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Originally posted by Ortwig Nice post from the lead pvp developer this weekend: http://forums.thesecretworld.com/showpost.php?p=1460622&postcount=5
Thanks for posting this. I'm just glad to know they are still engaged and making the effort.
As to the server v server, I like that issue. But I don't think I've ever seen as many as 30 Dragon in Fusang at the same time. And if I have, it's been extremely rare. It might work better as battlegroup v battlegroup.
They have brought in a new pvp Developer.
I can, at this point, only consider it a good thing. The old development team just couldnt get a handle on balancing the persistent zone nor balancing the abilties. This lead to overpowered decks and underdog factions. A new guy leading the charge is a chance for some serious reworking of this system which has the potential to be truly great.
With a PVP dungeon still coming I hope Tim Donks is going all out on solutions. As most have said, when the balance is right the persistent battlezone is a hell of a lot of fun even with decks the way they are. Now they just have to work it out so that fun can be had by even the lowest populated faction.
El Dorado open for fighting this Sunday (12/2)!
Okay, Issue 1.5 PvP Updates are on TestLive. Patch Notes and discussion:
Originally posted by Ortwig Okay, Issue 1.5 PvP Updates are on TestLive. Patch Notes and discussion: http://forums.thesecretworld.com/showthread.php?t=62527
Thanks for the update.
I like this:
The maximum population for Fusang now scales dynamically. If your side has more than the minimum side plus a threshold (currently set at ten) you will be added to a queue. You will be able to enter once the population of the other factions increases.
I think this should help, a lot.
Also some very cool stuff happening over in the Fight Clubs. Some folks are orgzanizing tournanment duels with prizes -- 15 million pax for 1st. Gotta say the community in TSW is one of the best around: