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Quests in Pen and Paper RPG, and Single player games work because you can start and finish it whenever you want. Either with a group of friends when playing PnP, or by yourself.
But in MMO, Quests are shorten so that other players you meet during your quest can join in without being left out., or they become Instanced Quests that only people at that certain stage can join in.
How many times have you, yourself try to play with your guildmates but found out that they are two stages ahead of you in the quest, or you are ahead and have to wait for them.
So my question is, are Quests still viable in Modern Day MMO's
Are they the only way to get Progress within a story?
Guild wars 2 changed the quest system alittle, so that as long as you are in the vicinity, the quest automatically goes into your log, so anyone can jump in and participate.
But is that as far as we can take it?
Can Quests be eliminated all together?
What kind of alternatives is available?
Life is a Maze, so make sure you bring your GPS incase you get lost in it.