It looks like you're new here. If you want to get involved, click one of these buttons!
I started playing MMO's when I was 9. If you want to call "The Realm" (AOL/SIERRA 1996 or so) an MMO, which is still around today much like Asheron's Call is. I've seen what I (Feeling as though I am a pioneer in MMOs) consider tiers in MMO history. Asheron's Call I would consider the second major tier along with Dark Age of Camelot (RvRvR) and EQ (Raid) those being the biggest contributions that stick out, along with more complex crafting systems etc.
What bothers me is this. Asheron's Call never really got a fair shake at the market. It was always in the shadows to EQ and DAoC even, although it has been beloved, and respected especially by the way of Darktide by true MMORPG fans. The fact that in 2012 the game still has a dedicated solid following willing to pay 12.95 a month, is a testiment alone. Considering flop after flop with newer graphics and way less to offer come out.
Turbine or whomever was in control of Asherons Call 2, ruined Asheron's Call the franchise (for now). Asheron's Call 2 had nothing to do with AC1 in many ways, and was way way before its time in many departments. My dad worked in IT, I always had relatively decent PC's, and my PC could barely play AC2 when it came out, I bet a staggering amount of the market could barely play AC2, it was ahead of its time in many ways, but also like many games pushed out too soon and ruined by bugs and lack of content.
Asheron's Call is the best MMORPG/game to ever be released in my mind period. I've played them all, see the game list above? I've played relatively good amounst of atleast 60-75% of the games on that list, I've pre-ordered most of the new tier games, (Tera, Aion, Rift, Guild Wars 2) and they all seem to fall below what they could achieve.
What I do know about Asheron's Call is this, Asheron's Call for whatever reason out of the second tier games, had ideas that World of Warcraft didnt take. See, World of Warcraft wasn't the greatest MMO, when it first came out, it actually sucked. Like the Omega Yo-Yo or JNCO jeans, World of Warcraft was the MMORPG "fad" or what made it more mainsteam, it wasn't really because it was a great game, it became greater and better over time, but originally, vanilla WoW? Yeah. It really wasn't that good. Only people who only ever played WoW would think it was.
Allegiance Monarchies, Vassal Passup, Trophies/Ground Litter, Elemental Weapons, More sophisticated quests/Rolling balls of death/Puzzle flooring. So much of what is in A.C. is lacking in MOST modern MMORPGs.
Could you imagine a modern Dereth? Updated graphics, freedom to build your character as you wish, new monarchies on the rise, a more complex mansion building system. Territory/new darktide battles over dungeons. Mysterious randomly spawning portals to dungeons with great loot. Shiny elemental weapons?
All the story line is there, the creatures are there, what happened? Turbine was bought up, gutted out, and became a business model. But the greatest game and a game I THINK could solve a lot of MMORPG unrest, would be a new sandbox re-done Asheron's Call.
I pray one day Turbine comes to its senses, realization that it has a game that could be hyped, and if loyal to its roots. Out-shine any current to date MMORPG. This is coming from someone who has played-em-all. Seen-em-all. A Asheron's Call sequel, marketed successfully, could over time easily become the #1 MMORPG in the U.S. with a updated crafting system and player housing crafting system.
The exploration, monarchy system, grind system/attribute system, etc. Is all still different enough for most gamers to come off and completely innovative in 2013.
I'm so passionate about this that while in college, I tried contacting many turbine executives to ask or plead with them to look more into the A.C. series. But for now, it appears they will allow the original to quietly calm down and burn out.