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Star Citizen: Chris Roberts Interview Coming - Give us your questions!

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

MMORPG.com caught up with Chris Roberts to talk about all things Star Citizen, from smuggling, to controls, to PVP, PVE, and player crafting. Watch the video on the MMORPG.com Star Citizen page

Want to ask him some MORE questions about the game's design, its offline and MMO features? Want to just tell him how grateful you are for Wing Commander? Tune in Wednesday, December 19th on our live-stream at 5pm EST (2pm PST) for all this and more!

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Comments

  • VorpalChicken28VorpalChicken28 Member UncommonPosts: 348
    Wing Commander still ROCKS!
    “Nevertheless, the human brain, which survives by hoping from one second to another, will always endeavor to put off the moment of truth. Moist” 
    ― Terry PratchettMaking Money
  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    Feel free to put any and all questions for Chris right here!  We'll be taking some of the best to him next week.  

    Try to be excellent to everyone you meet. You never know what someone else has seen or endured.

    My Review Manifesto
    Follow me on Twitter if you dare.

  • scottnsscottns Member UncommonPosts: 231
    Will there be bigger fighters/ships with crews so someone can fly, some else on guns, someone else running repairs/sheilds, etc?
  • ObiganObigan Member Posts: 68
    The above question, and will there be places where players can meet and hang out like a space station for example ? or all  places where your character is not in a fighter are instanced ?
  • Butch808Butch808 Member UncommonPosts: 369
    How many people per server are we looking at for the persistant universe? 40? 100? 200? 1000+?
  • MyopicMooseMyopicMoose Member UncommonPosts: 14

    Has there been any work or direction established yet regarding squadron/guild support systems?  To put it in a traditional mmo sense, systems such as guild banks (common flight hanger?), buffs/rewards for squadrons who have as a guild completed a certain task, etc?

     

  • VincerKadenVincerKaden Member UncommonPosts: 457
    Chris mentioned a merchant hiring other ships for protection and escort. Are there any game mechanics specifically meant for this, including flight formations?

    image

  • rodingorodingo Member RarePosts: 2,870
    What type of pirating mechanics will be in place?   I want to be able to fire a warning shot and have the civilian pilot drop their load (haha and not in a sexual way).

    "If I offended you, you needed it" -Corey Taylor

  • LobotomistLobotomist Member EpicPosts: 5,963

    The game sounds awesome.

    But I think the question on everyones mind is : how will the  massively multiplayer part work ?

     

     

    I think that everyone here at mmorpg.com ( and in general ) that are mmo veterans would love to hear detailed technical description. Please dont hold nothing back:

    Instancing ?

    Sharding ?

    How many players per shard / instance?

    How many servers (or one megaserver)

    How will players be chosen to share same instance.

    What happens with players that are not in same instance - but think (or want) to be in same one.

    If the game is instanced when we will see loading screens ?

    Except for a server you will be hosting. How will outside hosting be implemented?

    ...

     



  • WodgeWodge Member UncommonPosts: 46
    How "fully featured" is the FPS ship boarding parts?  With your use of CryEngine3 I can't imagine it will be far off Crysis *fingers crossed*!
  • GunFodderGunFodder Member Posts: 28
    Will we be able to use the mod tools (one of the $4 million stretch goals) in order to help "fast track" player-created content for the development team to review and potentially add to the game as official missions, story arcs, settings, characters, etc.? 
  • DemonmessiahDemonmessiah Member Posts: 1

    Interested in ship subsystem targetting and how difficult it will be to disable a small enemy ship without destroying them. Especially in a dogfight at 500km/s. 

    Also wondering about pirating npc ships (besides carriers that require multiple attackers) and whether it will be possible to hijack npc frieghters/fighters or only other players small ships.

    And if they plan on keeping the requirement that only ships larger than 2-crew can be hijacked. How would you hijack a vaduul fighter then? without boarding the ship directly, but instead boarding their carrier as is the common belief? Will other small ships be stealable on the ground as well then?

  • gardian06gardian06 Member Posts: 1

    will there be an ability for targetting assistance (like where you have a scanner that can locate subsystems and show you where to shoot, but you still have to hit the target), or weapons that do higher damage to systems, but less to the hull integrity?

     

    how will characters/accounts be handled? will there be 1 character / account, or multiple characters (#) / account? if multiple characters / account will anything be sharable between them (ships, credits). can these different characters have different citizenship status.

     

    If I chose not to have my character be a citizen what are the drawbacks if any?

     

    will it be possible to earn full ships through missions/quests? (like the Bangle Carier), or only through purchase ;(

  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    Bumping for more questions!  Get them in now!

    Try to be excellent to everyone you meet. You never know what someone else has seen or endured.

    My Review Manifesto
    Follow me on Twitter if you dare.

  • rattpunkrattpunk Member Posts: 1

    There have been a few threads so far on the RSI forums discussing in game music.  A lot of people will just enjoy the built in game sound track, but there are also a lot that want to be able to listen to thier own driving music.  What kind of options can CIG build into cock-pit music?  Different radio stations with commercials in populated systems? A game folder to place player owned music in that acts as an in-ship mp3 player? 

    Or do we just get the CD player from Starlancer?

  • LotusKingLotusKing Member Posts: 2

    I wanted to know if there will be bots like R2 or C3P0 to man ship turrents or protect the ship against boarding raids?  If so will these bots have different strength levels that can be purchased such as stronger targeting, making them lethal in ship turrents. 

    Will there be games like no limit  holdem poker in multiplayer playable on planets or starbases?

  • LotusKingLotusKing Member Posts: 2
    Is boarding only available in space?  Will ship raiding also be available on planets or docking stations?  In reference to question above, will bots protect players like bodyguards when moving around planetside in shady locations where there is no law and order?
  • apocolusterapocoluster Member UncommonPosts: 1,326
    My Question for Chris:   What is Pi out to the 25th place.

    No matter how cynical you become, its never enough to keep up - Lily Tomlin

  • EnaZanosEnaZanos Member Posts: 1
    Clarification on Systems. How many PoI will there on average be in a system, What abou tthe biggest systems. Can you jump directly from jumppoint to jumppoint or do you have to go jumppoint-> Poi->Poi->...->PoI->jumppoint. How long will one PoI to PoI take at the highest RL speed possible (not flying manually). Do you have to recharge before moving on to next PoI? Just for clarification, is the 30 minutes travel time per system the fastest way or is there planned a faster jumppoint to jumppoint travel system?
  • FrankieValonFrankieValon Member Posts: 2

    My questions for Chris:

    Can you shed some more light on the Electro Skin Hull Enhancement? Will it be purely cosmetic or will it have actual influence on gameplay? With then maybe different skins with a different effect?

    Keep up the good work! :)

    Best regards,

    Frankievalon

     

     

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    How big will the game world be? Can this be explained in terms of time, speed, distance also? Will the map end up looking something like EvE's factional territory control in real-time?

    Also the aforementioned: Many crew-mates on one ship question.

  • RazimusRazimus Member UncommonPosts: 128

    QUESTION: Roughly how many planets can be landed on? 

    QUESTION: Can you tell us something new about the Vanduul?

    Thanks

    --- Razimus

  • kaffiskaffis Member Posts: 1

    What purpose will organizations of players play in the game? How do you feel about guilds/corporations/outfits/clans in other games -- what parts of their implementation in other games do you feel is done well and would fit into Star Citizen, and what do you feel won't fit into Star Citizen and you'll try to avoid?

    It seems like, with the battle instancing and reserving slots for friends, you want to target this game as a more personal experience than many MMOs. Is this a fair assessment, and if so (or if not), can you elaborate on it? What kind of multiplayer experiences do you most enjoy?

  • zakaluka15zakaluka15 Member Posts: 1
    Question: what are the mechanics that determine a ship's maximum velocity?
  • VForssVForss Member Posts: 3

    [Q] Any possibility for displays in the cockpit to compensate for small FOV through the cockpit window? Meaning they act as a virtual window to open up for more possible cockpit/ship designs.

    [Q] Will there be any hull deformation/stress sounds similar to the ones feutured in a lot of U-boat movies and Apollo 13? And what type of sounds can we expect to hear from inside a ship?

    Clip from the Apollo 13 movie (at 2.30)
    http://www.youtube.com/watch?feature=player_detailpage&v=kAmsi05P9Uw#t=146s

     
     
     
     
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