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The above article contrast how City of Heroes which shut down a week ago, and World of Warcraft both about the same age differ in terms of how one is now dead, and the other slowly dying, but still enjoying more success then brand new games.
So the question i have, which -might- seem obvious is when do we let a MMORPG pass on? When do we stop trying to revive a cold corpse?
I view the Mist of Pand as a revival attempt that has failed, This article shows deceptive practices behind Blizzard to hide the true health of their capital MMO : http://www.examiner.com/article/world-of-bullcrap-uncovering-the-bad-math?cid=db_articles
So, how long should we the consumer, and them the developers allow a game to keep breathing life? The obvious answer would be till it's no longer fun, or a profit generator.. but when does the fun factor become perverse, we don't all view fun the same way.
When does the bottom line super imposed new pragmaticals that are unhealthy to the gamer's mindset, and the industry?
What say you
When should we pull the plug on a MMO's life support?