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Originally posted by Rimmersmanhttp://tamrielfoundry.com/2012/10/interview-brian-wheeler/
Should of just made a DaoC 2. Seriously.
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Sith Warrior - Story of Hate and Love http://www.youtube.com/watch?v=sxKrlwXt7AoImperial Agent - Rise of Cipher Nine http://www.youtube.com/watch?v=OBBj3eJWBvU&feature=youtu.beImperial Agent - Hunt for the Eagle Part 1http://www.youtube.com/watch?v=UQqjYYU128E
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Originally posted by Nitth
Originally posted by Rimmersman http://tamrielfoundry.com/2012/10/interview-brian-wheeler/ Should of just made a DaoC 2. Seriously.
Originally posted by Rimmersman http://tamrielfoundry.com/2012/10/interview-brian-wheeler/
My thoughts exactly.
DoaC is a good game and I love TES series but whenever I pictured TES mmo it was a sandbox.
I hope the game does well but I know I am passing. I dislike the megaserver approach, I prefer smaller servers with community ( allows for players to build rep on server which cuts down on the asses imo ). Also the pvp is too sanctioned and safe for my tastes. I enjoy the thrill that open world pvp brings.
Originally posted by Shadanwolf My sense this game will be close to what DAOC 2 could have been...
Oh, we've never heard that one before.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
quote from article,
"...since every class can wear any armor and use any weapon"
I hope this isn't taking a direction where you can pick what class and skills you want on the fly. I really miss the restrictions/distinction between classes.
Originally posted by svann I dont think its like daoc as much as you think. The world pvp may be, but I think skills and classes are completely different. As well as aiming mechanics. There is so much more to a game than just how the lines are drawn for pvp that its absurd to call it merely daoc2.
I have to agree. Too many people forget that what made the 3 faction PvP so interesting was that each faction had it's own set of classes. And not just "reskinned" versions of the same class, but different classes with different abilities, weapons, and skills. 3 faction PvP is only half the equation.
You make me like charity
Originally posted by bendwc10
quote from article, "...since every class can wear any armor and use any weapon" I hope this isn't taking a direction where you can pick what class and skills you want on the fly. I really miss the restrictions/distinction between classes.
You could also check out the rest of the website and see what the game is about instead of asking here to get second hand information.
You pick your class at character creation, and just like the quote, you can use any armor or weapon just like TES games.
People have started to grasp that "wow clone" doesnt really work here, with the deep progression system, no tab target, limited skill bar, action combat etc, so they are grasping for something that does
Sounds more like Warhammer 2 imo.
Crappy zergfest zone flipping back and forth.