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After reading Elikal's thread about combat it got me thinking about the combat system. I've only just started playing GW2 as I've been in a few launches and they are just not fun so I held off for a few months. Now I've played a Mesmer to lvl 7 and my main is a lvl 19 Warrior so I am by no means an expert on this and thats really the point of the thread.
At the start of playing this game I was finding that I was dying frequently, solo and in groups and I thought this cannot be right I'm not that bad so I started to actually think why was this happening, this for me is the first sign of a deeper system than many other MMO's as the last few I've played its like putting on an old pair of boots with new laces. But unlike Elikal its not just about moving around, though thats a good portion to it, its about thinking what type of toon you want to play and then proceeding to build that toon. So for me looking at the weapon, skill and traits system and reading up on what a Warrior can be, I can already see a few different builds for my Warrior and have decided on one to follow. Now I don't get downed/die as much and I'm starting to use my weapon skills appropriately for the right situation this has been a slow but decent learning curve for me and that adds to the fun. With the added customization of gear and RNG I see finding the perfect build a bit of a longer process than I originally thought and that for me is a bonus. This is not pick a tree and bang your points in it type of system there is room for movement in how you build up your toon.
But it doesn't stop there, the mob system seems to have depth as well in that you have to watch for special attacks, debuffs, stuns etc.. that can actually have a serious effect on you rather than just a pretty animation. Now its all a bit hazy at the moment as it takes time to get to know the different attacks on different mobs and in a group you do whizz through content but it starts to really show on Champions and Veterens and when you solo a few mobs at once you have to be on your toes or you'll be downed quickly.
In saying all this, its all just "seems to have lots of depth" at the moment and it could just be from the dazzle of starting a fresh MMO with a different type of combat & skill system that has lots of options but very few actual usable builds and the spectre of limited customisation, fotm classes, skill rotations and rolfstomping will rear its ugly head but at the moment I'm having to think on my feet if I want avoid the crazy die/rez dance of completing content successfully.
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