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What Commonly Accepted MMO Concepts Bug You?

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  • SovrathSovrath Boston Area, MAPosts: 18,455Member Uncommon
    Originally posted by XAPGames

    Level 42 spiders that drop Heroic Soldered Helm of Greatness.

     

    What's a spider doing with a high level helmet?

    To add onto that...

    lvl 1 wolf, yadda yadda yadda lvl 52 wolf etc...

    dont' get me started on the lvl 60 birds...

  • IcewhiteIcewhite Elmhurst, ILPosts: 6,403Member

    Swimming across the ocean with a quarter ton of ore in your backpack...

    Naw, drifting off into the 'inherent silliness gamers just accept' topic, covered so many times before.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • LadyEupheiLadyEuphei Indianapolis, INPosts: 223Member

    Summing it all up in one word, Themeparks.

    I  am sick of themeparks with no life to them. I want to kill who I want, have no guidance, steal everything, go to jail, get killed and de level or be punished for it, experience the world, hunt, and maybe even think on my own. I hate quests, if you have quests it means that your game is so bad you have to give people a point to move forward. Quests should be goals made by the characters because they want something. Make the rewards for exploring and hunting and trading and everything more interesting and you wont need quests. Quests are a crutch, themeparks a disease, and mmo players the catalyst to it all. 

    *removes self from soapbox*

    image

  • RobokappRobokapp Dublin, OHPosts: 5,205Member Uncommon
    Originally posted by Icewhite

    Swimming across the ocean with a quarter ton of ore in your backpack...

    Naw, drifting off into the 'inherent silliness gamers just accept' topic, covered so many times before.

    most MMos dont define ore by mass but by ...'bag slots'. the mystical currency where an elephant and an egg are equivalent.

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  • MindTriggerMindTrigger La Quinta, CAPosts: 2,596Member
    Auction House.  Probably the single largest social killer of any themepark concept.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • MithrandolirMithrandolir The Deep Woods, NJPosts: 1,698Member Uncommon
    Originally posted by Icewhite
    Originally posted by Mithrandolir

    I can't stand quests, quest hubs or anything quest driven/related.

    10 years of my mmorpg life has been comprised of M59, UO, EQ1, AC1 and DAoC, and I think i ran a grand total of 40 quests between all of them. These games lasted me a long time! I play Wurm these days and love that it's not quest driven.

    Quest driven games never last for me. The more story-like or movie-like they become, the more I dislike the game.

     

     

     

    You know, you don't have to quest, even in the quest-heavy games, right?

    I mean, those muds, the earliest mmos--what's a quest?  Grind is the name of the game.  Only game in town, actually.

    Yeah, i know i don't have to quest in a quest heavy game. But when a game is quest driven and the entire game is quest hub to quest hub, and the content that i am paying for is quest after quest... it's pretty pointless for me to continue playing. Some folks love it, I'm not knocking it aside from stating what commonly accepted mmo concepts bug me. if a game is 75% quest driven, that's 75% of the content that bugs me... who wants to play that?

    Give me an open world with open dungeons and a heavy grind any day :D

     

  • kadepsysonkadepsyson sun prairie, WIPosts: 1,937Member

    Things that make me wonder "Why would I even do this?"

    If I'm some evil powerful magic-hurling person, why would I want to deliver your love letter to someone who is always standing just down the road from you?

    Why would I want to kill those woodland creatures?

    Why should I travel to a different star system so you can pay me tens of thousands of credits to fetch for you some cigarettes?  Just buy a new damn pack in the station you're at, dumbass!

    Why should I collect sludge samples.  I have no interest in sludge.  I don't want to touch your sludge.  You're not even going to give me anything I want for doing this.  But a percent on my map will go up leading me ever closer to getting a magical chest to appear from nowhere when I 100% it giving me some coin to throw down a well, that I never will because I quit GW2.

     

    Maybe I just want to go over there, and see what is beyond that gate.  Maybe climbing that mountain would be fun.  Perhaps honing my craft in creating the best leatherwork in the area is more my style.  But I can't do any of that because unlocking the gate requires killing exactly 10 rats for every person who needs to go through, but only once.  How the guard keeps track I have no idea.  I can't climb that mountain because when I get too close there is some sort of invisible magic wall preventing me from getting even a step closer.  And I can't hope to do leatherwork because anyone who wants to do it can and be a master at it in a day's time, and everyone selling the same exact leatherwork has undercut each other on a broker market that magically spans the planet.

     

    I want to do what I want to do, so let me.

    Sandbox for life, yo.

    El Psy Congroo

  • TorvalTorval Oregon CountryPosts: 7,209Member Uncommon

    I'm repeating what some others have said but...

    The ! symbol.

    Level 1 - 100 critters.  Really?  I can slay a hundred level 1 wolves, but not that level 80.  Oh no, watch out for that level 50 crow or the level 45 fly.  Don't worry I have a +5 flyswatter for that.  Silly.

    Color clone mobs - same mob skin, just a different color.  The blue midge flies, the red midge flies. Sort of goes with the rehashed high level critters.

    Auction Houses - EQ2 is the only game where I liked the broker.  I miss working my way through player shops in Lineage looking for that one item.

    Bound Items - I could write a book why I hate this but I won't.

    Closed Tapping - everyone should be rewarded for how much they participate and people shouldn't be penalized for helping each other.

    Formal Grouping - I like how open grouping works in rift, wizards101, and gw2

    Tightly railed maps - I want to climb to the tops of the mountains and swim to the bottom of the seas not hit invisible walls everywhere.

    Genocide - When stabby content is the only thing to do.

    Lack of Systems - when all there is to do is churn content.

  • RhoklawRhoklaw Ft. Bliss, TXPosts: 3,485Member Uncommon
    I guess the concept where somehow stealth equals permanent invisibility. For one, stealth is sneaking in the shadows, not running around unseen in the open in broad daylight or vanishing into thin air in the midst of a crowd.

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  • RaventreeRaventree Yourtown, MNPosts: 456Member
    That raiding is always the focus of endgame and PVP is largely ignored.  Also, allowing high level players to hang out lowbie ganking without any real penalty. 

    Currently playing:
    Rift
    Played:
    SWToR, Aion,EQ, Dark Age of Camelot
    World of Warcraft, AoC

  • AlBQuirkyAlBQuirky Sioux City, IAPosts: 3,828Member

    01) Cash Shops. Nothing brings me back into the real world like a cash shop.

    02) A group of monsters standing around. One gets shot at. Only that ONE comes after the attacker.

    03) Tanks that "taunt" monsters into attacking them when they don't even speak the same language.

    04) Dragons that lower themselves into being a mount for some tiny player character they could eat whole in one bite.

    05) As some have mentioned before, animals that drop gear. A coin or two I can see them swallowing, but plate mail and greatswords?

    06) Monsters that use weapons and armor that you do not get to loot when they die. They just... vanish...

    07) Crafting systems where you cannot break down items, especially those you have crafted, into raw materials.

    08) Action combat. Everyone's a black belt in jujitsu, it seems. Or highly acrobatic in their armor.

    09) Being able to run, full speed, for endless hours in full gear with multiple backpacks loaded with kilotons worth of loot.

    10) Sneaking in full sunlight with no cover or shadows nearby.

    11) Time does not matter. You get a quest to save someone's kidnapped daughter. Three weeks later you decide to clear the quest and go save her. There she is, all fine and dandy. Monsters are the same in an area day or night.

    12) Seasons don't happen. You can harvest food anytime of the year. Zones don't change with the seasons.

    13) Instanced dungeons.

    I better stop. I could go on :)

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon

    subscriptions - they are nothing more than a rip off. My cell phone is a rip off, my cable bill is a rip off, my internet service is a rip off.  I don't need to add another rip off to the list.

     

    raiding/gear grind - because we can't make content  extensive enough to keep people happy for a long period, lets make it so they can only play once a week.

     

    raiding/gear grind on P2P games - lets charge them monthly to play content once a week, so it takes them a year to get all the pretend items they want.  Then after that, we'll release an expansion so that all the stuff they gained becomes useless and they have to start over.

     

    15/month is cheap - yeah, lets make it sound like the developers are doing us a favor by charging $15 each month, after all, it's cheaper than some other waste of money.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • JonokuJonoku Cool, PAPosts: 645Member
    Same Old themepark *yawn*

    Looking at: The Repopulation
    Preordering: None
    Playing: Random Games

  • TorvalTorval Oregon CountryPosts: 7,209Member Uncommon
    Originally posted by Rhoklaw
    I guess the concept where somehow stealth equals permanent invisibility. For one, stealth is sneaking in the shadows, not running around unseen in the open in broad daylight or vanishing into thin air in the midst of a crowd.

    This is one thing DDO does very well.  I absolutely agree with you.

    Oh, and I missed raiding on my earlier list.  If I never see instanced scripted "formal group" raiding in any game ever again I would be happy.

     

    edit: @eyelolled - everything on your list too and just how you phrased it.  Spot on.

  • FalconiumFalconium San Diego, CAPosts: 20Member

    A wolf in one zone has 100,000 HP, but in the first zone the same sized wolf had 22.

    I'm the hero, and everyone else in my raid group, and all the other [Max level] characters, and that gold farmer spamming trade chat has the same quests to save the world once and for all.

    I may be the savior of the world, but that NPC thinks I have enough time to collect apples for her.

    What about collecting apples and talking to her gave me XP? How does that make me stronger? Why can't she just give me more XP to be nice? Why can't I, the savior of the world, have the mystical power the level 2 NPC has to grant XP?

    When an expansion comes, it replaces all existing content for current and future players.

    I can afford a diamond sword enchanted to +8 dexterity, but I am homeless (Only applies to some games).

    That NPC will wait for years for me to get around returning her apples, and still reward me the same.

    I'm pretty sure that rat was naked. If I found these pants from that, I'm not too sure I want to wear them after considering the places it could have been stored.

    Go kill that. Go kill that. Go kill that. Go kill that. Go kill that. Go kill that. Go fetch me some apples. Go talk to the guy right next to me. Go back and talk to the NPC you just talked to. Kill some more stuff. Oh, get some items from the stuff I just asked you to kill. Go to the next town. Go kill that. Go kill that. Go kill that. Go kill that. Go kill that. Go kill that. Go fetch me some apples. Go talk to the guy right next to me. Go back and talk to the NPC you just talked to. Kill some more stuff. Oh, get some items from the stuff I just asked you to kill. Go to the next town. Go kill that. Go kill that. Go kill that. Go kill that. Go kill that. Go kill that. Go fetch me some apples. Go talk to the guy right next to me. Go back and talk to the NPC you just talked to. Kill some more stuff. Oh, get some items from the stuff I just asked you to kill. Go to the next town. Go kill that. Go kill that. Go kill that. Go kill that. Go kill that. Go kill that. Go fetch me some apples. Go talk to the guy right next to me. Go back and talk to the NPC you just talked to. Kill some more stuff. Oh, get some items from the stuff I just asked you to kill. Go to the next town. Go kill that. Go kill that. Go kill that. Go kill that. Go kill that. Go kill that. Go fetch me some apples. Go talk to the guy right next to me. Go back and talk to the NPC you just talked to. Kill some more stuff. Oh, get some items from the stuff I just asked you to kill. Go to the next town. Raid.

    I'm wearing armor; I'm not god. Why am I taking a smack from a dragon twenty times my size and not dying on the spot?

    Why do the NPCs tell me to press M to open up my minimap? They're in the game, why do they know what 'M' is?

  • ZorgoZorgo Deepintheheartof, TXPosts: 2,226Member

    That I am an unmitigated hero according to every npc from the time I enter the game.

    I'd rather actually prove that I'm a hero through a lifetime of increasingly difficult quests/activities and only after overcoming many failures.

  • Trudge34Trudge34 Stevens Point, WIPosts: 392Member Uncommon

    That there are games being released with a watered down experience that is given better by a single player RPG or ARPG that are being called MMORPGs. That it's ok that they've devolved into something the original vision wasn't meant to be, but that's ok because we have epics now!

    I would like the return of the experience that only MMO's can provide. Not a single player RPG or ARPG...but with a chat box!

    Played: EQ1 (10 Years), Guild Wars, Rift, TERA
    Tried: EQ2, Vanguard, Lord of the Rings Online, Dungeons and Dragons Online, Runes of Magic and countless others...
    Currently Playing: GW2

    Nytlok Sylas
    80 Sylvari Ranger

  • PhoenixC13PhoenixC13 Sonoma, CAPosts: 122Member Uncommon
    I was a long term EQ player and have played a lot of other MMO's.  I hate questing like in Rift and WoW so on.  In EQ you have to look or talk to people.  I love that in EQ so many people help you.  I hate that questing is so laid out.  I also hate that a monster 100x my size can stomp me 100 times but if I get healed I live.

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  • Psy410Psy410 DesamparadosPosts: 70Member

    The new "free-to-play" + subscriptions = hybrids

    mmos keep coming with new ideas to test your patience, pushing the boundaries of what is acceptable, when you are, already trying hard enough to like them. I call this one: negative reinforcement. They not only give you less options, they apply you a whole lot of annoying limitations and not so trivial needs and constantly remind you of all of them, almost every feature that the game has to offer is modified so you can feel the difference. 

    small letters:

    if you can't put up with it, quit or pay.

    image
  • AkulasAkulas GoldcoastPosts: 1,617Member Uncommon
    Small world, quest markers, fast leveling, lifeless npc's, dumb mobs, quests not being real quests eg: kill 10 rats when it should be like a mini adventure etc. Pretty much anything that is in todays mmorpgs. Oh and f2p when you really have to pay to play the game how it was meant to be played like what SOE has done to their games as an example.

    This isn't a signature, you just think it is.

  • Loke666Loke666 MalmöPosts: 17,978Member Uncommon
    Originally posted by allendale5

    ...

    5) Class specific weapons and gear.  As if a human mage could not pick up a sword if she had to.  

    That one at least makes some sense... In P&P games you can use a sword but the chanse you hit in combat is really low. The idea behind that is that becoming good in melee combat with weapons like that takes a lot of work, which the mage instead are using for studying books and making magical experiements.

    If a MMO used chanses to hit like P&P games you can easily have a similar system, but for some reason all attacks in MMOs always hit (some of them just dont do any actual damage). I am actually surprised no MMO ever tried something like this.

    My list:

    Daily quests. The most boring MMO idea ever, minimum work for the devs for the time people spend doing them.

    "Smart" stupid bosses. One would assume that a drgon or similar ultra smart boss would fight smarter than a animal, like dont falling for taunts, change tactics when the players clearly dominate him and so on. And FFS use the powerful magical item he drops.

    Taunts. They makes combat far too predictable and stupid.

    Too many identical skills. In games like EQ2 you have tons of attack skills but most of them are more or less the same, and I am not talking about the skills you upgrade. My swashie rotated 30 or so skills but they were in fact less than 10 different skills, the rest were the same with a slight difference in damage and animation. It adds nothing to the game besides some more fastkeybars.

    Worthless crafting. In a certain game I was forced making about 100 tin greatswords to level my crafting a little to the next reciepe. I couldnt give away that crap for free and I swear that the npc vendor smirked at me while I trashed them. It is not so hard to make what you need for crafting a bit harder to get and at least only force me to make 1 of each the useless unsellable crap if you must have them in at all. Crafting in MMOs could be so fun but usually suck so much.

  • Loke666Loke666 MalmöPosts: 17,978Member Uncommon
    Originally posted by Psy410

    The new "free-to-play" + subscriptions = hybrids

    mmos keep coming with new ideas to test your patience, pushing the boundaries of what is acceptable, when you are, already trying hard enough to like them. I call this one: negative reinforcement. They not only give you less options, they apply you a whole lot of annoying limitations and not so trivial needs and constantly remind you of all of them, almost every feature that the game has to offer is modified so you can feel the difference. 

    small letters:

    if you can't put up with it, quit or pay.

    Dont forget that you get less when a game go F2P and you continue to sub for it, suddenly you still need to pay to get access to some stuff.

    I dont mind F2P like PW or something, but the standard western model do indeed suck.

  • muffins89muffins89 Yakima, WAPosts: 1,306Member Uncommon
    pocket mounts.

    I think the prostitute mod corrupted your game files man. -elhefen

  • NavekNavek glasgowPosts: 71Member

    Not a feature of the games , but definately of the genre. "The Migration", hyping the next big thing, that new game that will give you a buzz like your first hit of MMo games, then the jaded disappointment , trolling forums and moving on to the next wow killing hype fest.

     Just enjoy whats there for what it is, it wont be all things to all people.

  • azzamasinazzamasin Butler, OHPosts: 3,058Member Uncommon

    Listing of my concepts I can not stand, in no particular order:

    • Raiding or Instanced PvP as the only endgame
    • Linearity in general but linear questing, linear progression & linear worlds are the main ones
    • Hand holding from character creation to level cap
    • Quest hub design
    • picking up umpteen million quests and running off and doing them in one fell swoop
    • fed-ex style questing
    • Use of zones to segragate players
    • Pokeman-pet-battles and other silly, juvenile and childish concepts suited to appeal to the 12 year old
    • The Holy Trinity of Tank/Heal/DPS...at least there should be a mandatory Crowd Control Class, Buffer and Debuffer.  All 6 roles should be absolutely required if your playing a trinity based game
    • lack of compelling weapons for classes....Swords, Axes, Bows, Daggers and Staves are ok but we need Pole Arms, Scythes, Flails, Throwing Weapons, Atlatls, Melee Quarter Staffs, Orbs, Sceptres, Wands, Chakrams (from Reckoning), Krull style throwing blade, and everything else your imagination can think of
    • Classes....I want freedom to build my own class suited to my likes
    • Classical Bow users without the need of being a pet class
    • refusal to add out door game space (open and non-instanced) player housing, Guild halls and the like.
    • Crafting being a skill an adventurer can pick up.  Crafting should be its ONLY game play style.  Your either an adventurer or a crafter
    • Cheesy storylines where I am a hero, an MMO is about persistance and if there are thousands of other heroes then the term gets diluted to having no meaning.  Players should be adventurers, crafters, politicians, traders and other roles, heroes should be relegated to the annals of a game's lore.
    • Vertical Progression
    • Class skills and abilities that are ONLY purchased from a trainer, let skills, abilties and spells be a part of a games economy.
    • Tiered gear that makes previous gear obsolete
    • Instanced Dungeons....Dungeons should be open and hostile
    • item specific gear...I want to see a return to Asherons Call Style random gear which can be found anywhere and on any mob.
     
    Those are just a smidgeon I could think of within the few minutes it took me to make this post but by all means it is not an exhaustive list.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

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