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I saw the MMOFTW for this week and it brought up the discussion of depth in crafting. I really enjoy crafting in any games that I play, and always have had an affinity for creating my own gear/weapons, etc. Something about being self sufficient and helping others that has always resonated with me, and I always took on that role in any guilds that I was in.
That being said, I am creating a pen and paper/online RPG hybrid (like Dungeons and Dragons, Shadowrun, etc) and I want to have a very robust crafting system. The game itself will EVENTUALLY be fully online, but the crafting system will be part of the pen and paper piece of it as well.
I'd love to hear your thoughts on what you think are important parts of a crafting system for a game that you'd like to see. It will help me develop a more robust system that players will enjoy and feel rewarded by. I already have some unique ideas that I have not seen done before that I am excited to put in my game but also want to take into account how the players will view and use the crafting system to make it even more personally rewarding.
Thanks in advance for all your feedback, I will defintiely respond as I can today.