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After watching This Week In MMO Ep124. Pokket made comment about a turn based mmo would be interesting. I thought about and reminisced the FF days of old. Then I thought to myself...it may just work.
Do you think it work?
Comments
Well a MMO could work. A massive civ like game or something could possible work. A MMORPG turn based....nah.
Acutally, most MMO's ARE turn based. The combat is based upon "cycles" of a given time period. What that can mean is that you are allow to take an action during that "cycle" if you have an action available to you. If you fail to take an action or you have none availible to you, then you are out of luck for that cycle. The thing is that your opponent, be they real or AI, also can perform an action during that cycle so it make for same turn actions. The cycles are always shared by everyone so as to level the playing field. There is almost no instance of "real-time" combat in MMO's. There are exceptions but they are few.
Let's party like it is 1863!
You're either being obtuse or you misunderstand what turn-based means. Turn-based means one player goes than the other. Yes, there are cycles in real-time but both players are making gameplay decisions simultaneously.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Neverwinter Nights on AoL from the 90's had turn based combat based on the SSI Gold Box series.
Each player had a timer. I forget how much time, though, It worked, but could get frustrating when a player would take too long or go AFK and everyone else had to sit through the timer. Overall, i liked it and would play it again.
It had a semi-isometric tactical view.
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"Ad eundum quo nemo ante iit"