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Personally, I think ANET took a big step sideways. I do not think they improved the original game, but instead created a wholly different one.
Which do you think is the better? I think GW1 is the better of the two.
Originally posted by grimal Simple.
That's like comparing fish with tartar sauce to an identical fish with slightly more tartar sauce.
Express your opinion
Originally posted by Axehandle Originally posted by grimal Simple.
Sure, if one hasn't a taste for fish.
Originally posted by grimal Originally posted by Axehandle Originally posted by grimal Simple.
I don't like fish. Can we change this to turkey or chicken? Or perhaps even brisket?
Originally posted by TheIronLegion Originally posted by grimal Originally posted by Axehandle Originally posted by grimal Simple.
Nope you selfish bastards fish is the only thing on the menu. ArenaNet never make turkey,chicken or brisket on Tuesdays ever!
Try different types of fish. You'll find one you like. Shark, Swordfish, Salmon, Tuna...lost of good ones!!
It's really hard to answer this one. GW1 has an awesome character development system with almost too much customization, but GW2 is extremely beautiful, more balanced and fluid. I'd still vote for GW1 if I absolutely had to, but I'd wait for an expansion until judging GW2. Let's keep in mind that GW1 was very different from the game it is today when it came out.
So, because they're too close, too different and GW1 has a big nostalgia bonus, I chose the third option.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
I'd give it to GW2. I enjoy GW1, but the combat always just felt bleh to me. I enjoyed the depth of the combat mechanics, but the presentation was really lacking.
GW2 I really enjoy the presentation of the combat, and wish the combat had a little more depth. But in this case the presentation outweighs the lack of depth if that makes sense lol.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
Originally posted by grimal Simple. Personally, I think ANET took a big step sideways. I do not think they improved the original game, but instead created a wholly different one. Which do you think is the better? I think GW1 is the better of the two.
Both. Why must it always be mutually exclusive. I play both. I love both games. Both is the answer I would vote if your poll had any depth to it. I just find it shallow. When can we get some depth to these combat... err polls?
GW1 by a small margin. It did some things better, GW2 others.
However GW2 lacks the diversity of skills to keep it interesting. I realise they did it for balance purposes, but its something they need to improve pretty soon.
Having the first 5 skills dictated by weapon choice and having weapon swapping is neat, but it severely limits customisation. Yes I realise traits change them up a bit, but essentially youll pick the appropriate traits for your weapon choice, making the choice irrelevant. They need to have unlockable variations of weapon skills, that suit multiple builds, so that it isnt just 1 or 2 weapon choices for each type of build. I would love to see all weapon types be viable for all builds, with some variability between weapon choice obviously.
Also the GW1 missions were a lot more fun than GW2 dungeons. They got it right with fractals, but the release dungeons are a mess and to be honest are just a chore to run through. Open world content is far better, and I would like to see difficulty and rewards for the Deity events in Orr beefed up, same with the 3 dragons.
Anyway, I always knew that GW2 would be my go to game for PvP, same as GW1 was, and it hasnt disappointed. The sPvP is the best in the genre. For me, PvE was always going to be a temporary pass time to see the world and lore, not an eternal grind.