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[Dev Journal] Neverwinter: Character Customization Developer Blog

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Perfect World Entertainment has partnered with MMORPG.com to bring our readers the first-ever information about how character customization will take place when a player first steps into Neverwinter. See what the Neverwinter team has to say and then leave us your thoughts in the comments.

Your choice of race will give you some bonuses to your core stats – Strength, Constitution, etc. In addition, races unlock racial abilities, like the Versatile Defense ability for Humans, granting a bonus to your Defense. With these racial abilities, you can customize your adventurer towards your play style, giving you a better Critical Hit chance if you like flashy attacks, or granting you the extra resilience to wade into the thick of it.

Read more of our exclusive developer diary: Neverwinter: Character Customization.

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Comments

  • ScellowScellow Member RarePosts: 398
    What about beta ?
  • Methos12Methos12 Member UncommonPosts: 1,244

    With the dark and mysterious Tieflings, for example, character creation will let you really customize how infernal your character is. If she’s actively working to overcome her background, use some of the different horn variants and remove any tattoos and scars. You can also scale her eyes to be larger and more expressive, with a softer color.

    Alternatively, if she’s embracing her bloodline’s cruelty, add some height with heels, plus slim and lengthen her hands for a classically knife-slender demi-demon. You can also set her up with a selection of tattoos, and you’ll be able to change their shape and color.

     

    I don't know why this made me chuckle.

    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
  • hfztthfztt Member RarePosts: 1,401
    Looking at the youtube stuff, I got put off by how they ahve approached the abilitity animations. They are way to over the top for an old D&D player like me. They look like somthing out of Torchlight. Now I like the later for it over top approach, dont get me wrong, but I just really dislike that they are not keeping the animations more "realistic" here. (Yeah, I know, how do you define that? But i think at least of few of you will get my point.)
     
  • GrinnzGrinnz Member UncommonPosts: 312
    best be a hide helmet option.....hate when games give you all these head options...then have helmets in game that cover it up....
  • pookirpookir Member UncommonPosts: 72
    Originally posted by Scellow
    What about beta ?

    read ma mind)

  • RazeeksterRazeekster Member UncommonPosts: 2,591
    Hopefully this game get's realeased in Q1 of 2013 at least... Seems like it's taking an awefully long time but I guess it's good they are taking their time to make a game that doesn't suck (or so I hope).

    Smile

  • TerranahTerranah Member UncommonPosts: 3,575
    Originally posted by Alphamojo
    best be a hide helmet option.....hate when games give you all these head options...then have helmets in game that cover it up....

     i second this.  I hide helmet and a hide shoulder pad option are nice.

     

    I really enjoy robust character creation.  Sometimes it really sucks that I'm an artist, but I can't help it.  Aesthetics is something I'm thinking about, much like my musical friend who is critical of other musicians.

  • Xstatic912Xstatic912 Member Posts: 365
    @ hfztt

    But it isn't based off the old rule set, so that why i'm guessing they went the over top animations, big numbers etc..

    Funny, blizzard once stated seeing big numbers in combat has a psychological effect on person letting them think they are
    Very strong or doing alot of damage..

    Personally i'm looking forward to this more than eso.. Foundry alone is worth it, plus can't beat f2p option (as i'm sure they'll have a life time sub choice)...
  • azzamasinazzamasin Member UncommonPosts: 3,105

    Really looking forward to this title but I really want more information on additional classes.  From what we know so far there does'nt appear to be a 2H "warrior" type of character.  I almost always play "heavy-armor"  Melee and but I never play it with a shield.  I'm an offensive type of hybrid melee/magic player at heart but when all else fail I revert to more pure class such as WoW Warrior or GW2 Warrior.

     

    Then again Neverwinter might jsut be the first MMO I decide to play a magic-user, unlike the poster above I love the animations of the control wizard, he looks liek a complete and total badass.  Plus with the ability to make your character appear old I might jsut make my guy look as much alike as "Elminster" as I can hahahah!

     

     

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • NikopolNikopol Member UncommonPosts: 626

    To me it's not really about the rule set when it comes to D&D.  I've always thought the game had a certain slow and deliberate quality to it. I think that's why the video games that nailed D&D best were turn-based ones.

    Though of course turn based doesn't work well at all with MMO... So failing that, I really would like to see a somewhat slower, less flashier game that gives you a break on the finger-dance.... A game that lets you lean back and think along with the game rather than merely react to it.

    But first we have D&D Online and now this...

    Lack of demand for a more sombre and slower paced game or an oversight on the part of game developers?

     

  • wordizwordiz Member Posts: 464
    Originally posted by Scellow
    What about beta ?

    Seriously.

  • adam_noxadam_nox Member UncommonPosts: 2,148
    Originally posted by wordiz
    Originally posted by Scellow
    What about beta ?

    Seriously.

    fo realz

  • MaephistoMaephisto Member Posts: 632

    I appreciate the info and all........

    But if a new MMO hasnt surpassed EvE's character customization suite......then we dont  need to hear about it.  They are all the same. 

    Like others have said.......when is BETA?

    image

  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    Hoping for the best character appearance editor in a fantasy game to date here. If crypic know about one thing it's definately how to make a good character editor.
    I don't suffer from insanity, I enjoy every minute of it.
  • BetaguyBetaguy Member UncommonPosts: 2,627
    Still looking forward to playing this title... great write up.
    "The King and the Pawn return to the same box at the end of the game"

  • OnomicOnomic Member Posts: 196
    What ruleset does this game use?
  • CamthylionCamthylion Member UncommonPosts: 220
    I hope its better than SWTOR, SWTOR CC was a complete and utter disappointment.
  • SeptdeezSeptdeez Member UncommonPosts: 21
    Originally posted by Scellow
    What about beta ?

    this is what I want to know

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432


    Originally posted by Nikopol
    To me it's not really about the rule set when it comes to D&D.  I've always thought the game had a certain slow and deliberate quality to it. I think that's why the video games that nailed D&D best were turn-based ones.

    Though of course turn based doesn't work well at all with MMO... So failing that, I really would like to see a somewhat slower, less flashier game that gives you a break on the finger-dance.... A game that lets you lean back and think along with the game rather than merely react to it.

    But first we have D&D Online and now this...

    Lack of demand for a more sombre and slower paced game or an oversight on the part of game developers?


    I am so in your corner here, Nikopol :) I am very tired of action combat oriented games. I long for the slower pace of a more D&D-esque type of combat.

    [EDIT]


    Originally posted by Vannor
    Hoping for the best character appearance editor in a fantasy game to date here. If crypic know about one thing it's definately how to make a good character editor.
    STO's character creation is not all that great. Human males, for example, have 2 long hair choices, both of them very similar. The coloring choices for hair and eyes seemed rather limited, too.

    Champions Online character creator is a slimmed down version of City of Heroes, but it does have a good many choices for character creation.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • dzoni87dzoni87 Member Posts: 541
    Originally posted by Vannor
    Hoping for the best character appearance editor in a fantasy game to date here. If crypic know about one thing it's definately how to make a good character editor.

    I second this.

    In no MMORPG other than Cryptic's (City of Heroes/Champions Online) did i spend more than 2 hours just in creating character.... :) Though im not expecting costume/armor editing, at least im expecting decent face generator other than "Face 1" "Face 2" "Hair 1" "Hair 2"...

     

    Main MMO at the moment: Guild Wars 2
    Waiting for: Pathfinder Online

  • birdycephonbirdycephon Member UncommonPosts: 1,314
    Oh c'mon I want a list of all the customization sliders.
  • nyxiumnyxium Member UncommonPosts: 1,345
    Blizzard could take some notes and hints about the head and body sliders. Good write up for a good looking D&D game. Keep dev'ing it up for going gold time.
  • TalemireTalemire Member UncommonPosts: 839
    Originally posted by Scellow
    What about beta ?

    Nailed it.

    Isaiah 41:10
  • VorthanionVorthanion Member RarePosts: 2,749
    I'm already turned off by this game with them going for action combat, but I certainly won't give it the time of day if they don't include the Druid class.

    image
  • PsyentistPsyentist Member UncommonPosts: 46
    Pretty standard fare, although specified roles for classes might be a bit troubling to the more avid D&D fans like myself. Choosing a field of magic for DC bonuses is one thing, but curtailing the funcitonality of a melee character might be a bit of a downer.
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