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SWTOR to get rid of expertise in the near future !!

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  • baphametbaphamet omaha, NEPosts: 3,204Member Uncommon


    Originally posted by Zorgo
    Originally posted by Karteli "Instead of Expertise being a stat that you're chasing as you're getting better and better PvP gear, all the PvP gear no matter what tier it is will have the same Expertise level. It's just the normal stats that will be getting better as you getting higher in PvP gear."
     
    I don't get it; why do you need the stat at all then?

    Couldn't you just remove it altogether? 


    the problem with that is then people will be forced to raid in order to pvp.

    it would make pvp gear obsolete without that stat.

  • SoulStainSoulStain Tampa, FLPosts: 202Member
    Shouldn't an "expertise" stat be a stat that grows for every player you actually beat in PvP?
  • JonokuJonoku Cool, PAPosts: 645Member

    The question left is, what are they going to do with the cc freezes in pvp? I believe that snares(used to slow people down) is enough of a cc in pvp.

    Anyhow good choice on bioware's part.

    Looking at: The Repopulation
    Preordering: None
    Playing: Random Games

  • gervaise1gervaise1 .Posts: 3,977Member Rare

    I think this is just an attempt to generate some interest / publicity tbh - in a previous life they admitted that they had got PvP wrong (along with craftig etc. - what did they spend all that design effort on?)

    Bottomline remains: they have lots of great ideas they would like to implement but can't tell people about .... until the budget has been OK'd.

  • skydiver12skydiver12 burgundPosts: 432Member

    During Beta:
    Players: Please no WoW like gear threatmill factoring BG PVP playability!
    DEVS: Gear will only matter like 10%!

    Truth: PVP Gear: increases your healing ability by roughly 7%, damage by 7% and reduces damage taken by 7% - on top of stats superiourity. (Which means you perform _at least_ 30% WORSE without the same tier - and even more when going from PVE lvl50 crap to T3 PVP - of which you are thrown agains during instance matching. Adding insult to the injury = PVP GEAR LUCK BOXES YAY! DERP.

    Release: See above.


    Patch 1.1:
    Players: Please no more WoW like gear threatmill factoring BG PVP playability!
    DEVS: We heard you like more GEAR FACTOR, WAIT FOR 1.2! IT's going to be awesome!


    Patch 1.2:
    Players: Please no more WoW like gear threatmill factoring BG PVP playability!
    DEVS: A new tier of gear has been added for both PvP and PvE

    If clear feedback from the majority of people (see swtors PVP forum) needs over 2 years to reach EAWARE, i'm not sure this is going to be playable before 2015.

  • mikahrmikahr ZagrebPosts: 1,066Member
    Originally posted by skydiver12
    During Beta:
    Players: Please no WoW like gear threatmill factoring BG PVP playability!
    DEVS: Gear will only matter like 10%!
    Truth: PVP Gear: increases your healing ability by roughly 7%, damage by 7% and reduces damage taken by 7% - on top of stats superiourity. (Which means you perform _at least_ 30% WORSE without the same tier - and even more when going from PVE lvl50 crap to T3 PVP - of which you are thrown agains during instance matching. Adding insult to the injury = PVP GEAR LUCK BOXES YAY! DERP.   Release: See above.
    Patch 1.1:
    Players: Please no more WoW like gear threatmill factoring BG PVP playability!
    DEVS: We heard you like more GEAR FACTOR, WAIT FOR 1.2! IT's going to be awesome!

    Patch 1.2:
    Players: Please no more WoW like gear threatmill factoring BG PVP playability!
    DEVS: A new tier of gear has been added for both PvP and PvE
      If clear feedback from the majority of people (see swtors PVP forum) needs over 2 years to reach EAWARE, i'm not sure this is going to be playable before 2015.

    Theres still around 30% stat difference between War Hero and Recruit gear, so noobs will still be melted down until they grind their War Hero set. At least expertise wont be added to that and it will be faster but still.

    And thats all "In the future", no date set when it will be removed from equasion.

    And already fanbois on official forums started whining that difference between War Hero and Elite War Hero is too small and demand Elite War Hero stat buff rofl.

    How much can you suck to demand bigger and bigger advantage over other players lol

  • UkiahUkiah Austin, TXPosts: 273Member
    Originally posted by Karteli
    From:   SWTOR plans to tweak endgame PvP balance http://massively.joystiq.com/2012/12/08/swtor-will-change-endgame-pvp-balance/ In an interview with fansite TORWars released last night, Senior Designer Rob Hinkle explained that one of the ways BioWare will attempt to make endgame PvP more fun in Star Wars: The Old Republic is by making the PvP stat (Expertise) equal across all sets of PvP armor.
    Like many other MMOs with a focus on PvP, SWTOR has struggled with balancing the endgame PvP progression. Hinkle said in the interview that he frequently hears from players that they love level 10 to 49 PvP but are disappointed by their performance when they first log into endgame PvP. Hinkle described how the development team aims to make endgame PvP better by changing how Expertise will work in the "relatively" near future: "Instead of Expertise being a stat that you're chasing as you're getting better and better PvP gear, all the PvP gear no matter what tier it is will have the same Expertise level. It's just the normal stats that will be getting better as you getting higher in PvP gear."
    Although this change will not be fully implemented until after Update 1.6, Massively's latest Hyperspace Beacon has already scoped it out for your edification.

     

    1.6 has been set for December 11th.  So.. could this mean that EA is drifting from it's WoW model with SWTOR?  Perhaps there might be hope for that game still?  holy cow.

     

    /pinch-self

     

     

    Holy crap. I didn't think they'd ever see the light.

  • TamanousTamanous Edmonton, ABPosts: 2,417Member Uncommon

    Now if only they would add a stock pvp class where everyone is only allowed to wear recruit gear so EVERYONE IS THE SAME!

     

    It boggles the mind that there is pretty no place in any mmo where you can just pvp on EQUAL footing. Stock class is in nearly any equipment based sport in the world or standards are in place so technology doesn't outstrip skill ... yet mmo's fail on this each and every time.

     

    You want to prove your skill? Then have the balls to fight with equal gear as everyone around you. I see very few demonstrating the testicular fortitude to handle that. There are so many rewards that could be put in placed that has nothing to do with gear escalation.

     

    If a stock class was put in game I would pretty much play it every day. I grew up in sports and it is about fairness and proving personal skill ... not how expensive and high tech my gear is. It would be pretty much telling one hockey team to wear equipment from the 60's against modern equipment. Equal skill would get SQUASHED!

     

    I love how this won't happen until after 1.6. God knows how hard it would take to change numbers on gear. Perhaps their 200 man team is too busy taking over a year figuring out how to make characters sit in chairs.

    You stay sassy!

  • DeeweDeewe Long Beach, CAPosts: 1,967Member Uncommon
    Originally posted by Tamanous
    Now if only they would add a stock pvp class where everyone is only allowed to wear recruit gear so EVERYONE IS THE SAME!   It boggles the mind that there is pretty no place in any mmo where you can just pvp on EQUAL footing. Stock class is in nearly any equipment based sport in the world or standards are in place so technology doesn't outstrip skill ... yet mmo's fail on this each and every time.   You want to prove your skill? Then have the balls to fight with equal gear as everyone around you. I see very few demonstrating the testicular fortitude to handle that. There are so many rewards that could be put in placed that has nothing to do with gear escalation.   If a stock class was put in game I would pretty much play it every day. I grew up in sports and it is about fairness and proving personal skill ... not how expensive and high tech my gear is. It would be pretty much telling one hockey team to wear equipment from the 60's against modern equipment. Equal skill would get SQUASHED!   I love how this won't happen until after 1.6. God knows how hard it would take to change numbers on gear. Perhaps their 200 man team is too busy taking over a year figuring out how to make characters sit in chairs.

     Let's have WZ with a few rules and restrictions like:

    • Same gear  (stats wise) for everyone
    • Limited slots for specific roles
    • Provide VoIP for PUGS

     

    Usually you don't see people on bicycle running again others with motorcycle, nor 10 goalies in a team and none in the other.

     

    Then it will start being interesting

  • KarteliKarteli Providence, PAPosts: 2,646Member
    Originally posted by Deewe
    Originally posted by Tamanous
    Now if only they would add a stock pvp class where everyone is only allowed to wear recruit gear so EVERYONE IS THE SAME!   It boggles the mind that there is pretty no place in any mmo where you can just pvp on EQUAL footing. Stock class is in nearly any equipment based sport in the world or standards are in place so technology doesn't outstrip skill ... yet mmo's fail on this each and every time.   You want to prove your skill? Then have the balls to fight with equal gear as everyone around you. I see very few demonstrating the testicular fortitude to handle that. There are so many rewards that could be put in placed that has nothing to do with gear escalation.   If a stock class was put in game I would pretty much play it every day. I grew up in sports and it is about fairness and proving personal skill ... not how expensive and high tech my gear is. It would be pretty much telling one hockey team to wear equipment from the 60's against modern equipment. Equal skill would get SQUASHED!   I love how this won't happen until after 1.6. God knows how hard it would take to change numbers on gear. Perhaps their 200 man team is too busy taking over a year figuring out how to make characters sit in chairs.

     Let's have WZ with a few rules and restrictions like:

    • Same gear  (stats wise) for everyone
    • Limited slots for specific roles
    • Provide VoIP for PUGS

     

    Usually you don't see people on bicycle running again others with motorcycle, nor 10 goalies in a team and none in the other.

     

    Then it will start being interesting

    Those would be excellent mechanics for EA to think outside the box, and further distinguish themselves from every other WoW clone on the market.  Your second suggestion is particularity interesting, to me, as this will help prevent large imbalances with the number of healers, for instance, or even premades who go with multiple FotM'ish classes.  If the group finder has a set composition for Flashpoints, would it be logical for Warzones to do this also?  Ranked would not have such limitations.

     

    CC's are really a bit of an issue as well, but maybe class limits per WZ would minimize these imbalances.  Although, I am sorta thinking that making CC's less common would make fights much less annoying.

     

    I feel that allowing premades to go up against pugs was a major blunder by EA.  Premades defended their ability to stomp all over pugs, and pugs just stopped queueing.  Everyone lost on that one, and EA ended up with unhappy customers.  It would take some time to heal all the damage done to the fun factor of WZ's for pugs as a result of premades.  BUT .... I kind of doubt EA will do much with this issue, since people have been complaining all the way back to launch, and EA's response months ago was to let ranked groups queue up against normal pugs and stomp them while they wait for another ranked team to show up.  Lulz.  Again, pugs stop queueing, and the ranked group never got a decent challenge.  Not very fun.

     

    Who knows though, if they can remove expertise, then maybe they are getting their heads out of the hand.  Some of us are watching, EA .. :P

     

    .. just some various thoughts on posts floating around here..

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  • ktanner3ktanner3 lakeland, FLPosts: 4,050Member Uncommon
    Good . Expertise was a dumb idea to begin with. 

    Currently Playing: Star Wars The Old Republic

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