It looks like you're new here. If you want to get involved, click one of these buttons!
When I started playing Mmorpg's a relatively recent 6 years ago the subscription p2p model was all we saw for the mainstream games with the f2p model used on the lesser known titles. Fast forward to today and we are seeing the death of the subscription model. The player base has grown exponentially with the mainstream success of wow, swtor and other mass marketed games which brought more attention to a once niche industry. I feel that the decline in subscriptions is because the base is beginning to normalize and the fickle masses are moving on to the next big thing leaving parts of the original base and some holdovers from the newer generation of mmorpg'ers. Less players means less money for the gaming companies and that is why i believed the f2p with microtransactions and cash shops will be the future of mmorpgs. Still that's just my reason for the decline in subscriptions I'd love to hear other theories on this and whether the shift is a good or bad thing for the industry.
Express your opinion