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With the launch of Darkfall: Unholy Wars just around the corner, I would appreciate it if someone could provide a list of things that make Darkfall a sandbox. I did tried the free trial mildly, but the original simply did not impress me with its clunky combat, crude animations, and less-than-inspired visuals. While presentation definitely plays a major role on whether I am initially hooked to game or not, what I truly value in a game of this type (sandbox) are the small things, for I believe that they are responsible for its longevity factor. A sandbox, in my eyes, should present many venues of gameplay, such that it does not revolve entirely around combat and sieging. However, the apparent vibe around this game is that it is first and foremost a siege-centric game, and not a fully-fledged sandbox. For that reason, I hope some of you can post a list of meaningful features or activities that one will be able to partake in Darkfall: Unholy Wars.