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I Hate Freemium

stealthbrstealthbr Member UncommonPosts: 1,054

With so many titles adopting the Freemium model and relinquishing their Pay to Play roots, it has come to my attention that I severly dislike the industry's new direction regarding business models. The Freemium model, that has been adapted to quite a few large MMORPG's, as of now, establishes complications that I, as an avid MMORPG gamer, find hard to cope with. Of course, the Freemium model does have its benefits, I will not deny such a thing. Yet, in all honesty, I believe it does not bode well with the qualities I look for when searching for a new MMORPG to play.

1.) The Freemium model affects a game's community.

Quite evidently, the Freemium model makes a game more accessible to the general populace. This in turn, however, has many negative impacts on a game's community. First, it absolutely cripples a game's ability to form and maintain a predominant, yet tight-knit community. The Freemium model makes it easy for completely new players to come into a game, yet not commit to it. This creates a flux that makes it difficult for a proper community to establish. Not only that, the players that are attracted to Freemium models can disrupt a community through their maturity level. Finally, the Freemium model has the tendency of separating the player-base into those that decide to spend some cash and those that do not. This leads to a sort of discrimantion within the community and only serves to fragment it even more.

2.) The Freemium model disconnects a player from the game world and lessens immersion.

From loading screens to NPC vendors, the developers of Freemium games are in constant action trying to promote their real-world-money-bought items. The ever-so present advertisements are a constant reminder that you are not role-playing your character within a virtual world, but playing a game where real-world money can net you benefits. It is also important to point out that developers in the Freemium model have the monetization of content and features as a primary concern. The way they develop content is drastically affected by the Freemium model, because they are constantly searching for the easiest ways to monetize the game.

3.) The Freemium model encourages Pay to Win.

The Freemium model allows players to buy items of power with real-world money. Sure, a lot of these items can be obtained through more standard means, like actually playing the game, yet it diminishes absurdly the feeling of accomplishment from obtaining these items. Imagine spending hours in a dungeon trying to obtain a powerful new sword for your warrior, finally getting it only to step out into the game world to see that someone else has the same item, and finding out that they didn't work for it like you did, they bought it off the store. It is absolutely buzz-killing. Not only that, the model tempts you into buying advantages for your character because MMO's are about playing with others, and most importantly against others. Even in a PvE scenario, you compare yourself to someone who has forked some cash over and they progress faster, they have access to cooler things, etc. No one wants to fall behind or feel less powerful.

Suffice to say, it is a model that goes against the MMO, in MMORPG, by crippling and separating communities, and against the RPG, by allowing players to take shortcuts by spending real-world cash, always reminding us that we are not role-playing a powerful mage or a renowned knight, but instead playing a game where money can absolutely dictate how we engage it.

 

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Comments

  • RandomDownRandomDown Member UncommonPosts: 145

    Now don't get me wrong because I completely agree with you as I much prefer a sub based game. However there are two things you could argue against.

     

    First, you could simply point out some of those people spending the money for faster progression or specific items that while obtainable in game, can also be bought for real money in the shop. It might be their line of work or responsibilities don't give them the time to grind a dungeon for X runs/hours but they do have the excess money to make it happen their way. While it may not be the way you or me choose it is a valid route I believe.

     

    Second, in regards to money breaking immersion, that is simply not true unless you let it be. You could imagine that fellow has a powerful or influential patron. A merchant princes darling son he dotes on and buys him all those phat lewtz even though he isn't that great of a warrior. The mage could have all that power because his familial fortune allowed him the best schooling if those exist in the world, and so he advanced faster than people who garnered theirs via adventuring.

     

     

  • stealthbrstealthbr Member UncommonPosts: 1,054

    Let me provide a few examples to further enlighten my point on Freemium models breaking immersion.

    You're running around town looking for citizens that require your assistance, you turn a corner and among the shadows of an abandoned alley you spot a desolate little girl that has clearly been weaping. You approach her and offer an ear to hear her tale of dismay, and as she concludes her explanation of the events that have led to her current state of being, you decide to lend her some assistance. A new window appears on your screen, what could this be? "In order to accept this quest, you must first buy the "Desolate Girl Quest Pack" now for a special price of $4.99!"

    You decide to group up with a wizard you met nearby and embark in an epic adventure to reach the depths of an ancient dragon's lair. You are both ready to begin, mounted on your horses, and as you begin your journey, the wizard disbands and rides elsewhere. Puzzled, you ask him the reason for such abruptness. "Can't do that dungeon, sorry! Have to buy it." 

  • RandomDownRandomDown Member UncommonPosts: 145

    In that respect I most certainly agree it breaks immersion. Reminds me of that fellow that showed up in your camp in DA:O for the Warden Commander quest.

     

    I think an idea might perhaps be by blocking the areas any secondary content you might not have access to behind something that would make sense in the game world. As an example, in DDO (ignoring all the other blatant advertising) there is the doors to leave the harbor and head into the marketplace. By gating content in that particular way, maybe a portal they don't have the "spell" or some such to pass through etc. it could help allay that feeling. The problem is you'll always be shocked out of the immersion to some degree even if it is an internally consistent way to bar progression like that since you know it is because you never paid. That would be the issue with the severe content gating you see in freemium models.

  • stealthbrstealthbr Member UncommonPosts: 1,054
    DDO! Absolutely loved that game, but since Turbine changed the business model, I simply can't stand it. Hell, they're going to sell +4 tomes in the store! I have never seen a +4 tome drop, ever! They were one of the most sought-after and rare items, and now, well now you can just open the store and spend X amount of dollars and get one for yourself!
  • RandomDownRandomDown Member UncommonPosts: 145

    I admit I never made it far enough for +4s to be relevant to me but I can kind of see why they did it, but also why it is obnoxious.

     

    If it really is super rare, that would be very appealing to the people who love leveling all their chars to max and then reincarnating them and all that jazz. As the game really does appeal to min/maxing since it attempts to mimic the ruleset so closely that +4 is going to be a huge temptation for those sorts of people. Though it does sort of appeal to the second argument I made about having a wealthy patron and the such.

    However something that powerful, since +4 to your basic stats is a pretty intense thing in 3.5 seems crazy, especially to make it anything but ultra rare. It will force people who enjoy the process start to feel obligated to perhaps buying the tomes so that they can participate in some of that sweet, sweet Underdark action with the friends who did invest all the money into tomes and not feel like an anchor.

  • DauzqulDauzqul Member RarePosts: 1,982
    I like the Freemium model. There are so many more players. While I might not be able to converse with them all, knowing and seeing they are there enriches my gaming experience. There is nothing worse via MMOs than a P2P game that is dead and empty.
  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by stealthbr

    The Freemium model, that has been adapted to quite a few large MMORPG's, as of now, establishes complications that I, as an avid MMORPG gamer, find hard to cope with.

    That is an important statement that you probably should keep in mind when you write these things, especially if you are going to try to also infer that these are the things that all avid MMORPG gamers find hard to cope with.

     The Freemium model makes it easy for completely new players to come into a game, yet not commit to it. This creates a flux that makes it difficult for a proper community to establish.

    Can you link to information on these 'proper communities' in sub based games?

    Not only that, the players that are attracted to Freemium models can disrupt a community through their maturity level.

    I didn't know that the amount you paid was related to your maturity level.

     This leads to a sort of discrimantion within the community and only serves to fragment it even more.

    It seems like transferring your own views on to others, but we'll give you the benefit of the doubt. Can you link to incidents where paying players are discriminating against non-paying players?

     The ever-so present advertisements are a constant reminder that you are not role-playing your character within a virtual world, but playing a game where real-world money can net you benefits.
    You make it more and more evident that it bothers you that others have stuff you don't have. I also don't buy the "it ruins my roleplaying" angle, but it's entirely possible you really are one of the few that still does that.
    It is also important to point out that developers in the Freemium model have the monetization of content and features as a primary concern. The way they develop content is drastically affected by the Freemium model, because they are constantly searching for the easiest ways to monetize the game.
    And you feel that sub-based MMOs are not looking for the easiest ways to keep you paying a sub?

     

    The Freemium model allows players to buy items of power with real-world money. Sure, a lot of these items can be obtained through more standard means, like actually playing the game, yet it diminishes absurdly the feeling of accomplishment from obtaining these items. Imagine spending hours in a dungeon trying to obtain a powerful new sword for your warrior, finally getting it only to step out into the game world to see that someone else has the same item, and finding out that they didn't work for it like you did, they bought it off the store.

    That would be a travesty! I want to rage against that right now. Can you post the links to the games where I can buy a rare epic boss drop in the item mall? I want to head there now and correct that horrible injustice.

    It is absolutely buzz-killing. Not only that, the model tempts you into buying advantages for your character because MMO's are about playing with others, and most importantly against others.

    It's ok to have a smaller ePeen than someone else. It really is, man. You shouldn't let that affect your gameplay so much.

    Even in a PvE scenario, you compare yourself to someone who has forked some cash over and they progress faster, they have access to cooler things, etc. No one wants to fall behind or feel less powerful.

    YOU do that. I just think their stuff looks cool. Please, don't speak for the rest of us.

    Suffice to say, it is a model that goes against the MMO, in MMORPG, by crippling and separating communities, and against the RPG, by allowing players to take shortcuts by spending real-world cash, always reminding us that we are not role-playing a powerful mage or a renowned knight, but instead playing a game where money can absolutely dictate how we engage it.

    For YOU. For others, it's not an issue. Another person on a sparkle pony with flames shooting out of its ass doesn't bother me at all. Some of the things that are far more immersion breaking for me are

    • - static quests
    • - static item databases
    • - having to raise my Kill Stuff Level in order to make higher level stews and bread
    • - only being able to kill stuff
    • - having to pay 40-60 dollars every year or so on top of my sub otherwise I'm blocked from further content

    Pretty much all the stuff you're probably fine with and currently pay for, feeling completely immersed, but I'm not about to speak for you when I present that.

     

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • stealthbrstealthbr Member UncommonPosts: 1,054
    Originally posted by Loktofeit

    That is an important statement that you probably should keep in mind when you write these things, especially if you are going to try to also infer that these are the things that all avid MMORPG gamers find hard to cope with.

    Nowhere did I infer such a thing. It's a text written by me expressing my reasoning. I am not trying to say that anyone who is an avid MMORPG gamer should think the same way. Such was written all based on my reasoning, I am not claiming to represent a larger entity.

    Can you link to information on these 'proper communities' in sub based games?

    Link? Are you kidding me? Only taking part within a community can you understand how it operates. My point is based off of experience and reasoning. I used to play a game that was P2P and later adopted the Freemium model. The community worsened after the transition. I believe such happened because of the increased assessibility, the ease of non-commitment to the game, and the fragmentation of the community between F2P and P2P.

    I didn't know that the amount you paid was related to your maturity level.

    No, the amount you pay to play a game does not determine your maturity level. However, a large barrier within P2P games for kids is that they usually do not own credit cards. Therefore,  the Freemium model allows a lot more kids to play.

    It seems like transferring your own views on to others, but we'll give you the benefit of the doubt. Can you link to incidents where paying players are discriminating against non-paying players?

    There is no linking dude. Like I said, you only learn of these things taking part within a community. In DDO, for instance, subscribers would largely resent Freemiums because they would often drag the speed in which a party operated for obvious reasons. Freemiums aren't tweaked out like P2P's nor are they as experienced. Hence, discrimination.

    You make it more and more evident that it bothers you that others have stuff you don't have. I also don't buy the "it ruins my roleplaying" angle, but it's entirely possible you really are one of the few that still does that.
    Yea, spend weeks or even months farming one item just for it to go to the shop for X amount of dollars, then talk to me. It's an aggravating situation, I can assure you that, and removes all sense of accomplishment from obtaining said items.
    And you feel that sub-based MMOs are not looking for the easiest ways to keep you paying a sub?
    Point taken.

    That would be a travesty! I want to rage against that right now. Can you post the links to the games where I can buy a rare epic boss drop in the item mall? I want to head there now and correct that horrible injustice.

    I just stated one right above your post.

    It's ok to have a smaller ePeen than someone else. It really is, man. You shouldn't let that affect your gameplay so much.

    You're not observing this very carefully. It's not about ePeen or whatever you want to call it. Say you and a couple of guild mates start new characters in order to play together. They all fork over a bit of cash to buy several XP potions. Now, you are pressured into spending money in order to keep up. Do you see how this does affect gameplay? Do you see how this does tempt you into using the cash shop?

    YOU do that. I just think their stuff looks cool. Please, don't speak for the rest of us.

    I honestly don't understand where you get the idea that I'm speaking for a group of people. I am stating my opinion and my reasoning. I find it unnecessary to write IMO before every sentence, don't you?

    For YOU. For others, it's not an issue. Another person on a sparkle pony with flames shooting out of its ass doesn't bother me at all. Some of the things that are far more immersion breaking for me are

    • - static quests
    • - static item databases
    • - having to raise my Kill Stuff Level in order to make higher level stews and bread
    • - only being able to kill stuff
    • - having to pay 40-60 dollars every year or so on top of my sub otherwise I'm blocked from further content

    Pretty much all the stuff you're probably fine with and currently pay for, feeling completely immersed, but I'm not about to speak for you when I present that.

    We are discussing the Freemium model, not the WoW model. If you would like to discuss the WoW model, please do so elsewhere. 

    PS: I think you should focus more on maintaining a healthy discussion by providing arguments that counter my points instead of simply saying: "That's your opinion!" or "Link or it's false!" Use a bit of reasoning.

     

     

     

  • MurdusMurdus Member UncommonPosts: 698

    Freemium breaks immersion every time you look at the store.

     

    Advertisements of the shop, the loreless gear, the cosmetic gear that looks like you spent money on it, money here, money there.

    I miss games where everything I saw was an active part of the world. Not some 'hehe bonus' or shop-only potions.

  • WizardryWizardry Member LegendaryPosts: 19,332

    Two major reasons i despise it...

    1 they are looking for ways to get more money out of you,liek the 15 bucks a month wasn't enough already.

    2 You now have to pay extra to get content you would normally get for the one time price of 15 bucks.EQ2 is a brutal example,you pay 15 bucks and yo ustill don't get some housing or some newer content.

    If you look at the Eq2 SOE model,you pay 15 bucks a month,pay more for housing,buy new xpacs,pay extra for content like the dungeon building content,it is like they are trying to get 30 bucks a month plus an extra xpac ort two a year out of us.

    It is bad enough games have been really getting bad for delivering depth or just common content.Most games are delivering really shallow gameplay and a few maps.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • TheScavengerTheScavenger Member EpicPosts: 3,321
    Originally posted by Wizardry

    Two major reasons i despise it...

    1 they are looking for ways to get more money out of you,liek the 15 bucks a month wasn't enough already.

    2 You now have to pay extra to get content you would normally get for the one time price of 15 bucks.EQ2 is a brutal example,you pay 15 bucks and yo ustill don't get some housing or some newer content.

    If you look at the Eq2 SOE model,you pay 15 bucks a month,pay more for housing,buy new xpacs,pay extra for content like the dungeon building content,it is like they are trying to get 30 bucks a month plus an extra xpac ort two a year out of us.

    It is bad enough games have been really getting bad for delivering depth or just common content.Most games are delivering really shallow gameplay and a few maps.

    Yup, EQ2 and SWTOR aren't really free...they are more like a carrot in front of a treadmill, and they charge you every step of the way. The only thing free in those two is the treadmill.

    My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB: 

    https://www.moddb.com/mods/skyrim-anime-overhaul



  • AeliousAelious Member RarePosts: 3,521
    It's true: Free to play doesn't mean free to play everything. It means you can play the game, without paying anything, to a certain point. Bills need to be paid as do employees. How would you feel if the product you work to create and/or process was wanted for free? How would that effect your paycheck? :)

    How can there be so many questions still or ways to hash this out?
  • stealthbrstealthbr Member UncommonPosts: 1,054
    Originally posted by Aelious
    It's true: Free to play doesn't mean free to play everything. It means you can play the game, without paying anything, to a certain point. Bills need to be paid as do employees. How would you feel if the product you work to create and/or process was wanted for free? How would that effect your paycheck? :)

    How can there be so many questions still or ways to hash this out?

    Um.. did you even read the OP?

  • AeliousAelious Member RarePosts: 3,521
    I did read it but I'm on a phone so I didn't quote correctly for context. I was commenting on how games like EQ2 are not really free but carrot on a stick. In fact EQ2 also has a sub option if you want everything "unlocked".

    In regards to the OP the one thing freemium does is bring a fuller world of players. I actually prefer a sub model as well for all the points you listed. Unfortunatly there are too many titles out there now and people are spread out, the money is spread out. Freemium models, especially ones with sub options, bring something for everyone.
  • TheScavengerTheScavenger Member EpicPosts: 3,321

    Freemium games are pay to win

     

    Someone has more bag space than you? He/she has less trips to the vendor/AH, so levels faster. And is able to sell more, and earn more money in-game

     

    Stuck with the basic classes? Someone can pay to unlock the advanced ones, and have a large advantage over you

     

    Can't use rare items? This is the biggest sign of pay to win by many who explain pay to win games and why they are horrible. Someone can pay to use rare items, and therefor win and have a HUGE advantage over you

    Can't use advanced spells? (mostly this is regards to EQ2)...pay and you can unlock them. Sort of similar to the above. Again another HUGE advantage to those who can only use the basic ranks of spells/abilities

     

    At least a fully pay to play MMO, or a fully free to play MMO (a true free to play, not a freemium), everyone is on an even level.

     

    My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB: 

    https://www.moddb.com/mods/skyrim-anime-overhaul



  • TheScavengerTheScavenger Member EpicPosts: 3,321
    Originally posted by Torvaldr
    Sub / P2P games are P2W because if you don't buy the xpacs you're locked out of content even if you're still locked into the subscription.

    Not every pay to play MMO has expansions. And not all expansions you have to pay for.

    My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB: 

    https://www.moddb.com/mods/skyrim-anime-overhaul



  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by stealthbr
    DDO! Absolutely loved that game, but since Turbine changed the business model, I simply can't stand it. Hell, they're going to sell +4 tomes in the store! I have never seen a +4 tome drop, ever! They were one of the most sought-after and rare items, and now, well now you can just open the store and spend X amount of dollars and get one for yourself!

    And yet sadly DDO is the far best freemium game when it comes to these things.

    I have to agree with OP, freemium games are crap.

    I can live with F2P games where none subscribers get more grind, that is fine but when people who cough up real money gets better stuff than really good players that earns their stuff ingame things are just plain wrong.

    I dont care about skins or superficial stuff but selling good gear for real money takes out th fun of any game for me. To work for something and then get it and show it off in town have always been one of the core things in MMOs, when you just can buy anything instead I have no motivation to actually play.

    There are of course other stuff in MMOs that makes me play than gear but as long as there are P2P and B2P games that allows the good players to get unique stuff I wont play anu freemium games.

    And no, getting good gear shouldnt really only be dependant on time spent either, a good player should be able to get good gear fast while a bad one either have to spend a lot of time or might never get it unless he becomes better. That is why I hate daily quests as well, they reward you for time and nothing else.

  • strangiato2112strangiato2112 Member CommonPosts: 1,538
    Originally posted by Wizardry

     

    If you look at the Eq2 SOE model,you pay 15 bucks a month,pay more for housing,buy new xpacs,pay extra for content like the dungeon building content,it is like they are trying to get 30 bucks a month plus an extra xpac ort two a year out of us.

     

    You don't have to pay more for housing, there are *plenty* of in game housing options.  The dungeon maker content can be earned in game and is bought with currency from running dungeons and having your dungeons as well.  Yes, some of it you can buy to speed up things, but you don't have to.

    EQ2 has one of the better systems because except for the recent expansions none of the content is locked, its all free.  And its not p2w, being subbed gives you full power.  Turbine has been slipping down the slope towards p2w, if anything SoE has backed off.  When they went full freemium they actually removed the gear which was being sold on the f2p server (and even that was just easily obtainable in game gear)

  • RandomDownRandomDown Member UncommonPosts: 145
    Originally posted by Wizardry

    Two major reasons i despise it...

    1 they are looking for ways to get more money out of you,liek the 15 bucks a month wasn't enough already.

    2 You now have to pay extra to get content you would normally get for the one time price of 15 bucks.EQ2 is a brutal example,you pay 15 bucks and yo ustill don't get some housing or some newer content.

    If you look at the Eq2 SOE model,you pay 15 bucks a month,pay more for housing,buy new xpacs,pay extra for content like the dungeon building content,it is like they are trying to get 30 bucks a month plus an extra xpac ort two a year out of us.

    It is bad enough games have been really getting bad for delivering depth or just common content.Most games are delivering really shallow gameplay and a few maps.

     

    Thats because 15 dollars isnt enough. That number hasn't risen at all with inflation while other costs have. Would you complain if it didn't have all those other things you could pay for and charged double that? It only makes sense that they want to maximize their revenue since, well, they are a business. But discounting that and looking at it from a standpoint they do it purely because they like to develop games, they still need money to cover their costs and then invest into continuing development of content and so would either charge substantially more or do those sort of transactions.

  • samvenicesamvenice Member UncommonPosts: 153
    Originally posted by RandomDown

    Thats because 15 dollars isnt enough. That number hasn't risen at all with inflation while other costs have.

    And other costs have been dramatically lowered to close to nothing, compared to what it was back in the day:

    • server hosting (new technologies with less power consumption and cheaper to build)
    • bandwidth (my first ISP 18 years ago had a super expensive connection that was 1/500 of what I have now)
    • maintenance (virtualization makes everything easy even in case of absolute disaster).
    Last but not least, who said prices have to go up? In the past year, I've seen prices go DOWN for quite a few things (including my own private utility bills, and by a longshot, real estate prices, rent prices, food, beer - and I currently live in Spain - so go figure)
     
    15 is more than enough, the sub should actually go into the 9,99 range, considering that almost everyone makes you pay for major expansions (expansions that do not come with 1month gametime included)
     
    Bear in mind I do have a full time job and disposable income, I would probably pay 20 or more if it was worth it (Daoc2.0).
     
    Closing up, I still think Freemium is the way to go.
  • RandomDownRandomDown Member UncommonPosts: 145

    And that 15 never went up with inflation for all the years your other prices did. So to be fair we should calculate the rise for inflation then lower it, then that would be a reasonable comparison because that price point has been with the industry for years.

     

    The human cost has not gone down, in fact is has gone up since to make an AAA mmo which is what everyone here demands, it takes a large team with experience and knowledge to do it and that doesn't come cheap. Even if you move or make the studio somewhere that has a relatively low COL you still have to do a lot of initial investment in reality then to appeal to these skilled laborers you'll have to invest in relocation among other things, since why would they want ot risk their own money to relocate given the game industry and its nature of dumping large portions of its staff once the development cycle is complete? Even an MMO doesn't need the entirety of its dev staff after release. There is a live team and a development staff.

  • ScotScot Member LegendaryPosts: 22,741
    Revenue models like Freemium have been bringing us poor quality in the MMO world for years now. Indeed they have helped make poor quality the norm.
  • MalcanisMalcanis Member UncommonPosts: 3,297
    Originally posted by stealthbr

    With so many titles adopting the Freemium model and relinquishing their Pay to Play roots, it has come to my attention that I severly dislike the industry's new direction regarding business models. The Freemium model, that has been adapted to quite a few large MMORPG's, as of now, establishes complications that I, as an avid MMORPG gamer, find hard to cope with. Of course, the Freemium model does have its benefits, I will not deny such a thing. Yet, in all honesty, I believe it does not bode well with the qualities I look for when searching for a new MMORPG to play.

    1.) The Freemium model affects a game's community.

    Quite evidently, the Freemium model makes a game more accessible to the general populace. This in turn, however, has many negative impacts on a game's community. First, it absolutely cripples a game's ability to form and maintain a predominant, yet tight-knit community. The Freemium model makes it easy for completely new players to come into a game, yet not commit to it. This creates a flux that makes it difficult for a proper community to establish. Not only that, the players that are attracted to Freemium models can disrupt a community through their maturity level. Finally, the Freemium model has the tendency of separating the player-base into those that decide to spend some cash and those that do not. This leads to a sort of discrimantion within the community and only serves to fragment it even more.

    2.) The Freemium model disconnects a player from the game world and lessens immersion.

    From loading screens to NPC vendors, the developers of Freemium games are in constant action trying to promote their real-world-money-bought items. The ever-so present advertisements are a constant reminder that you are not role-playing your character within a virtual world, but playing a game where real-world money can net you benefits. It is also important to point out that developers in the Freemium model have the monetization of content and features as a primary concern. The way they develop content is drastically affected by the Freemium model, because they are constantly searching for the easiest ways to monetize the game.

    3.) The Freemium model encourages Pay to Win.

    The Freemium model allows players to buy items of power with real-world money. Sure, a lot of these items can be obtained through more standard means, like actually playing the game, yet it diminishes absurdly the feeling of accomplishment from obtaining these items. Imagine spending hours in a dungeon trying to obtain a powerful new sword for your warrior, finally getting it only to step out into the game world to see that someone else has the same item, and finding out that they didn't work for it like you did, they bought it off the store. It is absolutely buzz-killing. Not only that, the model tempts you into buying advantages for your character because MMO's are about playing with others, and most importantly against others. Even in a PvE scenario, you compare yourself to someone who has forked some cash over and they progress faster, they have access to cooler things, etc. No one wants to fall behind or feel less powerful.

    Suffice to say, it is a model that goes against the MMO, in MMORPG, by crippling and separating communities, and against the RPG, by allowing players to take shortcuts by spending real-world cash, always reminding us that we are not role-playing a powerful mage or a renowned knight, but instead playing a game where money can absolutely dictate how we engage it.

     

     

    Not all Freemium models are the same. EVE has effectively been a "freemuim" game almost since the beginning, and hasn't suffered the issues you describe, or at least not so much that they outweight the benefits.

    The devil is in the details. A well set-up, balanced freemium model can work well. A poorly conceived, exploitative one can cause problems as you describe.

    Give me liberty or give me lasers

  • JetrpgJetrpg Member UncommonPosts: 2,347

    /yep

    same with any forum of instancing in mmos also tho.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • SeelinnikoiSeelinnikoi Member RarePosts: 1,360

    STEALTHBR, were you playing Lotro?

     

    If yes, I feel you man... you took the words out of my mouth. 

    If you are a Star Wars fan, why not try the Star Wars The Old Republic?
    New players can get a welcome package and old/returning players can also get a welcome back package and 7 days free subscription time! Just click here to use my referral invitation
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