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I can just imagine myself mining ore or even hunting for boars in the middle of a firefight, lol
No ..no I don't think so.
Originally posted by Khondor Any chance this game will add crafting and maybe an economy?
Its a shooter game, not a real mmo or should i say mmorpg for the ones that cant tell the difference.
It's a pure PVP game, everything is about pvp.You gain ressources by PVPing NOT PVE grinding materials.Your gear > from PVP.Your (temporary) vehicles, grenades everything is obtained by PVP (even if other players captured the ressource territory).
Everything that is temporary consumable to a permanent upgrade is obtained through PVP.Anything tried to fit into this game coming from "MMO Crafting" would completly break it.
The last thing the PS2 pvpers want to see are concepts like flower picking, clicking on buttons in your base and then spam healing potions from these.
Engineers are tiny crafters allready,but much more is needed,and more uses for them
Vehicles should have some kind of damage system,slows them down ,makes targeting harder,something that makes them need engineers more.
And more player built structures is needed,maybe something like,if theres 5 engineers around or maybe 10,they could build something more effective together than that 1 tiny miniturret.
Or something like that engineers ,if they are skilled enough or if theres more of them around,could upgrade tanks ,turrets or something like that.
So its not ok when mmorpg's get homogenised by the influence of other genres but it is ok to do this to the fps genre?
Well if you want to step out of a few hundred person pitched battle to hit some rocks - more power to you. I'll be playing the fps like a fps and enjoying the easy kills offered by the pick swinging genre confused.
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Yap, Crafting will come, sooner or later. Check out Smed's Blog here and you can see whats on the List for PS2 in the next years.
Looks not that bad.
Aerowyn's Video Compilation of ALL things Guild Wars 2
Going by various remarks made by Smed, they do have some future plan for tying resources to outfit-owned bases and such. Nobody knows how that will work, or even if it will ever make it into the game. It's on the long term wishlist...
However, I doubt that it will be "crafting as we know it" in standard MMO's.
Besides, players in PS2 don't have any inventory space. The team expressly designed it that way, even with the loud and constant objections from PS1 vets.
*puts on Tinfoil hat*
closet thing of crafting youll get within this Universe would be the following:
Ant Driving with resources:
If PS2/devs went this route, the ANT vehicle would make a return, additionally, it would be plausible for them to have the ant continue its role as a resource gathering type vehicles (much like PS1, gathering NTU from warpgates and taking them back to bases).
Now if Auraxium were to make a return as well, with the addition of oufit player bases, the Ant would play a big role of going around certain territories (very dangerous territories) to gather auraxium or other important resources, drive back to outfit base, and use those resources for maintaining power for say, Sheilds, spawns, and maybe vehicles too -- some what in the vein of original planetside.
the other would be grabbing enemy vehicles through hacking.
Overall this really falls under resource gathering more than crafting
I'm pretty sure they mentioned crafting in a positive way.
I know they mentioned activing mining and mining vehicles in one chat.
Tabula Rasa had crafting, and it wasn't too bad. As I recall it got streamlined and was better that way.
Perhaps just get drops, from kills, caps, and defending points, of different types which can be combined to create mats, subcomponents, and componets. Then assembly of the components into items.
Generic crafting. yeah maybe, but no node grinding. That would be too much for me.
And I wouldn't want a market or player trades.
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They need to go back and redo the resource system. Diversify the 3 resource types into many more types and require multiple types to build vehicles. Require conquering the resource sources as well as the labs and/or tech factories that enable the vehicles to be built. This would also add a lot of incentive to actually hold more areas rather than capture, let fall, and then recapture for cert points.
Not exactly crafting, but it would have a lot more depth than the current system. As I mainly play infantry I am 99% of the time capped out on all three resources. I buy grenades by the dozen just to use up some infantry resources.
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