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Originally posted by fat_taddler Originally posted by mmoDAD Star Wars Galaxies was better. Hmm. Let me try to choose my words carefully. SWG seemed like it was made for adults, whereas SWTOR felt like it was made for 6th-9th graders. SWG was deeper in almost every aspect, e.g., exploration, crafting, economy, world size, social environment. SWTOR, however, was deeper via story & lore. SWTOR felt like I was watching a movie. SWG felt like I was making a movie.
Only played swtor but my over estimation of what it would be versus what it was means that very few games could ever be as big of a disappointment so if swg had 1 redeeming quality that's 1 more than tor had sadly.
Express your opinion
Tried SWG and could not make myself play for more then few hours, playing SWTOR for a year now every day and I am not bored. So for me SWTOR >>>>> SWG.
Just my 2c
Sith Warrior - Story of Hate and Love http://www.youtube.com/watch?v=sxKrlwXt7AoImperial Agent - Rise of Cipher Nine http://www.youtube.com/watch?v=OBBj3eJWBvU&feature=youtu.beImperial Agent - Hunt for the Eagle Part 1http://www.youtube.com/watch?v=UQqjYYU128E
Originally posted by Sevenstar61 Tried SWG and could not make myself play for more then few hours, playing SWTOR for a year now every day and I am not bored. So for me SWTOR >>>>> SWG. Just my 2c
Pretty sure from asking you in a previous thread, that you played SWG after the crap dates. So sorry.
Given that TOR is pretty much antithesis of SWG in terms of design, I'd say it comes down to individual preference since no comparison can really be made beyond "they're both Star Wars and MMO games". I'll personally go with SWG because having a sandbox approach to SW universe with freedom to make your own path through it is MUCH more compelling to me personally than wading through fan fiction level of writing that I'm supposed to take seriously in what is otherwise just WoW in space.
Just me, though.
Nature without Technology is little more than animals running about.Nature without Magic is without wonder or miracle..........Magic without Technology is fantasy.Magic without Nature is formless and useless..........Technology without Nature is application without understanding.Technology without Magic is repetitious and uninventive.
I gave my character in SWTOR too my son(11), he enjoyed it for a little while, but ultimately would play clone wars the adventures(mmo) more so I cancelled the sub on TOR.(I should screen shot his rating lol, with a marauder anyone can be good lol). TOR, just isn't fun past leveling(and leveling seems geared, for, well younger audiences, it does not feel like a game designed past pg13 in my opinion)
I liked swg for the time frame. Pre NGE seemed like a major step up for mmo's(allowing people to actually create different classes per se by the choices of all skills) If they came out with a 100% fixed EMU, I probably still wouldn't play it(I loved the game in it's day, but I couldn't play it now, its outdated, even though I would love to see a new mmo use the systems for learning skills like swg pre nge had. If they came up with a graphical reboot of the pre-nge, well yeah I would play that in a heart beat.
So in all honesty, SWG was a better game than SWTOR if viewed in their time frames too me. However, I wouldn't play either of them currently. SWG is outdated, and SWTOR is crap.
I enjoyed SWG more, but again i also realize it was a grindfest with several totally broken classes , the difference being i was new to MMO's back then and not quite to jaded after one theme park copy cat after another. So ya swtor was fun till i realized what many were saying was true ....great VO ....other than that fairly average MMO.
What i miss from SWG is the community that the cantina scene ...straight up it was nice to have professions that relied on one another and made the game a living thing. However, i also played SWGemu and have looked at what a mess they are trying to clean up if original SWG came out today it would crash and burn very quickly because none of us would put up with all the bugs and bad coding that game launched with.
Originally posted by Dampyre I enjoyed SWG more, but again i also realize it was a grindfest with several totally broken classes , the difference being i was new to MMO's back then and not quite to jaded after one theme park copy cat after another. So ya swtor was fun till i realized what many were saying was true ....great VO ....other than that fairly average MMO. What i miss from SWG is the community that the cantina scene ...straight up it was nice to have professions that relied on one another and made the game a living thing. However, i also played SWGemu and have looked at what a mess they are trying to clean up if original SWG came out today it would crash and burn very quickly because none of us would put up with all the bugs and bad coding that game launched with.
I agree 100%, SWG was a code mess on launch, and parts of it were a little crazy.
But to put this in comparison, I was there when WoW launched, and holy frick was it a massive bungled nightmare. That said, to their credit they quickly got it under control, something that SWG never really did, and then SWG tried to do the NGE which didn't help things much.
Sad to say there seemed a lack of vision for parts of SWG throughout it's lifespan
Originally posted by Sevenstar61
Gratz! I so wanted to have the fun you are having in SWTOR. But at heart, I'm a crafter and swtor's crafting, economy, and market were so so bad compared to SWG's. I did enjoy the storyline of SWTOR, at least, as far as I got. But the HUD/UI turned me off the game so fast- although I Know the fixed that - but it came back to crafting. The only game now that has a complex crafting system and player-made economy is EVE- and although I enjoy EVE, it's an evil game with evil players waiting to destroy you and rob your floating corpse...hmmm, maybe SWTOR could profit from that example....
SWG pre-cu was the best MMO I've ever played.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
Always amazes me how people look back on SWG with rose colored glasses. I will always remember the bugs and crashes at launch, completely unfinished and never finished classes ( Bio Engineer anyone). They had epic database issues, I lost a million credits worth of guns when my vendor went poof one day and CS told me tough s***. The epic failure grinding professions for datacrons with the original jedi scheme. Flavor of the week overpowered class's . I betaed the darn thing for several months and figured it would be the be all and end all of MMO's buyt Koster and SOE managed to screw up royally what could have been the perfect game. By November when the vendor dissapeared I was ready to call it quits anyway. Went on to beta and play Horizons which was another epic POS
I retried it later on when they added space combat and found everyone and his brother was now a jedi and thousands upon thousands of abandoned houses
SWToR is not perfect and I only played it March through July before I was bored with it but it sure had a heck of a better launch than SWG ever did. Bioware seems to be channeling SOE in their free to play plan, I patched it but did not even log in my account is so crippled with the restrictions unless I want to shell out cash. I have pretty much had it with MMO's in general though so pay no attention to a bitter old man
I miss DAoC
Galaxies hat a characteristic atmosphere, was unconventional.
SWTOR is boring, doesn't use Public Quests, Bioware used their less gifted writers and XP penalty after lvl 10 sucks.
Originally posted by Jackdog Originally posted by Traugar Originally posted by mnwild1998 [mod edit]
Since it is F2P it does not mean much as it cannot be compared with sub-based MMOs, only other F2P titles.
Originally posted by Yamota Originally posted by Jackdog Originally posted by Traugar Originally posted by mnwild1998 [mod edit]
Though it is funny that people only ever cite xfire when its backing up their own opinion.
It's time to face the facts guys. SWTOR, the most expensive MMO ever made, by a large margin, tanked.
Both represent extremes, and I crave for balance.
SWG was the total sandbox too much lacking direction in the long run. SWTOR is the total Themepark, entirely lacking freedom. I had way more fun in SWG; but it was my first MMO. So it's not entirely fair. I still wish a SW MMO that has the best of BOTH games.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
I still say SWG (before Jedi at all) was the best SWG.
Before the holocron grind, I played the game the way I wanted to play it. Once they revealed the way to become "Force Sensitive", I felt compelled to grind and grind until I finally got it. The game just started to go downhill from there.
Originally posted by grimal Easy. The better game is the one that did not win "Coaster of the Year" award twice.
That's funny. Almost every game listed under your avatar was a "coaster" to me.
Originally posted by mmoDAD Originally posted by grimal Easy. The better game is the one that did not win "Coaster of the Year" award twice.
Sadly, none of them attained that coveted title.......but SWG did!
Playing: WoW, Lotro, WildstarFuture: wishing for SWG 2, Project Copernicus!Played: Most current and extinct MMO's - 16 Years in....
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFTPlaying: SkyrimFollowing: The RepopulationI want a Virtual World, not just a Game.ITS TOO HARD! - Matt Firor (ZeniMax)
SWTOR - Play your own story.
SWG - Make your own story.
"Live the greatest saga ever told; yours." - I'll never forget that.
Played - M59, EQOA, EQ, EQ2, PS, SWG[Favorite], DAoC, UO, RS, MXO, CoH/CoV, TR, FFXI, FoM, WoW, Eve, Rift, SWTOR, TSW. Playing - PS2, AoW, GW2