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This is the Proof that Bioware is listening the players

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  • daltaniousdaltanious waPosts: 2,143Member Uncommon
    Originally posted by alkarionlog
    Originally posted by daltanious
    Originally posted by JKwervo
    Originally posted by daltanious

    As stand for me SWTOR is best game ever created. Actually not 100% at par with wow, but for me as SW lover, more fun. Sometimes I would put on throne swtor, on other times wow or both.

     [mod edit]

    Really? And which is then best game ever? Guess you know this better then me. :-)

    even though its subjetive unless its like the first mmo you play it would hardly be on top list, rift is better already with better graphics, AION a 2009 game have better graphics and gameplay

    As you said is subjective. Could even agree on Rift (and many would disagree :-), but Aion was WORST ever experience. As said in other articles, after reaching lv. 20 with all alts (and I enjoyed road there) there were more bots then players, when zooming chat window to entire screen was filled in seconds with spam messages. Was really impressive somehow.  They were doing absolutely nothing. Out of let's say, 30 petitions, maybe 1 got response with great delay. None for the rest. And after lv. 20, as I remember, all content was gone I do not know where. Also had to cancel my MasterCard as they have continued to bill me despite zillion of emails to support. Graphics were decent, but not great. Gameplay decent.

    So ....

  • catlanacatlana Houston, TXPosts: 1,677Member
    Originally posted by RavingRabbid
    Originally posted by Sevenstar61

    Always thought that a success in everything is a positive thinking. BioWare gives F2P players one thing that was asked the most. And guess what... it brings mostly negativity here.

    Don't you guys see any light in the tunnel? So depressing to see so much negativity everywhere.

    Don't you think that you would be more happy if you actually could see that glass is half full than half empty?

    Just a suggestion of course.

    Sadly majority ot the  forum users on this site show nothing but negativity towards select certain games more than others. I have informed alot of  people to stay away from this website and dont frequent it as much anymore.

    I also find it rather funny that people post that they wont give the game any more money or wont.....like we really care. image

    Negativity is trap for a lot of people. Negative people tend not to realize just how many opportunities in life pass them by due to people simply not enjoying their company / presence. I try to just enjoy life.

  • RaysheRayshe London, ONPosts: 1,284Member

    Maybe if they allow you to enter a Flashpoint once daily or something would be nice. i've said it before. Freemium treats F2P is a selling point. Their Selling point isnt showing the best the game has to offer.

     

    Its like saying Look we have amazing apples, but you cant see, smell, taste, or even know of its existance.

    Because i can.
    I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
    Logic every gamers worst enemy.

  • Sevenstar61Sevenstar61 Centreville, VAPosts: 1,690Member Uncommon

    From today livestream Coverage

     

    Q: Are there plans to open up F2P more? I've read complaints that it's way too restrictive.

    Hickman: From a business standpoint, the number of players we're getting into the game is great. If you're a brand new player, it doesn't feel too limited because you don't know what it feels like to not be restricted. But we're definitely listening to feedback and could make changes.

    Schubert: We need to strike a design balance. We need the F2P to feel like they can play and enjoy the game. But we also need to make it feel like subscribers are getting their money's worth. We're watching it, we're making adjustments.

    We're allowing 6 character slots instead of 2.

    We're also giving out more quickbars based on player feedback.

     

    Edit. My understanding is that this will be for Preferred Status Players.

    image
    Sith Warrior - Story of Hate and Love http://www.youtube.com/watch?v=sxKrlwXt7Ao
    Imperial Agent - Rise of Cipher Nine http://www.youtube.com/watch?v=OBBj3eJWBvU&feature=youtu.be
    Imperial Agent - Hunt for the Eagle Part 1http://www.youtube.com/watch?v=UQqjYYU128E

  • superniceguysuperniceguy AnchorheadPosts: 2,278Member Uncommon
    Originally posted by Sevenstar61

    From today livestream Coverage

     

    Q: Are there plans to open up F2P more? I've read complaints that it's way too restrictive.

    Hickman: From a business standpoint, the number of players we're getting into the game is great. If you're a brand new player, it doesn't feel too limited because you don't know what it feels like to not be restricted. But we're definitely listening to feedback and could make changes.

    Schubert: We need to strike a design balance. We need the F2P to feel like they can play and enjoy the game. But we also need to make it feel like subscribers are getting their money's worth. We're watching it, we're making adjustments.

    We're allowing 6 character slots instead of 2.

    We're also giving out more quickbars based on player feedback.

     

    Edit. My understanding is that this will be for Preferred Status Players.

    That is dumb, that is not listening.

     That is still not enough, why can we not buy slots like every other game?

    In a previous conversation they said they were going to restrict subbers to 12 and then to unlock the rest you had to unlock them, even for subbers.

    Which implied they were going to make slots purchaseable.

    Now they do this? That is going backwards

    We should be able to buy slots, F2P people have 12, and preferred status and subbers have more than 12, but subbers do not have to unlock slots if more than 12

  • KalmarthKalmarth Lake Havasu City, AZPosts: 443Member
    Originally posted by daltanious

    As stand for me SWTOR is best game ever created. Actually not 100% at par with wow, but for me as SW lover, more fun. Sometimes I would put on throne swtor, on other times wow or both.

    I like Swtor, I dont love it, it has its faults, SWG was amazing but that was just from the pure freedom it gave you to do most anything, Swtor is more guided, its there first mmo and I would give them a 7/8 out of 10 for there first game, Cant wait to see add on packs that will be coming out, opening new worlds, new classes and races, but this stuff takes time and money and I'm willing to give them that.

    Oh and for all the people that say that free to play should mean that the WHOLE game is free you ARE wrong, if game producers did that then they wouldnt make any money at all and there would be no games for us to play and apprently QQ about on these fine boards.

     

  • negativf4kknegativf4kk WorthingPosts: 377Member Uncommon
    Originally posted by Kalmarth
    Originally posted by daltanious

    As stand for me SWTOR is best game ever created. Actually not 100% at par with wow, but for me as SW lover, more fun. Sometimes I would put on throne swtor, on other times wow or both.

    I like Swtor, I dont love it, it has its faults, SWG was amazing but that was just from the pure freedom it gave you to do most anything, Swtor is more guided, its there first mmo and I would give them a 7/8 out of 10 for there first game, Cant wait to see add on packs that will be coming out, opening new worlds, new classes and races, but this stuff takes time and money and I'm willing to give them that.

    Oh and for all the people that say that free to play should mean that the WHOLE game is free you ARE wrong, if game producers did that then they wouldnt make any money at all and there would be no games for us to play and apprently QQ about on these fine boards.

     

    1. They failed from a start. VOICEOVER - nice? very nice but not for MMO.(overspending)Single player material.
    2. Game engine - wrong choice(you should expect with IP like that lots of players)
    3. Game design - whos idea was that? Creat a fleet and leave so many beautifull planets empty.
    4. Take a Holy MMO trinity and turn it upside down. Stealth is best healer WTF.
    5. etc
    i can make at least another 5 and its not icluding Illum and failed pvp forever.
     
    Why not to close the whole thing. Release it as singel player with co-op mode.
     
    AND LET OTHER DEVELOPER MADE A DECENT STAR WARS MMO.

    <a href="http://www.danasoft.com"><img src="http://www.danasoft.com/sig/499105419258.jpg"; border="0"></a><div style="font-family:arial,sans-serif;font-size:11px;"><p>Sign by Danasoft - <a href="http://www.danasoft.com">For Backgrounds and Layouts</a></p></div>

  • Sevenstar61Sevenstar61 Centreville, VAPosts: 1,690Member Uncommon

    This blog was posted on SWTOR website today... I am going to highlight good news:)

    http://www.swtor.com/info/news/blog/20121204

     

    The Importance of Player Feedback with the New Free-to-Play Option

    Hi everyone,

    On November 15th we launched one of the biggest initiatives in our game since we opened the doors back in December of last year. Our new Free-to-Play option has allowed for many brand new and returning players to check out the changes that we’ve made to the game over the past year.

    One of the most important things to us is to hear player feedback on their game experience. Our community team truly has an ear to the ground with community concerns and discussions and we often make changes based on player feedback.

    When Game Update 1.5 hit Public Test Server (PTS), we listened to your concerns and we increased Quickbars from one to two for Free-to-Play Players, increased Warzones from three to five per week, and reduced the temporary bind on Cartel Market items.

    We want you to know that this is an ongoing dialogue.

    Recently, we’ve seen your feedback on some of the other aspects of our Free-to-Play option and once again, we are working to improve the experience for all of our players.

    Starting today, Preferred Status Players will see an increase to their default Quickbars from two (2) to four (4). If you’ve already purchased additional Quickbars, don’t worry: we will be refunding your Cartel Coins for any Quickbar-related purchase.

    Additionally, in an upcoming patch (no exact date yet, but players won’t have to wait long), Preferred Status Players will be given four (4) additional character slots, which means that they will have a total of six character slots. As always, Free-to-Play Players can reach Preferred Status simply by purchasing anything from our online store or purchasing a physical copy of the game.

    Last but not least, I wanted to share the news that the 50 character limit on Global Active Characters for Subscribers will be removed and increased substantially in the same, aforementioned patch. If you wanted to, you can truly create your own army of Troopers or a legion of Sith Warriors.imageimage(OK this is my happy reaction... I was worried I was going to run out of slots)

    Your feedback is critical to the success of TOR, and of special interest to us. Please, keep posting on the forums, Twitter, Facebook, and Reddit.

    Even if we can’t respond to every post, know that we’re listening and looking to enhance The Old Republic gameplay experience based on player feedback.

    Thank you for reading,

    Jeff Hickman
    Executive Producer

    image
    Sith Warrior - Story of Hate and Love http://www.youtube.com/watch?v=sxKrlwXt7Ao
    Imperial Agent - Rise of Cipher Nine http://www.youtube.com/watch?v=OBBj3eJWBvU&feature=youtu.be
    Imperial Agent - Hunt for the Eagle Part 1http://www.youtube.com/watch?v=UQqjYYU128E

  • JKwervoJKwervo N. Las Vegas, NVPosts: 126Member
    The same Hickman who jacked up WHO? Feedback? There's been feedback since beta. I would've loved for them to allow us to kill off our companions.....sigh. let us live with our consequences. I miss their first iteration of their gear mods in the game...that Meta game was awesome until they simplified it.

    I truly hope they listen to feedback. Just because they changed ttheir UI limitation doesn't mean they listen. That shouldn't have been implemented in the first place.

    Also, trusting Hickman is like trusting the devil to be an angel.
  • Sevenstar61Sevenstar61 Centreville, VAPosts: 1,690Member Uncommon
    Originally posted by JKwervo
    The same Hickman who jacked up WHO? Feedback? There's been feedback since beta. I would've loved for them to allow us to kill off our companions.....sigh. let us live with our consequences. I miss their first iteration of their gear mods in the game...that Meta game was awesome until they simplified it. I truly hope they listen to feedback. Just because they changed ttheir UI limitation doesn't mean they listen. That shouldn't have been implemented in the first place. Also, trusting Hickman is like trusting the devil to be an angel.

    Weren't the beta players crying after they killed their companions and that's why BioWare changed it? That was initial design and BioWare listened to whinners. Maybe if they would listen less it would be much better.

    image
    Sith Warrior - Story of Hate and Love http://www.youtube.com/watch?v=sxKrlwXt7Ao
    Imperial Agent - Rise of Cipher Nine http://www.youtube.com/watch?v=OBBj3eJWBvU&feature=youtu.be
    Imperial Agent - Hunt for the Eagle Part 1http://www.youtube.com/watch?v=UQqjYYU128E

  • mikahrmikahr ZagrebPosts: 1,066Member
    Originally posted by Sevenstar61

    Weren't the beta players crying after they killed their companions and that's why BioWare changed it? That was initial design and BioWare listened to whinners. Maybe if they would listen less it would be much better.

    Where did you hear that?

    Its quite the opposite, testers and forums were crying when they REMOVED option to kill your companion(s) (and quite a few other things) in the name of making the game idiot proof (aka "more like WoW"). At one point Damien Schubert said most MMO players are idiots and thats why you cant have stuff like this...and some others ingame.

    BTW, Damien Schubert still works on the game.

  • DeeweDeewe Long Beach, CAPosts: 1,965Member
    Originally posted by mikahr
    Originally posted by Sevenstar61

    Weren't the beta players crying after they killed their companions and that's why BioWare changed it? That was initial design and BioWare listened to whinners. Maybe if they would listen less it would be much better.

    Where did you hear that?

    Its quite the opposite, testers and forums were crying when they REMOVED option to kill your companion(s) (and quite a few other things) in the name of making the game idiot proof. At one point Damien Schubert said most MMO players are idiots and thats why you cant have stuff like this...and some others ingame.

    BTW, Damien Schubert still works on the game.

    I concur, I mean they removed the kill the companions because they were afraid the masses would hammer the CSR to get the companions back.

     

    What they should have done is allow to kill them but with some really hard, tricky, expansive way, allow players to clone them.

  • KarteliKarteli Providence, PAPosts: 2,646Member
    Originally posted by Sevenstar61
    Originally posted by JKwervo
    The same Hickman who jacked up WHO? Feedback? There's been feedback since beta. I would've loved for them to allow us to kill off our companions.....sigh. let us live with our consequences. I miss their first iteration of their gear mods in the game...that Meta game was awesome until they simplified it. I truly hope they listen to feedback. Just because they changed ttheir UI limitation doesn't mean they listen. That shouldn't have been implemented in the first place. Also, trusting Hickman is like trusting the devil to be an angel.

    Weren't the beta players crying after they killed their companions and that's why BioWare changed it? That was initial design and BioWare listened to whinners. Maybe if they would listen less it would be much better.

    Oh my.

     

    Killing companions would be the demise of any character.  In the designed system, any character with fewer companions would be less active in the world (can't do as many crew skills).  Any character who killed companions would gimp themselves into inferiority, amongst their peers.

     

    This was noted by beta testers, also whom are your gaming peers.  You are now calling your peers whiners.  Shame on you!

     

    Ugh .. EA didn't listen in huge areas of game design .. saying they should have listened even less would have been catastrophic.  The game barely stays afloat as it is.

     

    Removing permanent death of companions was a good thing.  And that was one of the bare minimums that EA actually did prior to launch.  You are now wishing that they listened even less to customers??

     

    Oh my.

     

    SWTOR is a bad game because EA did NOT listen to their customers.  Wishing they listened even less ................. :(

     

    EDIT:

    Maybe you can elaborate further, because by your tone, it sounds as though you are blaming SWTOR being a WoW clone on EA listening to customers.  If not, please disregard .. but I am curious as to the animosity you have against customer feedback during beta testing.

     

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  • NeVeRLiFtNeVeRLiFt Cleveland, TNPosts: 377Member Uncommon

    let us know when we can be uncle owen :P

    Played: MCO - EQ/EQ2 - WoW - VG - WAR - AoC - LoTRO - DDO - GW - Eve - Rift - FE - TSW - TSO - WS
    Playing: Sims 4, Diablo3, TSW & LoTRO
    Waiting on: Everquest Next, BlackDesert, Camelot Unchained & Pathfinder Online!
    Who's going to make a Cyberpunk MMO?

  • shinkanshinkan BestinPosts: 229Member

    yup can confirm that two extra quickbars shows a team 100% dedicated to its player base...

  • mikahrmikahr ZagrebPosts: 1,066Member
    Originally posted by Karteli

    Oh my.

     

    Killing companions would be the demise of any character.  In the designed system, any character with fewer companions would be less active in the world (can't do as many crew skills).  Any character who killed companions would gimp themselves into inferiority, amongst their peers.

     

    This was noted by beta testers, also whom are your gaming peers.  You are now calling your peers whiners.  Shame on you!

     

    Ugh .. EA didn't listen in huge areas of game design .. saying they should have listened even less would have been catastrophic.  The game barely stays afloat as it is.

     

    Removing permanent death of companions was a good thing.  And that was one of the bare minimums that EA actually did prior to launch.  You are now wishing that they listened even less to customers??

     

    Oh my.

     

    SWTOR is a bad game because EA did NOT listen to their customers.  Wishing they listened even less ................. :(

     

     

     

    Its not a good thing because lot of things (well all really) that had actual consequences were removed and that made stories very bland and...uniteresting since theres no cosequences whatsoever.

    It would be perfectly proper for Jedi Knight to kill Lord Scourge after end of chapter 3 for instance.

    Killing your companions - you know the consequences. If you are stoopid enough to kill em all, well, thats YOUR fault.

    And it wasnt even that you could do it on a whim, you had to WORK towards that until the big showdown where they would side with your opponents.

    And no, testers DIDNT want that, that was all as a part of "Making game as similar to WoW as possible".

    And yes, this particular piece of info appeared on official forums delivered by one of the shills, guess its part of "blame the players" campaign by EA.

  • cronius77cronius77 Fairfax, VAPosts: 1,347Member Uncommon
    one thing people that do not know jeff hickmans history should go google him and read up about EA louse as well. Jeff Hickman is a utter clown who was one of the contributing factors in the death of warhammer online and has had his hand in design decisions with SWTOR as well. You cannot expect a man to show empathy to his playerbase when he never plays his own games to begin with. Some of the team im sure are passonate about their game and do listen to their players. But as long as people like him are in charge you are going to be stuck with a nickle and dime mentality and content will be put on hold to push out cartel content faster. Also there is not two teams working on the game and a seperate one on the cartel market , thats common sense for anyone whos been in the gaming industry.
  • KarteliKarteli Providence, PAPosts: 2,646Member
    Originally posted by mikahr
    Originally posted by Karteli

    Oh my.

     

    Killing companions would be the demise of any character.  In the designed system, any character with fewer companions would be less active in the world (can't do as many crew skills).  Any character who killed companions would gimp themselves into inferiority, amongst their peers.

     

    This was noted by beta testers, also whom are your gaming peers.  You are now calling your peers whiners.  Shame on you!

     

    Ugh .. EA didn't listen in huge areas of game design .. saying they should have listened even less would have been catastrophic.  The game barely stays afloat as it is.

     

    Removing permanent death of companions was a good thing.  And that was one of the bare minimums that EA actually did prior to launch.  You are now wishing that they listened even less to customers??

     

    Oh my.

     

    SWTOR is a bad game because EA did NOT listen to their customers.  Wishing they listened even less ................. :(

     

     

     

    Its not a good thing because lot of things (well all really) that had actual consequences were removed and that made stories very bland and...uniteresting since theres no cosequences whatsoever.

    It would be perfectly proper for Jedi Knight to kill Lord Scourge after end of chapter 3 for instance.

    Killing your companions - you know the consequences. If you are stoopid enough to kill em all, well, thats YOUR fault.

    And it wasnt even that you could do it on a whim, you had to WORK towards that until the big showdown where they would side with your opponents.

    And no, testers DIDNT want that, that was all as a part f "Making game as similar to WoW as possible".

    That's great for story, but not so good for end-game.

     

    Credit generation would be severely stiffled if a player had fewer companions.  The whole crew skill system would have to be reworked to make it fair for everyone, regardless of how many companions they had still alive.

     

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  • mikahrmikahr ZagrebPosts: 1,066Member
    Originally posted by Karteli

    That's great for story, but not so good for end-game.

     

    Credit generation would be severely stiffled if a player had fewer companions.  The whole crew skill system would have to be reworked to make it fair for everyone, regardless of how many companions they had still alive.

     

    Its was FAIR to everyone, noone MADE you kill them.

    And crafting is useles anyway so no loss there, credits come from farming dailies.

  • KarteliKarteli Providence, PAPosts: 2,646Member
    Originally posted by mikahr
    Originally posted by Karteli

    That's great for story, but not so good for end-game.

     

    Credit generation would be severely stiffled if a player had fewer companions.  The whole crew skill system would have to be reworked to make it fair for everyone, regardless of how many companions they had still alive.

     

    Its was FAIR to everyone, noone MADE you kill them.

    And crafting is useles anyway so no loss there, credits come from farming dailies.

    Ah, then.

     

    It would generate a playerbase who "played by the rules" to optimize their character by selecting the correct choices.  Not what they wanted, but the correct choices none-the-less, in their eyes.

     

    Early WoW suffered from this too.  Players were coerced into choosing a skill tree that would optimize their class.  Sure other options were available, but a player could choose anything they wanted!  Raid groups had specific requirements, so players chose builds, which soon after became cookie-cutter builds to do raids ...  which became standards for other hopeful guilds.

     

    You see, someone might kill companions the first time around.  But after learning that they can only make, say, 30k credits a day with 3 companions instead of 50k a day with 5 companions, they will start "playing by the rules" and never kill another companion, ever.  Killing companions would just be for trash characters --- just to see what happens, before you delete them to make room.  Characters with less than max companions are .. essentially useless, compared to a brand new one with max companions.

     

    PS: I hate dailies.  I won't do them, they can rot in hell.  I used to do them in WoW, but I'm really sick of them.  In my time with SWTOR I think I did 10 daily quests.  They started to repeat, it was stupid.

     

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  • mikahrmikahr ZagrebPosts: 1,066Member
    Originally posted by Karteli

    Ah, then.

     

    It would generate a playerbase who "played by the rules" to optimize their character by selecting the correct choices.  Not what they wanted, but the correct choices none-the-less, in their eyes.

     

    Early WoW suffered from this too.  Players were coerced into choosing a skill tree that would optimize their class.  Sure other options were available, but a player could choose anything they wanted!  Raid groups had specific requirements, so players chose builds, which soon after became cookie-cutter builds to do raids ...  which became standards for other hopeful guilds.

     

    You see, someone might kill companions the first time around.  But after learning that they can only make, say, 30k credits a day with 3 companions instead of 50k a day with 5 companions, they will start "playing by the rules" and never kill another companion, ever.  Killing companions would just be for trash characters --- just to see what happens, before you delete them to make room.  Characters with less than max companions are .. essentially useless, compared to a brand new one with max companions.

     

    PS: I hate dailies.  I won't do them, they can rot in hell.  I used to do them in WoW, but I'm really sick of them.  In my time with SWTOR I think I did 10 daily quests.  They started to repeat, it was stupid.

     

    It doesnt matter, it was RPG choice with consequences and theres nothing to spend credits on anyway (i had 25m before i quit in february) and that required only 1 companion. And afaik there was no way to kill your ship droid.

    And i dont really see the connection between "getting 30k or 35k credits" and "effectivness in combat" since credits mean absolutely nothing in SWTOR and by far most effective way to credits require only 1 companion which you have by default.

    Anyways, this wasnt ONLY thing they totally dumbed down when WoW-ification started.

    Crafting is useless and just another credit sink (except Biochem but they will made it 1 step above uselsess by cutting off reusable stuff).

  • KarteliKarteli Providence, PAPosts: 2,646Member
    Originally posted by mikahr
    Originally posted by Karteli

    Ah, then.

     

    It would generate a playerbase who "played by the rules" to optimize their character by selecting the correct choices.  Not what they wanted, but the correct choices none-the-less, in their eyes.

     

    Early WoW suffered from this too.  Players were coerced into choosing a skill tree that would optimize their class.  Sure other options were available, but a player could choose anything they wanted!  Raid groups had specific requirements, so players chose builds, which soon after became cookie-cutter builds to do raids ...  which became standards for other hopeful guilds.

     

    You see, someone might kill companions the first time around.  But after learning that they can only make, say, 30k credits a day with 3 companions instead of 50k a day with 5 companions, they will start "playing by the rules" and never kill another companion, ever.  Killing companions would just be for trash characters --- just to see what happens, before you delete them to make room.  Characters with less than max companions are .. essentially useless, compared to a brand new one with max companions.

     

    PS: I hate dailies.  I won't do them, they can rot in hell.  I used to do them in WoW, but I'm really sick of them.  In my time with SWTOR I think I did 10 daily quests.  They started to repeat, it was stupid.

     

    It doesnt matter, it was RPG choice with consequences and theres nothing to spend credits on anyway (i had 25m before i quit in february) and that required only 1 companion. And afaik there was no way to kill your ship droid.

    And i dont really see the connection between "getting 30k or 35k credits" and "effectivness in combat" since credits mean absolutely nothing in SWTOR and by far most effective way to credits require only 1 companion which you have by default.

    Anyways, this wasnt ONLY thing they totally dumbed down when WoW-ification started.

    Crafting is useless and just another credit sink (except Biochem but they will made it 1 step above uselsess by cutting off reusable stuff).

    For RP, I will totally agree with you.  Stuff like we're discussing matters!

     

    However, at the time when the decision to scrap companion deaths was made, SWTOR was well into beta.  Beta is never a place to make big changes - just small ones ... and Crew Skills were already set in stone.

     

    What might have been interesting is if EA allowed companion kills only on RP servers.

     

    Oh Btw, I never mentioned stuff you mentioned, like your quote of "combat effectiveness".  I do however agree with your mention of WoW-ification.  That hurt SWTOR more than any other factor combined.

     

    I also agree with you that crafting in SWTOR is a useless experience.  It may as well not exist.  Biochem has it's uses, but the others are without purpose.  Spend time and money to make inferior gear....use reverse engineering to unlock items you will never make!

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  • DraronDraron A town in, KYPosts: 993Member
    Originally posted by Karteli

    I also agree with you that crafting in SWTOR is a useless experience.  It may as well not exist.  Biochem has it's uses, but the others are without purpose.  Spend time and money to make inferior gear....

    Crafting is far from useless. Each craft that doesn't make consumables has there own augments to make to be sold so players can use the same modifiable gear as long as they want. You don't get those rewards from quests (at least all you need) and they don't sell the best that crafters could make from NPC's. They have more than the typical themepark game anyways.

  • KarteliKarteli Providence, PAPosts: 2,646Member
    Originally posted by Draron
    Originally posted by Karteli

    I also agree with you that crafting in SWTOR is a useless experience.  It may as well not exist.  Biochem has it's uses, but the others are without purpose.  Spend time and money to make inferior gear....

    Crafting is far from useless. Each craft that doesn't make consumables has there own augments to make to be sold so players can use the same modifiable gear as long as they want. You don't get those rewards from quests (at least all you need) and they don't sell the best that crafters could make from NPC's. They have more than the typical themepark game anyways.

    Everything crafted is substandard though, isn't it?

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  • DraronDraron A town in, KYPosts: 993Member
    Originally posted by Karteli
    Originally posted by Draron
    Originally posted by Karteli

    I also agree with you that crafting in SWTOR is a useless experience.  It may as well not exist.  Biochem has it's uses, but the others are without purpose.  Spend time and money to make inferior gear....

    Crafting is far from useless. Each craft that doesn't make consumables has there own augments to make to be sold so players can use the same modifiable gear as long as they want. You don't get those rewards from quests (at least all you need) and they don't sell the best that crafters could make from NPC's. They have more than the typical themepark game anyways.

    Everything crafted is substandard though, isn't it?

    No. The best augments for leveling gear is obtained by reverse engineering the standard crafting stuff. No offense, but your spouting out stuff that you don't know of.

    This explains it:

    http://www.lonestranger.net/swtor/re/SWTOR_RE_GUIDE.png

    It's slightly out of date but still shows the basis.

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