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We dont want games - we want worlds.

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  • OnomasOnomas Member UncommonPosts: 1,147
    Originally posted by Arclan

     


    Originally posted by VengeSunsoar
    ...And then there is of course the fact that the first big game in the genre (UO) was a sandbox which was beat by EQ..

     

    This suggests EQ was a themepark in 1999. ROFL. Themeparks tell you where to go; they have quest hubs which shower you with xp and riches for doing mundane tasks.

    EQ in 1999 had nothing in common with themeparks.

    This

    Back in those days we didnt call them themepark or sandbox. As time went on and the entire genre started to dumb down and become so easy to attract a wider crowd is when these terms popped up. And even so, themeparks back then were nothing like they are today. As i have said trying to compare a game from 10 years ago to one today is just lame. The time, the technology, the amount of people online, the money used all play a huge factor in this. We havent seen a modern true sandbox to compare to modern themeparks. Its the only reason themeparks blow sandbox style games out of the water.

    In the next 2 years you will see a wider variety and things may change.

     

    But i think we all want a better game, but many here want their limited hand held games, and i cant seem to reason why they want these style of games. I want a world, a game, and everything in between. Many of you want linear, single player, eye candy, and being told where to go. 

  • jpnzjpnz Member Posts: 3,529
    Originally posted by Onomas

    Most 'sandbox vs themeparks' debate comes down to this single fact.

    Themeparks makes more $$$ as a whole than Sandbox.

     

    Someone always brings up this mythical 'large sandbox playerbase that'll pay to play' which there is no proof of for the past 7 years.

    Why would any company throw millions at something that has no factual basis to exists?

    This statement is bogus. How can you compare the two when you only have a handful of sandboxes out there. Besides UO, EVE, and SWG you realy dont have much of a sandbox pool to compare the two. Sure you have some smaller sandbox games, but they went into pvp main stream and neglected the other aspects of a sandbox making them not true sandboxes (mortal, df, etc).

    With a dozen or so new sandboxes coming up, you will see a switch. People are sick and tired of the quarter arcade themepark games. And they throw millions of dollars away every time they release one btw. SWTOR threw away 200+ million alone ;)

    You can only do the same thing over and over and forced down a path so many times even before the most hardcore themepark junkie gets bored. Why many here claim to love their "games" switch to a new one so fast. MMORPG were meant to have longjevity, not be changed up every month.

     

    What a wonderful standard 'sandbox is king' response. Lets go through this step by step and see where we end up! :)

    The first statement is factually false. 'Themeparks make more $$$ than sandbox MMOs'. Just because you don't like that statement doesn't make it 'bogus'.

    Lets not Ignore the fact that the first themeparks blew away the first sandbox games which is why we have so many themeparks, eh?

    Once again, if sandbox were more desirable, why aren't everyone playing them?

    'Same thing over and over' doesn't make sense as sequels outperforms regularly, within the MMO space and outside of MMO space.

    e.g. COD:BLOPS2 is generating more $$$ than any COD before.

    Lastly, longjevity? MMOs (and games in general) is an entertainment product. Like I said in my 'content locust' post, people don't usually think 'longjevity' in an entertainment product. Whether this is good or bad is irrelevant, that's the reality.

    I bought every CIV / SIMCITY game that came out, I don't play the previous version once I have the sequel though.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    Eq was definately a themepark. Everyone in A class was identical, loot based economy-size, trivial crafting, zones designed for specifac levels that got progresively harder the further you got from starting area and no impact on the worlf. Themepark through and through.
    Just because you don't like it doesn't mean it is bad.
  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    And yes we did call them themepark and sandbox back then.
    Just because you don't like it doesn't mean it is bad.
  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    Posted on phone. I apologise for the grammar
    Just because you don't like it doesn't mean it is bad.
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Onomas

    You can only do the same thing over and over and forced down a path so many times even before the most hardcore themepark junkie gets bored. Why many here claim to love their "games" switch to a new one so fast. MMORPG were meant to have longjevity, not be changed up every month.

     

    You seems to be under the impression that a good MMO need to be played for a very long time. I reject that very close minded view.

    I love Dishonored and Deus Ex, and i did not play them for more than a few weeks. Fun is not measured in how long, but how entertaining.

    The same *can* applied to MMO. If a raid is really run, why can't i enjoy it just for a month, and move to, not unlike a SP quest?

    I love the Lich King fight .. but i won't want to play it for 10 years. MMORPG are not "meant" for anything. Each player should decide how they want to play their games .. including MMORPGs.

  • BanaghranBanaghran Member Posts: 869
    Originally posted by nariusseldon

    You seems to be under the impression that a good MMO need to be played for a very long time. I reject that very close minded view.

    I love Dishonored and Deus Ex, and i did not play them for more than a few weeks. Fun is not measured in how long, but how entertaining.

    The same *can* applied to MMO. If a raid is really run, why can't i enjoy it just for a month, and move to, not unlike a SP quest?

    I love the Lich King fight .. but i won't want to play it for 10 years. MMORPG are not "meant" for anything. Each player should decide how they want to play their games .. including MMORPGs.

    And then you wake up and realize you payed 2000 bucks for the fun you could have had for 300 if the game you played in january would have the longevity to entertain you for a year.

    It all has its pros and cons.

    Flame on!

    :)

  • CecropiaCecropia Member RarePosts: 3,985
    Originally posted by Banaghran
    Originally posted by nariusseldon

    You seems to be under the impression that a good MMO need to be played for a very long time. I reject that very close minded view.

    I love Dishonored and Deus Ex, and i did not play them for more than a few weeks. Fun is not measured in how long, but how entertaining.

    The same *can* applied to MMO. If a raid is really run, why can't i enjoy it just for a month, and move to, not unlike a SP quest?

    I love the Lich King fight .. but i won't want to play it for 10 years. MMORPG are not "meant" for anything. Each player should decide how they want to play their games .. including MMORPGs.

    And then you wake up and realize you payed 2000 bucks for the fun you could have had for 300 if the game you played in january would have the longevity to entertain you for a year.

    It all has its pros and cons.

    Flame on!

    :)

    Excellent point.

    The fact that we even have MMO hoppers and the disposable MMOs that have come with this bizarre new trend is a tell tale sign of just how stagnant and damaged this industry has become. What a shame, and sadly, not the first time something great has been completely fucked by the hurricane known as the mainstream.

    Shame, shame, shame.

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • itgrowlsitgrowls Member Posts: 2,951

    WEEEEELLL unfortunately, it's a reality that they will continue to make games with a grind disguised or not because somewhere along the way, someone will complain in an official forum somewhere and then something will be adjusted the wrong way the first time causing more problems and it cascades from there.

    Once the people who love the grinds move on to some other medium to entertain themselves the rest of us can get back to enjoying the virtual environment again.

  • KyleranKyleran Member LegendaryPosts: 43,498
    Originally posted by nariusseldon
    Originally posted by Onomas

    You can only do the same thing over and over and forced down a path so many times even before the most hardcore themepark junkie gets bored. Why many here claim to love their "games" switch to a new one so fast. MMORPG were meant to have longjevity, not be changed up every month.

     

    You seems to be under the impression that a good MMO can be fun to play for a very long time. I reject that very close minded view.

    Had to fix that for you. Not going to disagree that most MMORPG's are not fun to play over the long haul, but the good ones are  worthy of doing so.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • CecropiaCecropia Member RarePosts: 3,985
    Originally posted by Kyleran
    Originally posted by nariusseldon
    Originally posted by Onomas

    You can only do the same thing over and over and forced down a path so many times even before the most hardcore themepark junkie gets bored. Why many here claim to love their "games" switch to a new one so fast. MMORPG were meant to have longjevity, not be changed up every month.

     

    You seems to be under the impression that a good MMO can be fun to play for a very long time. I reject that very close minded view.

    Had to fix that for you. Not going to disagree that most MMORPG's are not fun to play over the long haul, but the good ones are  worthy of doing so.

    Maybe this attitude stems from some folks having never found a good MMO that was worth sticking around for. Otherwise, I can't really understand this MMO hopper mentality. It's nutsy coo coo, I tell ya.

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • ArclanArclan Member UncommonPosts: 1,550


    Originally posted by VengeSunsoar
    Eq was definately a themepark. Everyone in A class was identical, loot based economy-size, trivial crafting, zones designed for specifac levels that got progresively harder the further you got from starting area and no impact on the worlf. Themepark through and through.

    Your definition of sandbox is:

    1. character progression through a skill system (not classes)
    2. all loot is made by players
    3. player actions affect the game world

    That's not my definition.

    For your information, crafting was a large part of the EQ economy in 1999; and it was quite expensive, difficult, and time consuming. Clicking combine without ensuring you had the right ingredients resulted in loss of all materials you tried to combine.

    Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
    In F2P I think it's more a case of the game's trying to play the player's. -laserit

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    Originally posted by Arclan

     


    Originally posted by VengeSunsoar
    Eq was definately a themepark. Everyone in A class was identical, loot based economy-size, trivial crafting, zones designed for specifac levels that got progresively harder the further you got from starting area and no impact on the worlf. Themepark through and through.

     

    Your definition of sandbox is:

    1. character progression through a skill system (not classes)
    2. all loot is made by players
    3. player actions affect the game world

    That's not my definition.

    For your information, crafting was a large part of the EQ economy in 1999; and it was quite expensive, difficult, and time consuming. Clicking combine without ensuring you had the right ingredients resulted in loss of all materials you tried to combine.

     

     No that isn't the only definition of sandbox.  However those are all significnat portions of a sandbox.  EQ doesn't meet any of those.   Classes can be in a sandbox but there must be a way to customize it.  All loot doesn't have to be made in a sandbox however crafting should be significant.  Player actions DO need to affect the world in some way in a sandbox.

    Failing to make a product does not make a sandbox.  The only difficult thing about EQ's crafting was getting the material, it was all dropped loot and there was a chance of failure on combine. 

    EQ - a game where all players of a class were identical, where loot drove the economy, where crafting was not important and completely overshadowed by loot, a zoned designed world based on level and  NO impact on the world - that is a themepark.

    Heck WoW - the most hated themepark has more options than EQ did.  EQ was actually a very restrictive game - and restrictions are the opposite of sandboxiness (if thats a word).

    Just because you don't like it doesn't mean it is bad.
  • FearumFearum Member UncommonPosts: 1,175

    I think a world might keep me playing longer if its fun but I can't ever see myself playing the same game for years and years eventually I always hit a wall that never goes away. Even expansions do not interest me when they release them after that wall shows up, unless they change the game in some major way than I usually check it out. I just can't really ever go back to the same game once that wall shows up (some also call this burnt out).

    I see alot of people saying back in da ol' days games had longevity, these new games are crap now. If I recall back when EQ had just hit the shelves it was the only 3d mmorpg option that we had. When I first heard about DAoC I couldnt wait to play it instead of EQ because I was so bored of it, than the same thing happend to DAoC after a few years and I moved onto to WoW...etc the cycle is still happening up until today and will continue until they stop releasing new games.

    I havent found ONE game since I started gaming as a child in the 80's. I'am not sure what a game has to do for me to actually keep me playing it for years. I doubt there will be a game that will ever keep me playing for years, once I stop enjoying it and the fun is gone so am I. I do like to have a variety with alot of things in life, entertainment being one of them. Does not matter if the game or the world is huge and never ending, they all eventually hit that wall and the fun is gone.

    I'am puzzled by some of you people that can play the same game for years and years. Its like watching the same movie over and over for years. After a few months you eventually do not even need to pay attention because you know what to do when to do it and how its going to look for 1 millionth time you press 1,2,3 or4, run your L33T figure 8 around someone to kill them then call them a noob or max out everything you can max out.

     

    tl;dr 

    What games have longevity?

    Is it new things in general that you don't like or is it that most people don't stick around for years in the same games?

    All entertainment eventually gets boring

    Years and years is a very long time to play the same game

    Knowing whats going to happen or when to use the right abilites before you even need too is not fun

    Staring at the same stale graphics and animations are not fun for me, its like watching the same movie for years

     

  • CecropiaCecropia Member RarePosts: 3,985
    Originally posted by Fearum

    ...I'am puzzled by some of you people that can play the same game for years and years. Its like watching the same movie over and over for years... No it's not. You just haven't met the right MMO that quenches your particular thirst. 

    tl;dr 

    What games have longevity?

    She's on the brink of her second decade and still truckin'. Her name is EVE.

     

     

     

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • Caliburn101Caliburn101 Member Posts: 636
    Originally posted by jpnz
    Originally posted by Caliburn101
     

    I think due to market forces, compteition and the glut of F2P short-life themeparks on the market at the moment, an immersive world platform which caters for a wide range of players and charges subs is innevitable.

    There are too many companies chasing the same pool of customers usng the same short-lived themepark models.

    Something has to give - and it seems to me that it is less likely that games companies walk away from the genre entirely or become so ultra-specialised they further narrow their customer base.

    You get more fish with a wider net - even if you have to initially invest in a bigger boat... 

    Most 'sandbox vs themeparks' debate comes down to this single fact.

    Themeparks makes more $$$ as a whole than Sandbox.

     

    Someone always brings up this mythical 'large sandbox playerbase that'll pay to play' which there is no proof of for the past 7 years.

    Why would any company throw millions at something that has no factual basis to exists?

    Yes indeed - no-on EVER puts money up for innovation do they?

    We are all still living in caves and hunting dinner using tried and trusted fire-hardened sticks... but BOY we took a risk on that 'fire' thing - could have cost us a fortune in shiny rocks if we had backed that one and it had misfired!

  • ScotScot Member LegendaryPosts: 22,955

    I have to say for all my support of MMO's having more sandbox elements in them, no one should think such games will take over the MMO market. But I am not sure that many of us think that, I think once again this opinion which some sandbox fans have has been made into one all sandbox fans have.

    Conversely sandbox is not a niche, there are too many players interested in sandbox MMO's for it to be called that. What is a success in the MMO world? How big do you really have to be? ROI with a significant profit and sustained revenue down the years is all you can ask for. Many themeparks don't get that these days, so it is hardly surprising that a sandbox like PE struggled.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Cecropia
    Originally posted by Fearum ...I'am puzzled by some of you people that can play the same game for years and years. Its like watching the same movie over and over for years... No it's not. You just haven't met the right MMO that quenches your particular thirst.  tl;dr  What games have longevity? She's on the brink of her second decade and still truckin'. Her name is EVE.    
     


    You're assuming that everyone operates the same way you do. If that were true, then everyone would at some point find a game that they play for years, because that's what they want to do...play the same game for a very long time. Since that doesn't happen, it makes sense to think that there are people who do not want to play the same game for years, even if it's a good game.

    Some people don't even want to play the same game for months, much less years.

    I can not remember winning or losing a single debate on the internet.

  • KyleranKyleran Member LegendaryPosts: 43,498
    Originally posted by lizardbones

     


    Originally posted by Cecropia

    Originally posted by Fearum ...I'am puzzled by some of you people that can play the same game for years and years. Its like watching the same movie over and over for years... No it's not. You just haven't met the right MMO that quenches your particular thirst.  tl;dr  What games have longevity? She's on the brink of her second decade and still truckin'. Her name is EVE.    
     

    You're assuming that everyone operates the same way you do. If that were true, then everyone would at some point find a game that they play for years, because that's what they want to do...play the same game for a very long time. Since that doesn't happen, it makes sense to think that there are people who do not want to play the same game for years, even if it's a good game.

    Some people don't even want to play the same game for months, much less years.

     

    Yeah, very true, weird isn't it? Wonder what's wrong with them? image

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • BanaghranBanaghran Member Posts: 869
    Originally posted by lizardbones

     

    You're assuming that everyone operates the same way you do. If that were true, then everyone would at some point find a game that they play for years, because that's what they want to do...play the same game for a very long time. Since that doesn't happen, it makes sense to think that there are people who do not want to play the same game for years, even if it's a good game.

    Some people don't even want to play the same game for months, much less years.

     

    "I like the game soo much that i want to play it as lttle as possible" is a bit outlandish even for these discussions, dont you think?

    Flame on!

    :)

  • EhliyaEhliya Member UncommonPosts: 223

    I agree that what we have today is what the mass market demands.  Most people are not "old school" in the sense they expect or want virtual worlds.  Instead, they want something they can jump into and out of, low stress and moderate challenge, that can be consumed in bites.

    That said...

    It would be a shame if the current trend continues.  It would be as if we decided not to make Michelangelo works of art and instead just mass produced Justin Bieber posters because they made money.  

    Like the old masters, I suspect progress towards virtual worlds will come because a patron steps forward, whether a company or individual, and takes the risk of reaching for something higher and riskier.  If they succeed, the reward will be the sort of devoted subscriber base that they dream of.  Not WOW-sized, but enough to keep the engines turning.   And they will get something intangible that money can't buy....a reputation for creating something new and special.

     

  • RimmersmanRimmersman Member Posts: 885
    Originally posted by Lobotomist

    I think that its high time for game companies that want to make MMOs to understand one simple thing about MMO player :We dont wYou can call it sandbox. I call it Virtual world simulation games.Worlds that have its rules , its economy , its inhabitants , its dangers , its politics - and than we are put inside - and become part of them.  Sadly only good and sucessful modern example of this is EVE online..be      

     

    You can add the soon to be released Age Of Wushu to that list. It has all the things that you mention.




    You can add the soon to be released Age Of Wushu to that list. It has all the things that you mention.

    image
  • RimmersmanRimmersman Member Posts: 885
    Originally posted by Rimmersman

    Originally posted by Lobotomist

    I think that its high time for game companies that want to make MMOs to understand one simple thing about MMO player :We dont wYou can call it sandbox. I call it Virtual world simulation games.Worlds that have its rules , its economy , its inhabitants , its dangers , its politics - and than we are put inside - and become part of them.  Sadly only good and sucessful modern example of this is EVE online..be      

     

    You can add the soon to be released Age Of Wushu to that list. It has all the things that you mention.




    You can add the soon to be released Age Of Wushu to that list. It has all the things that you mention.

     

    You can add the soon to be released Age Of Wushu to that list. It has all the things that you mention.

    image
  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Banaghran
    Originally posted by lizardbones   You're assuming that everyone operates the same way you do. If that were true, then everyone would at some point find a game that they play for years, because that's what they want to do...play the same game for a very long time. Since that doesn't happen, it makes sense to think that there are people who do not want to play the same game for years, even if it's a good game. Some people don't even want to play the same game for months, much less years.  
    "I like the game soo much that i want to play it as lttle as possible" is a bit outlandish even for these discussions, dont you think?

    Flame on!

    :)




    Of course people who are having fun in a game will continue to play that game. Dur*. That ignores the idea that some people just don't feel like playing games for a long period of time. They prefer seeing something unknown, shiny and new to something known, well worn and comfortable.

    There are people who played SWToR for a couple months, and then there are people who played in beta, and are still playing now. I know someone who played in beta, and who is still playing. I played for a couple months and moved on. If SWToR was the determining factor, we'd both have played or still be playing for the same amount of time with little variation. This is true for every game, not just SWToR. That's why there's turn over in a game's population.

    I would say it's true that if you knew the average time people played a particular MMORPG, better games would have longer average time played than others. This is if the design of the game was such that a developer expected people to potentially play, 'forever'. I don't think this is true for non-MMORPG, but for MMORPG, I think it would be a good rule of thumb.

    * That's as close as I'll get to flaming**.

    ** There's a joke there too, I'm sure, but I'm not going there.

    I can not remember winning or losing a single debate on the internet.

  • SovrathSovrath Member LegendaryPosts: 32,002
    Originally posted by Banaghran
    Originally posted by lizardbones

     

    You're assuming that everyone operates the same way you do. If that were true, then everyone would at some point find a game that they play for years, because that's what they want to do...play the same game for a very long time. Since that doesn't happen, it makes sense to think that there are people who do not want to play the same game for years, even if it's a good game.

    Some people don't even want to play the same game for months, much less years.

     

    "I like the game soo much that i want to play it as lttle as possible" is a bit outlandish even for these discussions, dont you think?

    Flame on!

    :)

    Actualy it makes perfect sense. Just because a game (or anything for that matter) is good doesn't mean people want to keep doing over long stretches of time. Some people get their fill and for them it's time to move on.

    You might ask them if they then thought the game was good and they would say "sure, loved it but I want to do other things".

    This happens in other aspects of life as well.

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