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The depth of combat in GW2.

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  • RaysheRayshe London, ONPosts: 1,284Member

    The simplicity of GW2 does bug me. This is also coming from a TSW player who is always looking for a new build to try, New Aux weapon combonations.

     

    Also limiting skill slots doesnt allways remove complexity. However with how GW2 did it, thats exactly what happened. Once again take TSW for example. If we had unlimited skill slots the game would become a cakewalk.

    Because i can.
    I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
    Logic every gamers worst enemy.

  • Gaia_HunterGaia_Hunter BristolPosts: 2,810Member Uncommon
    Originally posted by 1vald2

    What annoys me about GW2's combat system is the lack of variety. Most of the melee/ranged/magic spells are the same just with different animations/graphic effects. I miss the times where mages were really unique, doing things only mages can do (portals, conjure stuff etc.) which was very important to me in the MMORPG. 

    But this combat system is only about DPS and dodging with the occasional heal thrown in there. 

    Now I am not a hater of GW2, just stating my opinion. I have 2 lvl 80s and had my fun until I realised that the combat was quite boring and too simple. 

    For those that like the combat (and game), have fun playing it :)

    This is fun.

    GW2 Elementalists actually conjure weapons.

    Mesmers actually conjure portals.

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Gaia_HunterGaia_Hunter BristolPosts: 2,810Member Uncommon
    Originally posted by Rollcage8

    Didn't find guild wars 2 combat had any more depth then other MMOs. 

    Ability watching, moving out of the area of attack range, a few hotkeys that cover various tasks like single target damage and area of effect damage. 

    Absolutely nothing I can think of that other MMOs haven't already done, probably the only thing they did really was make the combat look different. 

    TSW, WoW and Swtor all had the same elements as GW2, they just presented them differently. The main difference that people I think are mistaking is the freedom to create a very customised character build in some games over others, although this can be fun, it doesn't add depth to combat, your still moving out of spells, interupting the spells, using the correct damage keys at the right time. Same tasks different spell make up. 

    I personally play MMORPGs for the character customisation and character progression systems, the combat in all of them varies in style/animation only. 

    Unfortunately I didn't enjoy guild wars 2 character progression or customisation at all. 

    The day you can dodge a fireball by hiding behind a deer or swing your sword at no target in WoW come back.

    Actually in any of those games.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • bcbullybcbully Westland, MIPosts: 8,275Member Uncommon
    Originally posted by elitero
    Originally posted by bcbully
    Originally posted by pedrostrik
    Originally posted by Neo_Liberty
    Originally posted by muffins89
    it's percieved depth.  gw2 combat is pretty shallow.  aside from combo's with other players it's standard themepark combat.  with movement.  oh,  and dodge. 

    I love statements like those... why? because if guild wars is shallow.. then depth in other games must be nonexistant.

    +1.

    Tried after GW2 and cant stay there with that standing cast skill type game without dodge or the richest gameplay you find on GW2, i think people only gaves value to GW2 after returning to their old crap gameplay MMO's with always hit skills.

    It was just opposite for me. After returning to WoW (after 1 1/2 years), and RIFT, I realized that games like swtor and gw2 jumped in head first when they saw blizzard had went the streamline/simplify route in cata. Simplification and removal of depth is why I quit WoW. GW2 inparticular took those ideas far beyond where WoW was going. 

     

    GW2 out simplified/streamlined WoW, with nearly no CC, limited skill bar, and abilities that are selected and sloted for you. GW2 is the only mmorpg that I ever played that has abosolutly no need for a damage meter. I'm not even a pro-damage meter guy, but in other mmos I could atleast see where one would be useful.

     

     Remember back in beta, when the gw2 devs said "we don't want people to be overwhelmed with choice..."? 

     

     

    [mod edit]

    Not sure what you are talking about. Where you the type of player to do this? I'm pvpr. A pretty good one at that. I would never macro a string of spells together.  It defeats the purpose of versitility. 

     

    Now I've macroed summon demon/sacrifice, or feral shape shift, but that's as far as it goes. Why in the world would a person stand in one place?

     

    I'm sorry you see this as spiteful, but this is what I felt. It was an eye opener. I hated blizzard when I left for what they did to the game. I found a health respect after I came back (for about a month, too much of the same). I had multiple was of doing things, a lot of things. RIFT even more so. All types of situations arise in pvp. WoW/RIFT gave many more ways of tackling these situations. 

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon

    There are so many people that appear completely oblivious to traits system. If you put your points into stat bonuses than you lose out on the perks you can get from putting them into other areas. My thief has a specific build so that I can dual pistol "unload" almost constantly for consequetive burst damage at range, but I can't do that if I max out my power stat bonus. 

     

    Some people can't see past the preselected weapon skills, even though it is only a minimal factor in ones build.  

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • The_KorriganThe_Korrigan EastPosts: 2,630Member

    What amazes me is that the people pretending GW2's combat is "simplistic" never consider it may be their own fault for not adapting to it. I'm specially amused when they use WoW as example for more complex combat. And I've been playing a Tank (Druid and Death Knight) in WoW for over 7 years up to hardcore (3+ days a week, 3+hours an evening) raiding. And for PvP, my druid was always top geared for the season he was in too (he is my PvP character).

    I've played games like Asheron's Call, that's possibly why I adapted to GW2 easier than the EQ/WoW clone generation. Some people just can't play if they don't have a threat table to control their enemy. So be it. It still doesn't mean GW2 has worse combat, it just means they don't understand GW2's combat because they are so used to the WoW clone threat based model that they can't imagine anything else working. Most are just used that the Tank+Healer duo control 90% of the battle that they are completely lost when a game completely breaks that equation.

    Originally posted by Gaia_Hunter 

    The day you can dodge a fireball by hiding behind a deer or swing your sword at no target in WoW come back.

    Actually in any of those games.

    Things you could do in AC1. You can do in GW2. You can NOT do in any of the WoW clones. But players are so used to their "homing missiles" going through everything that once they can't do that anymore, they are completely lost.

    If you wonder why I don't answer your posts, it's most likely because you are on my block list - so don't waste your time.

    image

  • TorvalTorval Oregon CountryPosts: 7,205Member Uncommon
    Originally posted by Rayshe

    The simplicity of GW2 does bug me. This is also coming from a TSW player who is always looking for a new build to try, New Aux weapon combonations.

    Also limiting skill slots doesnt allways remove complexity. However with how GW2 did it, thats exactly what happened. Once again take TSW for example. If we had unlimited skill slots the game would become a cakewalk.

    GW2 has quite a complex skill system.  Part of the complexity is in the passive and trait builds, but a deeper part of that is the complex skill interactions between players.  There are skill combinations and there is the need for players to work together to provide healing and support on a group level.

    I could probably make some trite offhand comment about how a bunch of TSW skills don't amount to depth of combat and another about cookie cutter builds, but then I wouldn't be doing their combat or skill system justice and would make myself look ignorant.  People that make broad comments about GW2 combat should consider the same when those of us who actually use that complexity know better.

    One thing I love about combat in GW2 is that almost anyone can come and pick it up and start playing.  I have friends an family members that will never be elite but will always have fun.  The other thing I love about the system is that if you really want to push possibilities the opportunity is there.  This is why we're all still playing together instead of them getting frustrated and quitting.

  • MaelzraelMaelzrael Las Cruces, NMPosts: 354Member Uncommon

    Not to mention the Combo Fields system which works best only when players work together to get the best out of them.

    Traits, Skills, Weapons... and Combo Fields.. all play a role in how your character is played.... Yea sounds really simple..

    /sarcasm

    image
  • mindw0rkmindw0rk St-petersburgPosts: 1,351Member
    WoW may look like having a simple target combat, but with 60+ abilities for each class it has more depth and higher player skill cap (you realize how many little details there when you start playing competively at 2200+ arenas). Age of Conan has more depth to its combat too. I recently tried Age of Wushu and its just crazy. Ground combat, aerial combat, active blocks, numerous abilities, combos. Very indepth and hard to master. GW2.. well I like the combat system, but I dont think it has more depth then other MMOs
  • ElikalElikal ValhallaPosts: 8,063Member
    Originally posted by Rayshe

    The simplicity of GW2 does bug me. This is also coming from a TSW player who is always looking for a new build to try, New Aux weapon combonations.

     

    Also limiting skill slots doesnt allways remove complexity. However with how GW2 did it, thats exactly what happened. Once again take TSW for example. If we had unlimited skill slots the game would become a cakewalk.

    Yes me too. I play GW2 mainly because nice guild and great world design. But the class and combat... meh. I just don't get along with that. After level 10 you essentially learn nothing new, beside some fancy passives. I sort of miss my  many quickbars and combat that demands you to STAND THE FUCK STILL. Speaking purely of WVW. This lolcoptering drives me crazy. And my doctor advised me against anything that is bad for my high blood pressure. DAMN.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • FaelsunFaelsun Brandon, MSPosts: 492Member
    Originally posted by The_Korrigan

    What amazes me is that the people pretending GW2's combat is "simplistic" never consider it may be their own fault for not adapting to it

    There is no adapting to worry about, an experienced pvper will get this pvp system and most of the combo fields in no time if they stay up a few days doing pvp matches. Hell my ranger was all about combo fields it was a good part of my damange. But even with combo fields and traits its still boring simplistic spam nonsense.

    I think maybe you are not considering you may have lower expectations or be playing at a lower skill cap and maybe think  the pvp is more difficult than it actually is.

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by Elikal
    Originally posted by Rayshe

    The simplicity of GW2 does bug me. This is also coming from a TSW player who is always looking for a new build to try, New Aux weapon combonations.

     

    Also limiting skill slots doesnt allways remove complexity. However with how GW2 did it, thats exactly what happened. Once again take TSW for example. If we had unlimited skill slots the game would become a cakewalk.

    Yes me too. I play GW2 mainly because nice guild and great world design. But the class and combat... meh. I just don't get along with that. After level 10 you essentially learn nothing new, beside some fancy passives. I sort of miss my  many quickbars and combat that demands you to STAND THE FUCK STILL. Speaking purely of WVW. This lolcoptering drives me crazy. And my doctor advised me against anything that is bad for my high blood pressure. DAMN.

    Oh come on Elikal, you said yourself that the combat was too hard for your liking, now you're posting that's it too dumbed down. You can't deal with the fact you have to move and you want to stand still, yet GW2 combat is too "meh"

    Make up your mind. If you can't deal with a more active and skill based combat, than go play some other game, but don't try to drag every game down to your level.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • TorvalTorval Oregon CountryPosts: 7,205Member Uncommon
    Originally posted by Faelsun
    Originally posted by The_Korrigan

    What amazes me is that the people pretending GW2's combat is "simplistic" never consider it may be their own fault for not adapting to it

    There is no adapting to worry about, an experienced pvper will get this pvp system and most of the combo fields in no time if they stay up a few days doing pvp matches. Hell my ranger was all about combo fields it was a good part of my damange. But even with combo fields and traits its still boring simplistic spam nonsense.

    I think maybe you are not considering you may have lower expectations or be playing at a lower skill cap and maybe think  the pvp is more difficult than it actually is.

    Unlike the deep engaging system in...?

  • The_KorriganThe_Korrigan EastPosts: 2,630Member
    Originally posted by Faelsun
    Originally posted by The_Korrigan

    What amazes me is that the people pretending GW2's combat is "simplistic" never consider it may be their own fault for not adapting to it

    There is no adapting to worry about, an experienced pvper will get this pvp system and most of the combo fields in no time if they stay up a few days doing pvp matches. Hell my ranger was all about combo fields it was a good part of my damange. But even with combo fields and traits its still boring simplistic spam nonsense.

    I think maybe you are not considering you may have lower expectations or be playing at a lower skill cap and maybe think  the pvp is more difficult than it actually is.

    I think maybe you should read and quote my full post instead of just one sentence, since the answer to your "maybe" is in it. But then, it wouldn't have given you that nice opportunity to bash me and the game with assumptions about me and my play style instead of sticking to facts and arguments.

    If you wonder why I don't answer your posts, it's most likely because you are on my block list - so don't waste your time.

    image

  • ElikalElikal ValhallaPosts: 8,063Member
    Originally posted by eyelolled
    Originally posted by Elikal
    Originally posted by Rayshe

    The simplicity of GW2 does bug me. This is also coming from a TSW player who is always looking for a new build to try, New Aux weapon combonations.

     

    Also limiting skill slots doesnt allways remove complexity. However with how GW2 did it, thats exactly what happened. Once again take TSW for example. If we had unlimited skill slots the game would become a cakewalk.

    Yes me too. I play GW2 mainly because nice guild and great world design. But the class and combat... meh. I just don't get along with that. After level 10 you essentially learn nothing new, beside some fancy passives. I sort of miss my  many quickbars and combat that demands you to STAND THE FUCK STILL. Speaking purely of WVW. This lolcoptering drives me crazy. And my doctor advised me against anything that is bad for my high blood pressure. DAMN.

    Oh come on Elikal, you said yourself that the combat was too hard for your liking, now you're posting that's it too dumbed down. You can't deal with the fact you have to move and you want to stand still, yet GW2 combat is too "meh"

    Make up your mind. If you can't deal with a more active and skill based combat, than go play some other game, but don't try to drag every game down to your level.

    You see a contradiction where there is none.

    It is too "simplified" which is NOT simple. It is twitch based, which I find too hard to master, personally speaking. The variety is at the same time too low.

    Don't see whats not to understand here. *shrug*

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • The_KorriganThe_Korrigan EastPosts: 2,630Member
    Originally posted by Elikal

    You see a contradiction where there is none.

    It is too "simplified" which is NOT simple. It is twitch based, which I find too hard to master, personally speaking. The variety is at the same time too low.

    Don't see whats not to understand here. *shrug*

    You must be joking here, right? Because otherwise, what you say indeed makes absolutely no sense.

    If you wonder why I don't answer your posts, it's most likely because you are on my block list - so don't waste your time.

    image

  • CreslinAgainCreslinAgain Baltimore, MDPosts: 1Member

    Hmmm....so I just have to respond to this one.

    It seems like many of the folks who think that GW2 has "simplistic" combat, are talking from a PvE perspective.  Well, IMO, it is pointless to talk about the depth of combat in just about ANY game from a PvE perspective.

    Simple truth is that PvE combat is far more about exploiting the AI than it is about using the combat system in any deep way.  Even "good" PvE, is about learning patterns, finding weaknesses, reacting to queues, i.e. exploiting the AI.

    "Don't stand in the red circle"

    "Dodge when he does X"

    "Pull her to this spot"

    All of these quotes should be very familiar to anyone who plays a lot of PvE in any MMORPG...or really any game.  This is how it works, the developers typically will code fights to be a "puzzle" then you figure it out.  The depth of the combat is a non-secretor in these cases.  I'm not saying that PvE is bad, I'm just saying that "combat depth" doesn't have much of a place in it.

     

    PvP on the other hand...that can have combat depth.  And considering that I have played TONS of PvP in GW2, I can confidently say that it has deep combat.  To illustrate how the combat in GW2 has "depth" I will go over ONE ability that an Elementalist can use, and list several things that I use it for.

    The ability is called "Lightning Flash."  It is a 900 range ground targeted blink, that does a moderate amount of damage to whatever I blink onto.  Here are some uses:

    1.  Most simple use is escape.  I can blink away if disabled and getting beat on, lifesaver here.  It also breaks stun, so if I get stunned it can save me.

    2.  It doesn't interrupt channeling, so I can start a long cast time PBAoE spell, like Churning earth, and then lightning flash right on top of a bunch of enemies before it fires and nail them all.

    3.  I can and have actually used lightning flash to kill people.  It doesn't do much damage, but it does do some, and sometimes that is enough to down a foe with low HP.

    4.  Much like the use with churning earth, I can start the much shorter cast time PBAoE knock down "earthquake" and then lightning flash on top of a group of enemies to give my PBAoE knockdown and effective 900 range.  I similarly use this with updraft (another PBAoE KB) to knock people back.

    5.  I can use it to chase someone trying to get away...lightning flash can put me in the range of magnetic grasp (root) or ride the lightning + updraft combo and the runner is mine.

    Those are FIVE choices on how I can use ONE skill.  These choices I have to make very fast in the middle of combat, and choosing the wrong thing can lead to my death.  For example, if I lightning flash in for a churning earth bomb, then I lose it as an escape mechanism if a thief basilisk's venom me for a burst and could die...decisions matter.

    Oh and that's not all for lightning flash...

    If I wanted I can trick it out , I could do the following with traits...

    1.  Grant regeneration and vigor whenever I lightning flash.

    2.  Remove a condition whenever I lightning flash.

    3.  Reduce the cooldown so it is more available.

    I just wrote multiple paragraphs about one skill...sounds like deep combat to me.

  • CalerxesCalerxes LondonPosts: 1,630Member Uncommon
    Originally posted by Elikal
    Originally posted by eyelolled
    Originally posted by Elikal
    Originally posted by Rayshe

    The simplicity of GW2 does bug me. This is also coming from a TSW player who is always looking for a new build to try, New Aux weapon combonations.

     

    Also limiting skill slots doesnt allways remove complexity. However with how GW2 did it, thats exactly what happened. Once again take TSW for example. If we had unlimited skill slots the game would become a cakewalk.

    Yes me too. I play GW2 mainly because nice guild and great world design. But the class and combat... meh. I just don't get along with that. After level 10 you essentially learn nothing new, beside some fancy passives. I sort of miss my  many quickbars and combat that demands you to STAND THE FUCK STILL. Speaking purely of WVW. This lolcoptering drives me crazy. And my doctor advised me against anything that is bad for my high blood pressure. DAMN.

    Oh come on Elikal, you said yourself that the combat was too hard for your liking, now you're posting that's it too dumbed down. You can't deal with the fact you have to move and you want to stand still, yet GW2 combat is too "meh"

    Make up your mind. If you can't deal with a more active and skill based combat, than go play some other game, but don't try to drag every game down to your level.

    You see a contradiction where there is none.

    It is too "simplified" which is NOT simple. It is twitch based, which I find too hard to master, personally speaking. The variety is at the same time too low.

    Don't see whats not to understand here. *shrug*

     

    I'm still waiting for an answer to an earlier question and Elikal you've just reminded of it with "its too simplified" comment. How is it too simplified? there have been many examples of it being deeper than many other MMO's with the combination of Stats, Traits, Skill Points, Weapons, Gear, Runes makiing the possible builds seem to be immense but no real explanation of how it is shallow.

    This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  • Gaia_HunterGaia_Hunter BristolPosts: 2,810Member Uncommon
    Originally posted by CreslinAgain

    Hmmm....so I just have to respond to this one.

    It seems like many of the folks who think that GW2 has "simplistic" combat, are talking from a PvE perspective.  Well, IMO, it is pointless to talk about the depth of combat in just about ANY game from a PvE perspective.

    Simple truth is that PvE combat is far more about exploiting the AI than it is about using the combat system in any deep way.  Even "good" PvE, is about learning patterns, finding weaknesses, reacting to queues, i.e. exploiting the AI.

    "Don't stand in the red circle"

    "Dodge when he does X"

    "Pull her to this spot"

    All of these quotes should be very familiar to anyone who plays a lot of PvE in any MMORPG...or really any game.  This is how it works, the developers typically will code fights to be a "puzzle" then you figure it out.  The depth of the combat is a non-secretor in these cases.  I'm not saying that PvE is bad, I'm just saying that "combat depth" doesn't have much of a place in it.

     

    PvP on the other hand...that can have combat depth.  And considering that I have played TONS of PvP in GW2, I can confidently say that it has deep combat.  To illustrate how the combat in GW2 has "depth" I will go over ONE ability that an Elementalist can use, and list several things that I use it for.

    The ability is called "Lightning Flash."  It is a 900 range ground targeted blink, that does a moderate amount of damage to whatever I blink onto.  Here are some uses:

    1.  Most simple use is escape.  I can blink away if disabled and getting beat on, lifesaver here.  It also breaks stun, so if I get stunned it can save me.

    2.  It doesn't interrupt channeling, so I can start a long cast time PBAoE spell, like Churning earth, and then lightning flash right on top of a bunch of enemies before it fires and nail them all.

    3.  I can and have actually used lightning flash to kill people.  It doesn't do much damage, but it does do some, and sometimes that is enough to down a foe with low HP.

    4.  Much like the use with churning earth, I can start the much shorter cast time PBAoE knock down "earthquake" and then lightning flash on top of a group of enemies to give my PBAoE knockdown and effective 900 range.  I similarly use this with updraft (another PBAoE KB) to knock people back.

    5.  I can use it to chase someone trying to get away...lightning flash can put me in the range of magnetic grasp (root) or ride the lightning + updraft combo and the runner is mine.

    Those are FIVE choices on how I can use ONE skill.  These choices I have to make very fast in the middle of combat, and choosing the wrong thing can lead to my death.  For example, if I lightning flash in for a churning earth bomb, then I lose it as an escape mechanism if a thief basilisk's venom me for a burst and could die...decisions matter.

    Oh and that's not all for lightning flash...

    If I wanted I can trick it out do to the following with traits...

    1.  Grant regeneration and vigor whenever I lightning flash.

    2.  Remove a condition whenever I lightning flash.

    3.  Reduce the cooldown so it is more available.

    I just wrote multiple paragraphs about one skill...sounds like deep combat to me.

    While the red is certainly true, AI exists to be defeated after all, one also has to note that generally when one compares PvE to PvP in any MMORPG (and even videogames in general) we talk how;

    -PvP is faster;

    -in PvP there is less leeway to recover from mistakes so it requires a better execution and decision making,

    -PvP requires higher game mechanics comprehension;

    -PvP requires better map awareness;

    -PvP requires more movement.

    GW2 PvE require more movement and higher map awareness compared to many other MMORPGs.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • grimalgrimal Stamford, CTPosts: 2,873Member Uncommon
    Originally posted by CreslinAgain

    Hmmm....so I just have to respond to this one.

    It seems like many of the folks who think that GW2 has "simplistic" combat, are talking from a PvE perspective.  Well, IMO, it is pointless to talk about the depth of combat in just about ANY game from a PvE perspective.

    <snip>

    I think I agree with you here.  There is only so far you can go with PVE combat.   For GW2, with the lack of usable skills, I find the different variations of the combat to be relatively few.   I don't PVP in GW2 so I can't comment on that.  PVP I would assume is where you could really tinker with abilities and such....but since I don't play the PVP part I can't really comment on how more in-depth it would be versus other games.

    But for the PVE side, I found the combat to be rather underwhelming.  I think this is largely due to the limited combat abilities available to you at one time.

  • rdrakkenrdrakken Gotham, FLPosts: 426Member

    I would place Elemental combat at the front of ANY game on the market right now.

    At any single time I can swap out between 4 VERY different playstyles to tackle any situation and the combat is VASTLY different from one another. Better yet I can swap out a staff for a scepter and off hand weapon for 4 sets of combat VASTLY DIFFERENT than those of a staff. Oh wait, lets try that dagger instead...oh look, melee combat!

    Now throw in advanced skills that range from being able to call on 2 elementals to fight/defend or replace them with AOE damage, buffs, control spells...oh and then theres that thing called water combat...

    60 land based spells/attacks, not including slot skills...and 20 water attacks.

    Sorry, anyone saying combat in GW2 is shallow wasnt playing right.

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by Elikal
    Originally posted by eyelolled
    Originally posted by Elikal
    Originally posted by Rayshe

    The simplicity of GW2 does bug me. This is also coming from a TSW player who is always looking for a new build to try, New Aux weapon combonations.

     

    Also limiting skill slots doesnt allways remove complexity. However with how GW2 did it, thats exactly what happened. Once again take TSW for example. If we had unlimited skill slots the game would become a cakewalk.

    Yes me too. I play GW2 mainly because nice guild and great world design. But the class and combat... meh. I just don't get along with that. After level 10 you essentially learn nothing new, beside some fancy passives. I sort of miss my  many quickbars and combat that demands you to STAND THE FUCK STILL. Speaking purely of WVW. This lolcoptering drives me crazy. And my doctor advised me against anything that is bad for my high blood pressure. DAMN.

    Oh come on Elikal, you said yourself that the combat was too hard for your liking, now you're posting that's it too dumbed down. You can't deal with the fact you have to move and you want to stand still, yet GW2 combat is too "meh"

    Make up your mind. If you can't deal with a more active and skill based combat, than go play some other game, but don't try to drag every game down to your level.

    You see a contradiction where there is none.

    It is too "simplified" which is NOT simple. It is twitch based, which I find too hard to master, personally speaking. The variety is at the same time too low.

    Don't see whats not to understand here. *shrug*

    The only thing that I see that is "simplified" is your description, which basically makes it a lie. Now maybe it's because you're completely ignorant of the truth, which is acceptable as not everyone has to know everything. Or you're just spewing lies because you couldn't "master" the game, and now you just want to "hate" against it.

     

    For example: You say that after level 10 you essentially don't learn anything new. That statement implies that slot skills dont exist, which of course they do. It also implies that elite skills don't exist, which of course they do. 

    Seeing that you claim to have experience with this game, one would be concerned that you are intentionally lying about it. It would certainly lead me to beleive that you are at the very least, over simplifying the description of the game mechanics. 

     

    So, if you want to simplify the truth by hiding facts, then I'd say you're doing that very well. The one thing you are not doing, is offering up any valuable insight into the game, other than the typical "I'm not good at something, so it must be terrible" argument.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • grimalgrimal Stamford, CTPosts: 2,873Member Uncommon
    Nevermind.

     

  • WickedjellyWickedjelly Yahoo, COPosts: 4,990Member
    Originally posted by grimal

    I think I agree with you here.  There is only so far you can go with PVE combat.   For GW2, with the lack of usable skills, I find the different variations of the combat to be relatively few.   I don't PVP in GW2 so I can't comment on that.  PVP I would assume is where you could really tinker with abilities and such....but since I don't play the PVP part I can't really comment on how more in-depth it would be versus other games.

    But for the PVE side, I found the combat to be rather underwhelming.  I think this is largely due to the limited combat abilities available to you at one time.

    You really should. It really is the one area this game does well. From a PvP point of view this game is pretty damn good.

    For PvE? Pretty lacking in several areas

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • FaelsunFaelsun Brandon, MSPosts: 492Member
    Originally posted by The_Korrigan
    Originally posted by Faelsun
    Originally posted by The_Korrigan

    What amazes me is that the people pretending GW2's combat is "simplistic" never consider it may be their own fault for not adapting to it

    There is no adapting to worry about, an experienced pvper will get this pvp system and most of the combo fields in no time if they stay up a few days doing pvp matches. Hell my ranger was all about combo fields it was a good part of my damange. But even with combo fields and traits its still boring simplistic spam nonsense.

    I think maybe you are not considering you may have lower expectations or be playing at a lower skill cap and maybe think  the pvp is more difficult than it actually is.

    I think maybe you should read and quote my full post instead of just one sentence, since the answer to your "maybe" is in it. But then, it wouldn't have given you that nice opportunity to bash me and the game with assumptions about me and my play style instead of sticking to facts and arguments.

    That one sentence pretty much sums up everything you said so why bother, lets see basically you think that everyone that doesnt like GW2s simplistic pvp system is a former WOW player who cant possibly grasp ten hot keys and that you played AC. Got it. Apparently there is a rich unknown tapestry of combo fields and specs and tactics they they have not discovered yet. If only the poor souls could grasp team play and combo fields, everything would be better. It cant possibly because they find themselves nodding off to sleep in sPVP matches finding that even getting great scores feels utterly boring in such a  BORING pvp experience. The system itself had potential but its dumbed down to much skills are bracketed too much into groupings weapon and hotbar skills are focuessed to much on dps with little diversity and there is lack of ranged viabiltiy and support viability for ANY support spec, all of those serve a very minor role. You dont have to take my word for it even some of the TOP players in pvp will tell you there is a certain lack of debth in non dps classes.

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