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Aventurine "gets it". I wish all MMO devs did.

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Comments

  • MagiknightMagiknight McKinleyville, CAPosts: 782Member
    Originally posted by Phry
    Originally posted by Magiknight
    Originally posted by botrytis

    People are also missing the idea, that an instance dungeon, is all for YOUR group. Not for others but for your group. All the drops, all the mobs, all the bosses. That is why in GW2, they instanced the dungeons. Wouldn't you hate going into an open dungeon hoping to get a drop from a particular boss and the boss is dead already and the spawn rate is slow - so your group has to camp there and wait.

     

    This is NOT the only way open worlds work. A mob could spawn only when a certain item is collected by each member who wants to fight the mob. It may take each member of the group a week to collect this item. That's just one way it could work. There are so many other ways.

    EQ1 was pretty much just that, and there are only so many ways in which you can do it, when it gets down to it, its either anyone can loot the corpse or only those who did the most damage, or laid the final blow, or worse, the first blow. There is a very good reason why games that came after EQ1 had instanced dungeons, its because players complained about spawn camping and people interfering with specific bosses etc that they needed. Sure keep the Open World PVP, thats what DF is all about, but if there are going to be npc boss fights etc, dungeons, then instance them, or their a waste of time, because someone will almost always come along and interfere, which is not a good thing no matter how much spin you try to put on it.image

    If every member of the group has the item to fight the monster than maybe every member of the group could spawn the monster once. That way everyone in the group gets the reward from the monster. Or the loot could be randomly distributed to the party.

     

     

  • HancakesHancakes flint, MIPosts: 1,045Member
    Originally posted by xDayx
    Originally posted by ste2000
    Originally posted by Schockey
    That is goodstuff! My friend and I left one of the last big titles because the instancing was so inconvenient and the load screens took away so much from immersion.

    To be honest, there are portals that get you inside the dungeon, but tecnically the dungeons are not instanced as everyone can get inside.

    Let's say AV is right in the middle an instanced and a non instanced dungeon

    Only seamless world is Vanguard  where dungeons are connected with the rest of the map with no portals

    Vanguard is not the only seamless world. Mortal Online, Wurm, Xsyon, ATITD, are all seamless, there may be a few others as well.

    MOrtal Online is hardly seamless. image

  • SysFailSysFail LondonPosts: 375Member
    Originally posted by Phry
    Originally posted by Magiknight
    Originally posted by botrytis

    People are also missing the idea, that an instance dungeon, is all for YOUR group. Not for others but for your group. All the drops, all the mobs, all the bosses. That is why in GW2, they instanced the dungeons. Wouldn't you hate going into an open dungeon hoping to get a drop from a particular boss and the boss is dead already and the spawn rate is slow - so your group has to camp there and wait.

     

    This is NOT the only way open worlds work. A mob could spawn only when a certain item is collected by each member who wants to fight the mob. It may take each member of the group a week to collect this item. That's just one way it could work. There are so many other ways.

    EQ1 was pretty much just that, and there are only so many ways in which you can do it, when it gets down to it, its either anyone can loot the corpse or only those who did the most damage, or laid the final blow, or worse, the first blow. There is a very good reason why games that came after EQ1 had instanced dungeons, its because players complained about spawn camping and people interfering with specific bosses etc that they needed. Sure keep the Open World PVP, thats what DF is all about, but if there are going to be npc boss fights etc, dungeons, then instance them, or their a waste of time, because someone will almost always come along and interfere, which is not a good thing no matter how much spin you try to put on it.image

    But Darkfall players WANT that interfence, that's what makes it exciting, knowing that there could be a group just waiting to ambush and it did happen often in DF1 with many of the high end beasts, that's why they aren't instanced, because that's content.

    It would be competely out of place in Darkfall to have instanced dungeons where a group could farm in peace, it doesn't belong and will never be implemented.

  • bunnyhopperbunnyhopper LondonPosts: 2,751Member
    Originally posted by Phry
    Originally posted by Magiknight
    Originally posted by botrytis

    EQ1 was pretty much just that, and there are only so many ways in which you can do it, when it gets down to it, its either anyone can loot the corpse or only those who did the most damage, or laid the final blow, or worse, the first blow. There is a very good reason why games that came after EQ1 had instanced dungeons, its because players complained about spawn camping and people interfering with specific bosses etc that they needed. Sure keep the Open World PVP, thats what DF is all about, but if there are going to be npc boss fights etc, dungeons, then instance them, or their a waste of time, because someone will almost always come along and interfere, which is not a good thing no matter how much spin you try to put on it.image

    People complained because they could do fk all about the people interfering with mob spawns. In an FFA pvp game that is clearly not the case.

     

    "Not a good thing no matter how much spin you put on it". Some people like non instanced dungeons where other players can either be friend or foe. There is no need to put any spin on it at all, some people simply like that model and that is more than enough of a "good thing/reason" for a game like DF with it's open world, maximum player interaction ethos, to include it.

    "Come and have a look at what you could have won."

  • RimmersmanRimmersman MonacoPosts: 885Member
    Originally posted by Kubalay

    Tasos is indeed a god and savior for gamers. I been waiting for DF 2.0 since DF 1.0 was turned off. I love and always will love and support this game and company. Full loot Pvp is the only type of MMO I can enjoy. Signed,King Kubalay of Kubalay.netGod of Agon and Slayer of Elitists.

     

    Really I think Age Of Wushu trumps Darkfall for features and everything else. The graphics and combat pawns Darkfall, FFA full PvP clan conquest and building, land owning and player bounty's, prison system, beheading, Kidnapping, all best items are player made. If you craft a blade you will need to find a carpenter to craft the hilt.

    Age Of Wushu has farming also no classes or levels. Check out the Age Of Wushu section on this site and the vids some of us have posted from the first western beta on the 15th November through to the 25th November.

    The next beta starts on the 20th December to the 9th of January. We will have updated dated content and fixes. Did I mention the offline features where you actually stay on in the world as an npc manning you stall or doing chores for you faction. This has it's risks because you can be kidnaped by PKs but they will have a bounty on them. If they build up to much crime points they can be sent to prison for up to 24 hours or have a public execution which also effects them for 24 hours. You can have your faction buy you out of prison or you can try and escape. If you do escape from the prison you are reset.

    image
  • DzikuniDzikuni ChojnPosts: 21Member Common
    Originally posted by Rimmersman
    Originally posted by Kubalay

    Tasos is indeed a god and savior for gamers. I been waiting for DF 2.0 since DF 1.0 was turned off. I love and always will love and support this game and company.

     

    Full loot Pvp is the only type of MMO I can enjoy.

     

    Signed,

    King Kubalay of Kubalay.net

    God of Agon and Slayer of Elitists.

     

    Really I think Age Of Wushu trumps Darkfall for features and everything else. The graphics and combat pawns Darkfall, FFA full PvP clan conquest and building, land owning and player bounty's, prison system, beheading, Kidnapping, all best items are player made. If you craft a blade you will need to find a carpenter to craft the hilt. Age Of Wushu has farming also no classes or levels. Check out the Age Of Wushu section on this site and the vids some of us have posted from the first western beta on the 15th November through to the 25th November. The next beta starts on the 20th December to the 9th of January. We will have updated dated content and fixes. Did I mention the offline features where you actually stay on in the world as an npc manning you stall or doing chores for you faction. This has it's risks because you can be kidnaped by PKs but they will have a bounty on them. If they build up to much crime points they can be sent to prison for up to 24 hours or have a public execution which also effects them for 24 hours. You can have your faction buy you out of prison or you can try and escape. If you do escape from the prison you are reset.

    Its TAB targeting game ? 1,2,3,4 combo like gw2 ?

  • SysFailSysFail LondonPosts: 375Member
    Originally posted by Dzikuni
    Originally posted by Rimmersman
    Originally posted by Kubalay

    Tasos is indeed a god and savior for gamers. I been waiting for DF 2.0 since DF 1.0 was turned off. I love and always will love and support this game and company.

     

    Full loot Pvp is the only type of MMO I can enjoy.

     

    Signed,

    King Kubalay of Kubalay.net

    God of Agon and Slayer of Elitists.

     

    Really I think Age Of Wushu trumps Darkfall for features and everything else. The graphics and combat pawns Darkfall, FFA full PvP clan conquest and building, land owning and player bounty's, prison system, beheading, Kidnapping, all best items are player made. If you craft a blade you will need to find a carpenter to craft the hilt. Age Of Wushu has farming also no classes or levels. Check out the Age Of Wushu section on this site and the vids some of us have posted from the first western beta on the 15th November through to the 25th November. The next beta starts on the 20th December to the 9th of January. We will have updated dated content and fixes. Did I mention the offline features where you actually stay on in the world as an npc manning you stall or doing chores for you faction. This has it's risks because you can be kidnaped by PKs but they will have a bounty on them. If they build up to much crime points they can be sent to prison for up to 24 hours or have a public execution which also effects them for 24 hours. You can have your faction buy you out of prison or you can try and escape. If you do escape from the prison you are reset.

    Its TAB targeting game ? 1,2,3,4 combo like gw2 ?

    It is and very, very asian.

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