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How good do you think this game is?

13

Comments

  • JonokuJonoku Cool, PAPosts: 645Member
    It's a good game and alot of fun but not superb.

    Looking at: The Repopulation
    Preordering: None
    Playing: Random Games

  • GeobardiGeobardi EsteponaPosts: 68Member
    It's a really good game and totally worth the money i spent in it, but i miss the amount of details and work that the original Guild Wars had, it had much more "soul" than the sequel. Well, it has just started, let's see how it evolves.
  • ThorkuneThorkune Eastern, KYPosts: 1,830Member Uncommon
    I log in about once a week to see if it grabs me at some point. I tried WoW about 10 times before I finally got into it. I am hoping GW2 ends up being the same way.
  • ThorbrandThorbrand West Palm Beach, FLPosts: 1,198Member

    Just  a typical modern day single player story driven online game. Was good for what it is but it isn't a MMO. I play RPGs and MMRPGs GW2 isn't one in any sense. To me it failed to deliver what they said they developed.

    Also, it proved the no trinity isn't evolution but de-evolution in gaming.

  • BadaboomBadaboom Moose Jaw, SKPosts: 2,380Member
    Originally posted by Thorbrand

    Just  a typical modern day single player story driven online game. Was good for what it is but it isn't a MMO. I play RPGs and MMRPGs GW2 isn't one in any sense. To me it failed to deliver what they said they developed.

    Also, it proved the no trinity isn't evolution but de-evolution in gaming.

    You should try playing it with other people and try the harder content as it is pretty fun. 

  • KanethKaneth Posts: 1,930Member Uncommon

    My biggest complaint about GW2 is how dead the world feels when there aren't many around. I played from the 3 day headstart through level 50 (in the first month). Then took a break to get my guild together for raiding in Mists of Pandaria. Now that I am back and wanting to play a new character, the experience is very different, and lackluster.

    Many of the events don't trigger often enough anymore, so while you were able to run around and run into numerous different DE's, you can now run through a zone and see very few. The ones you can trigger are nice, since they are sort of waiting there for you. Many of the Champion related DEs are extremely difficult solo, but it really depends on profession and the lay of the land (lots of aggroable mobs when attempting kite).

    It seems pretty obvious that ANet didn't really appreciate how dead the lower level zones would become, and didn't give enough incentives for higher level characters to go back to the earlier zones. This is something that can be changed though.

    GW2 is a solid game, and I enjoy my time in it (wvw is much better now, imo), but it could be much better. It'll be interesting to see what they do with the first expansion pack. It would be nice to have some more "traditional" questing to go along with the dynamic events. Perhaps some side-story quests to go along with the main story line.

    Finally, I would also like to see more weapon skill sets added for current weapons. Granted, ANet is still working out the kinks with their current weapon system (some weapons are much better suited than others for many professions), but it would be cool if you could add a new line of skills for each weapon at levels 40/60/80 or something. I could swap from Greatsword skill set 1 to skill set 2 instead of switching between greatsword and then sword and shield. Just to add diversity.

  • bcbullybcbully Westland, MIPosts: 8,284Member Uncommon
    Originally posted by Gaia_Hunter

    It is one of the few MMORPGs not using a random roll to hit system, but a real physics engine.

    Just that detail makes it a top choice for me.

    And from those not using a random roll to hit system is by far the best for my tastes.

     

    Not having a sub is a plus, although it doesn't make me spend that much less than if I was paying a sub (well if I wasn't currently boycotting gems purchases with real money because of the ascended items, that is).

    Let's be honest here. GW2 still uses a roll system. There are a few spells that don't lock on target. I don't know how much physics are involved.

     

    When you speak of a no roll physics, that's planetside 2.

  • ShadanwolfShadanwolf Posts: 2,114Member Uncommon

    If you like pve...you should like GW2

     

    If you are expecting the game to be a great server vs server game(faction/realm conflict)....stop thinking about this game...NOW.

  • Loke666Loke666 MalmöPosts: 18,045Member Uncommon
    Originally posted by killion81
    It does seem that "no subscription fee" is one of the most talked about "features" of the game, doesn't it?  I've never really been bothered by a subscription personally.  However, I do find it unfortunate that people use the payment model as a reason to play a game.  Games *should* be all about the fun they generate, in my opinion at least.

    Som people are really cheap.

    Personally I dont mind paying monthly fees and compared to freemium I easily prefer it. $15 a month is not so bad for the hours I usually play MMOs. Then again, it is a bonus that I dont have to reactivate a game if I have been taking a break which I usually do during summer and monthly fees have at times made me feel I at times have to play a little more than when I want to because I pay for it and wantto get value for my money, the bad part about that is that I might tire faster because for me breaks are kinda imprtant for me to play the same game for years and when it isnt fun to login it is the beginning of the end for any MMO.

    Still, I enjoy GW2 a lot and that have nothing to do with money. I do think it will need an expansion or 2 like the first game to truly shine but it is the most fun I had in a MMO for many years.

  • Gaia_HunterGaia_Hunter BristolPosts: 2,830Member Uncommon
    Originally posted by bcbully
    Originally posted by Gaia_Hunter

    It is one of the few MMORPGs not using a random roll to hit system, but a real physics engine.

    Just that detail makes it a top choice for me.

    And from those not using a random roll to hit system is by far the best for my tastes.

     

    Not having a sub is a plus, although it doesn't make me spend that much less than if I was paying a sub (well if I wasn't currently boycotting gems purchases with real money because of the ascended items, that is).

    Let's be honest here. GW2 still uses a roll system. There are a few spells that don't lock on target. I don't know how much physics are involved.

     

    When you speak of a no roll physics, that's planetside 2.

    Some spells/skills home and there is auto aim bot for ranged.

    That is different from a roll to hit.

    But once the projectile is in the air it will hit whatever it is in its path and can be manualy dodged.

    Not only that it also interacts with the environment.

    So, no, no roll to hit system.

    A pure hit role system is for example WoW - you have a target and you once you roll a hit it always hit, no matter if there is 30 people between you and your target.

    That is why in GW2 the damage is applied when the animation hits while in WoW the damage is applied when you press the button.

    One of the reasons for GW2 requiring a beefy CPU is the physics system, which is also is one of the reasons the world isn't seamless.

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • sodade21sodade21 athensPosts: 341Member Uncommon

    GW2 is the best game in the market for what it is...

    Its not niche game... it does not focus on hardcore players.. its a heaven for casual players and its awesome at that.. maybe later it will focus more on hardcore players as well... only time will tell.. :)

  • bcbullybcbully Westland, MIPosts: 8,284Member Uncommon
    Originally posted by Gaia_Hunter
    Originally posted by bcbully
    Originally posted by Gaia_Hunter

    It is one of the few MMORPGs not using a random roll to hit system, but a real physics engine.

    Just that detail makes it a top choice for me.

    And from those not using a random roll to hit system is by far the best for my tastes.

     

    Not having a sub is a plus, although it doesn't make me spend that much less than if I was paying a sub (well if I wasn't currently boycotting gems purchases with real money because of the ascended items, that is).

    Let's be honest here. GW2 still uses a roll system. There are a few spells that don't lock on target. I don't know how much physics are involved.

     

    When you speak of a no roll physics, that's planetside 2.

    Some spells/skills home and there is auto aim bot for ranged.

    That is different from a roll to hit.

    But once the projectile is in the air it will hit whatever it is in its path and can be manualy dodged.

    Not only that it also interacts with the environment.

    So, no, no roll to hit system.

    A pure hit role system is for example WoW - you have a target and you once you roll a hit it always hit, no matter if there is 30 people between you and your target.

    That is why in GW2 the damage is applied when the animation hits while in WoW the damage is applied when you press the button.

    One of the reasons for GW2 requiring a beefy CPU is the physics system, which is also is one of the reasons the world isn't seamless.

     

    1) Like I said a few spells do not home. The vast majority do. 

    2) how do you think misses and resists happen to stationary targets?

    3) WoW spells have travel time as well any raider will tell you this. You can get a DPS bump by standing closer, just like swtor, TSW, RIFT, and a number of other games. 

     

    I know what your trying to say, this was part of the marketing train that just didn't quite turn out the way it was presented.

  • wordizwordiz Eugene, ORPosts: 464Member
    Great game, but other than the WvW, it's a terrible MMO.
  • zerocountzerocount The UnderversePosts: 159Member Uncommon
    Good game I guess although I stopped logging in after level 15
  • Gaia_HunterGaia_Hunter BristolPosts: 2,830Member Uncommon
    Originally posted by bcbully
    Originally posted by Gaia_Hunter
    Originally posted by bcbully
    Originally posted by Gaia_Hunter

    It is one of the few MMORPGs not using a random roll to hit system, but a real physics engine.

    Just that detail makes it a top choice for me.

    And from those not using a random roll to hit system is by far the best for my tastes.

     

    Not having a sub is a plus, although it doesn't make me spend that much less than if I was paying a sub (well if I wasn't currently boycotting gems purchases with real money because of the ascended items, that is).

    Let's be honest here. GW2 still uses a roll system. There are a few spells that don't lock on target. I don't know how much physics are involved.

     

    When you speak of a no roll physics, that's planetside 2.

    Some spells/skills home and there is auto aim bot for ranged.

    That is different from a roll to hit.

    But once the projectile is in the air it will hit whatever it is in its path and can be manualy dodged.

    Not only that it also interacts with the environment.

    So, no, no roll to hit system.

    A pure hit role system is for example WoW - you have a target and you once you roll a hit it always hit, no matter if there is 30 people between you and your target.

    That is why in GW2 the damage is applied when the animation hits while in WoW the damage is applied when you press the button.

    One of the reasons for GW2 requiring a beefy CPU is the physics system, which is also is one of the reasons the world isn't seamless.

     

    1) Like I said a few spells do not home. The vast majority do. 

    2) I do you think misses and resists happen to stationary targets?

    3) WoW spells have travel time as well any raider will tell you this. You can get a DPS bump by standing closer, just like swtor, TSW, RIFT, and a number of other games. 

     

    I know what your trying to say, this was part of the marketing train that just didn't quite turn out the way it was presented.

    Again.

    I'm here ----ArroW------------->         !bird flying!            Target

    WoW - Hits target

    GW2 - Hits bird.

    Why?

    Because there is a physic engine detecting collisions.

    Aditionally, just by straffing you can move out of the path of some slow projectiles.

    More, you can shoot without a target selected and the projectile will hit whatever is in its path.

    In WoW you dodge based on a random roll determined by your stats and the mobs stats.

    In GW2 you can dodge an attack by moving out of the way, using the dodge or getting something betweem you and the projectile.

    The vast majority of spells doesn't home - you are confusing targetting aid with homing. Homing is the spell curving to hit the target.

    Please dodge a spell in WoW by hidding behind an ally and then come back.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • elockeelocke Manassas, VAPosts: 4,205Member Uncommon
    Originally posted by Volkon
    Originally posted by elocke
    Originally posted by Four0Six

    Voted "other"

     

    Me too.  I prefer a mix of themepark/sandbox and while GW2 is fun for the first run through, hitting cap and then having nothing to do afterwards just sucks.  Where is the Longevity?  I don't consider PVP and rolling alts through the exact SAME content longevity.

     

    How far have you gotten in Fractals? I'm still having a blast there, but only at Fractals 12... WvW takes a bunch of my time. Fractals, however, really gives me a lot of hope for future dungeon progression.

    No where.  I don't run dungeons when the reward is just running them.  I'm not built that way.  Plus, I hate having no trinity for dungeon runs, it really makes me just not enjoy that aspect of the game in any way shape or form.

    image
  • Br3akingDawnBr3akingDawn a City, CAPosts: 1,361Member Uncommon
    It aint the best mmo I ever played, but it isnt the worse either. I been playing since headstart, almost everyday with about 700hrs of playtime. Ill be honest, I'm getting a bit bored about the game. But unfortunately there is nothing out atm in the mmo world that is as fun as Gw2. (waiting on FFXIV:ARR)

    image

  • DocDexterDocDexter MalmöPosts: 24Member
    Favorite MMO so far. But there are others on the horizon that look promising.
  • PsyentistPsyentist Seattle, WAPosts: 46Member
    Fischer-Price, my first MMO. 
  • YamotaYamota LondonPosts: 6,620Member
    Game is good for a month or two but then that is pretty much it. However you should be posting this in the general forum rather than in a GW 2 forum because most likely you will get skewed results here.
  • YamotaYamota LondonPosts: 6,620Member
    Originally posted by sodade21

    GW2 is the best game in the market for what it is...

    Its not niche game... it does not focus on hardcore players.. its a heaven for casual players and its awesome at that.. maybe later it will focus more on hardcore players as well... only time will tell.. :)

    Every triple A game released since WoW have been catering to casual gamers. Dont see how that makes GW 2 special, rather it makes it the same as the others. Only major difference is that it does not require a sub fee but it has a cash shop instead so I dont see the advantage of this.

  • YamotaYamota LondonPosts: 6,620Member
    <mispost>
  • MahavishnuMahavishnu BerlinPosts: 336Member
    Just compare it to other MMOs and the answer comes easy.

    Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.

  • botrytisbotrytis In Flux, MIPosts: 2,567Member
    Originally posted by Yamota
    Originally posted by sodade21

    GW2 is the best game in the market for what it is...

    Its not niche game... it does not focus on hardcore players.. its a heaven for casual players and its awesome at that.. maybe later it will focus more on hardcore players as well... only time will tell.. :)

    Every triple A game released since WoW have been catering to casual gamers. Dont see how that makes GW 2 special, rather it makes it the same as the others. Only major difference is that it does not require a sub fee but it has a cash shop instead so I dont see the advantage of this.

    CS is OPTIONAL NOT REQUIRED so I don't see why people keep making a huge deal out of it. You don't need to spend any money in the CS to play all is optional. If you think you HAVE TO USE THE CS, you are deluded.

    image

    "In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
    by Naqaj - 7/17/2013 MMORPG.com forum

  • pedrostrikpedrostrik lisboaPosts: 391Member

    Best MMo played ever, with 100's bugs but overall its a master piece, i let here my recent built for pve necromancer: most addicted class on the game : http://gw2skills.net/editor/?fQEQNAW7YjQah7ta2a07JCpHRjaPbSx3GHkC3LNA;TEBgyyuEcJ5S1liLqfM/I+x+j7H5PrCGGcKYDybBA
    Have fun and play more than discuss the game, ARENANET deserves some respect for their hard work and take it easy i guess we will get a even better product as it gets aged. I start to miss the WAR sound ambient from Orr. Its a epic zone with best meta chain quests.

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