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The next big thing is portable computing be it IOS or something new to come. The reason why no "PC" will be the next big thing is because the player base needed to expand into is far more mobile these days and won't sit for 5-10+ hours at a computer to play a game everyday. By mobile I mean work flow integration and not just one particular device for all occastions although it WILL still need to be fully accessable on one device as many will choose only one device. It must work across PC, IOS and possibly even portable style console devices which are starting to become more like PC/IOS anyway.
The next big MMO will be the perfect storm of being the right game, on the right universal mobile platform when wireless communication and hardware is powerful enough to meet gamer's needs. There will never be a PC only MMO exploding into WOW numbers because the traditional PC market is not only stagnant but likely declining. A redefinition of the term PC perhaps is needed but until the player base can truly be expanded across multiple platforms into more cloud gaming we are likely seeing the last of the big "sit at a desk to play" PC MMO dominance. Gaming only exists on the pc because everyone had one for work reasons. Work is now being done on far more mobile devices and games will have to follow those devices.
Console manufacturers would laugh hysterically over the idea of trying to market a console worth $600-$3000. It would NEVER happen. Companies hedging their bets on high end gaming PC's are companies asking to go bankrupt. Of course combine this with the fact developers have been completely clueless about what real MMORPG players want and you have the complete history of the MMO genre since WOW launched. Wow's current success is also mostly based on it being able to run on old pc's owned by non-hardcore gamers or not even gamers at all and is published and viewed by Activision and Blizzard as the mmo equivalent to Angry Birds. It isn't made for hardcore gamers and they don't want it to be.
You stay sassy!
Originally posted by Onomas Problem is the developers arent making any new mmorpg's that are worthy. They simply just dont live up to anything. They are the basics of rpg's even new console rpgs offer more. As long as they are going that route, there will be no change. But i see a few games on the horizon that may help change some of that.
As a developer (not a game developer) I have to say that it is not 100% their fault that the games come out as they are.
The bigest problem is the greed the companies have; they sacrifice the quality for the sake of profits and this ie encountered in all areas of entertainment. Products are made to glitter and hide the rotten core, the outsourcing of the code and the fact that all the good developers that made them great are long gone (fired or left).
Problem really is that WoW's success has to do heavily with the limited amount of MMos at the time. The fact there is extremely little competition at the time made it easy for a game like WoW succeed in which it would of likely been considered a flop today. It would of NEVER flied to have a game like wow having such a buggy state as it began. When it was released is key to what helped to let the game grow, adding in content (that, lets face it, was taking ideas from other guys) and other features that unfortunately most other games just don't ever get a chance to do.
Unless the MMo market crashes, I just can't see this happening again. Even if it did crash, its unlikely our expectations would of faultered all that much and we still would keep our rediculous standards. The only possible way I see a 'fluke' as you might want to call it like wow would be if a game came out that vastly changed the ways mmos worked. That game would not nessisarily be what would be the game to flare up (such as Everquest which was very successful but never got to wow's position) but its likely a chance that a new game could form in that genre that might be able to take the game to a place that more people enjoy and could help focus in all the players onto that one game, giving it a chance to grow in the new style it presents.
Honestly, unless a virutal reality comes to the MMO world, I just don't see much chance for such a thing to even happen.
Originally posted by ZigZags Im hoping for The Elder Scrolls Online having a shot. TES has a pretty big following and skyrim was a huge success. But i wont hold my breathe.
zero chance. And putting hopes like that on the game are unfair anyway,
It's going to have to be something completely new and different. No fantasy or sci fi MMO is likely to do it unless they have a ridiculously huge budget and crazy good design.
2004 when WoW was released they had very little competition.
The MMO market is now saturated with even more to come. I find it hard to believe another MMO can have the same amount of growth or effect that WoW had.
Originally posted by Lonzo But is there still no game beating WOW? It still has the best PVE gameplay from all others.
Many people on this site most likely knows how long it takes to cast bubble again.
Thats why WoWs combat is so great,in combat you know exactly what is going on and what your opponent just did, and also their engine is great,your avatar knows what player wants.
Compared to Rift for example,Rift is just chaos or to SWTOR,my avatar is still asking what i want,even if i told him so 3 times allready.
Yes WoW is still king of the hill and quite hard to beat.
I dont like WoW ,but Their combat is great.
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Originally posted by Quizzical .... But with MMORPG subscription numbers, the situation is far more volatile than you think, for one reason: marketing. WoW has surely spent more on marketing than any other MMORPG in the last decade, at least in the United States.....
I do not play wow because of marketing. Guess nobody does. I play it exclusively because it is fun, it is great. I know this, is not their marketing staff telling me this. Same for Swtor (up to month or so before release i was not even reading any articles, intense marketing was not getting close), Rift, GW2, .... Nobody PLAY for marketing. But for sure marketing IS important to let people now "hey, i'm here, you can do this and that". If nobody know some game was released, hardly there will be many that will play.
Originally posted by daltanious Originally posted by Quizzical .... But with MMORPG subscription numbers, the situation is far more volatile than you think, for one reason: marketing. WoW has surely spent more on marketing than any other MMORPG in the last decade, at least in the United States.....
You just claimed marketing has no effect on you. Get out lol
Marketing affected you somehow, whether through your friends, your family or previous incarnations of Warcraft. Don't kid yourself.
Originally posted by Lienhart Originally posted by daltanious Originally posted by Quizzical .... But with MMORPG subscription numbers, the situation is far more volatile than you think, for one reason: marketing. WoW has surely spent more on marketing than any other MMORPG in the last decade, at least in the United States.....
Sure you know better then myself what I think. Whatever makes you happy.
I agree that we will see another game that becomes as successful if not more than WoW. But the genre has to evolve before that happens. The genre hasn't evolved since WoW, or argueably EverQuest. That was there success.
So long as we keep getting games that are similar to WoW in mechanics and concept we won't see the next big thing. Its starting to progress a little, with things like PS2 and ArcheAge, WWZ etc. But it certainly is taking its time.
"In the immediate future, we have this one, and then weve got another one that is actually going to be so were going to have, what we want to do, is in January, what were targeting to do, this may or may not happen, so you cant hold me to it. But what were targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo
Originally posted by Vunak23 I agree that we will see another game that becomes as successful if not more than WoW. But the genre has to evolve before that happens. The genre hasn't evolved since WoW, or argueably EverQuest. That was there success. So long as we keep getting games that are similar to WoW in mechanics and concept we won't see the next big thing. Its starting to progress a little, with things like PS2 and ArcheAge, WWZ etc. But it certainly is taking its time.
They have evolved but there has been no revolutional thought in the MMO area. I don't tink there will be bcause we are still limited by computing power - a big true would would take a huge computer and software to actually make the world believable (this is why scientific evolution models run on super-computers for weeks/months on end - too many calculations to do).
I think this is the limiting factor more than anything else.
"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."by Naqaj - 7/17/2013 MMORPG.com forum
I don't think there will be another "WoW" in the sense that it managed to grab 50% of the market. It's unlikely there will be a new "king" that nobody can touch, it's completely irrelevant how many play or how much money is made because that is relativistic, in 20 years there might be a billion MMO gamers where getting 10 million is as easy as getting 100k today.
Originally posted by SuperDonk The Devs agree with you, that is why all AAA mmos that are being created are WoW-like themeparks.
I feel that the ones trying to match WoW's success are just cranking out a product without trying to improve on it. I am one of those that believes that WoW will remain the all time king.
The reason I believe this is because in WoW's heyday there wasn't a lot of competition. Now, everyone is making mmo's and I think it will now be impossible to beat WoW.