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This thread is targeted towards those people who bought SWTOR, quit SWTOR, and in threads that ask for what it'd take to bring them back or in threads that ask why they left, they state reasons of SWTOR not being similar to SWG or more sandboxy, free form, or whatever.
First off, before all things are being considered, SWTOR was being developed by Bioware. The developers of such games as KOTOR, Dragon Age, and Mass Effect. Most notably KOTOR, since SWTOR was the successor of that game. Bioware is known for making linear story-based games where choices affect not only your alignment, but the outcome of the story. Their games are class-based, not skill-based. They're also light on the main story, with a lot of side missions.
Secondly, SWTOR is the successor to KOTOR, which are both developed by Bioware. Following the first point I made, you can see the similarities between SWTOR and KOTOR. Both games have their main stories, although SWTOR has 8 different main stories split into their respective classes, whereas KOTOR only had 1. Both games had an overabundance of side-quests. Quests that were meaningless in the grand scheme of things and were really just filler content to level you up so you could continue the story. KOTOR didn't have any great space game, housing, or anything like that, just like SWTOR.
So with Bioware admitting that SWTOR was bringing to the genre the 4th pillar: STORY, and knowing their history and etc, how could anymore expect a game much different than what we got?
Now that's not to say SWTOR doesn't have its flaws. I think SWTOR is only a shadow of the KOTOR series, because choices mattered a lot more in the SPG's, our characters were more customizable using the DnD rulesets, our characters felt way more powerful, and I don't remember reusing lines for many conversations.
But ultimately, I find the class stories in SWTOR enjoyable, the combat fun, and grouping fun. There isn't much else to the game, at least not much I enjoy, but those little bits are worth the fee until those bits run out.
What does that tell us? That Bioware is not meant for MMORPG's. Even SWTOR is more akin to their past games, which makes sense, than to a traditional MMORPG. SWTOR would of been far more successful if it was just a co-op/small multiplayer game, instead of having resources wasted on making it a MMORPG.
Just my 2 cents.