for a content starved game.
I found this very interesting and telling post made over on the official STO forums to share which I believe sums up the issue quite nicely. The post is from a player who belongs to one of the oldest and (if not the) largest fleets in STO, Jupiter Force. Those familiar with STO since the beginning will have heard of Jupiter Force as they used to produce the STOked podcast. Notice the emphasis on used to. They abandoned the podcast some time ago.
The thread this post appears in deals with a discussion on small fleets suffering under with building their holdings, but I think the post sums up the problem with Season 7 as a whole, as well as the direction STO is going with "long term systems".
To quote the article (Link to original);
As a large fleet we struggle to find the fleet marks to sustain projects in the haul between Tier IV and Tier V, and that is despite having a hundred characters maxed in DOFFs and 30+ people active everyday. With all the various gated systems in the game, not to mention playstyles, it's simply not possible right now to get enough fleet marks to sustain 3 projects a day unless everyone actively farms fleet marks, and fleets simply can't ask members to do this every day for months and months with no end in sight....If it takes a large active fleet like Jupiter Force a month to fill fleet marks on a Starbase upgrade project, I'm sorry but it suggests to me smaller fleets have no shot in hell of filling it in a way that sustains momentum and active engagement with the system by members of small fleets.
I think this part is what hits the nail on the proverbial head.
The way STO has disconnected players from the various currencies required to pace progress to the content systems in the game is the failure of Season 7, and probably the single best thing STO could do to encourage players to try TOR F2P.
So for those touting the "long term systems" as being the salvation of STO and "a good thing", pay close attention to posts like this. This is an active fleet of 30+ players on daily who are telling you "this is too much of a grind and it needs to change." This is the difficulty a larger, active group is facing with just Starbases alone, not including Embassy or Omega rep grinding. Just imagine this from the perspective of the small, casual groups.
I agree with the the author, and IMO this is a good indicator as to what is wrong with STO and Season 7's "content" ... and I use the the word content loosely.