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Started up yesterday and was wondering about this before I played and unfortunately found my worries to be accurate from experience. I went on a high pop eu server (Desolation) and started playing at about 3pm. My leveling experience from 1-5 involved mostly killing creatures for unlocking weapon skills and doing the main quests that I remember from being in the last beta weekend. I think from 1-5 I done 2 possibly 3 events with both of them being just me on my own or with one more player.. nearly died on my first one protecting crops from bandits as I was soloing it. Later on, I decided to make a Warrior and taking advantage of peak times to get all those weapon skill unlocks up, this was at 7pm and found my 1-5 leveling experienced was completely different than my first character. I think I only done the first quest at the farm then the rest was purely events, events felt far more frequent with plenty more people about.
Is this me being unlucky and not a problem or something I should take into account when playing the game? Seeing my work hours are varied, I generally tend to play less in peak hours.. is this going to effect my leveling experience much? I don't want to be missing out on cool events because there isn't enough players around for them to even start.
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It's a matter of luck. Sometimes, you're surrounded by events and sometimes nothing is going on. I don't think population affects that much, although of course with high pop people will find "hidden" events for you more often.
You may have some problems with group events, though. Some of them are soloable, but many are not and finding enough people to complete them can be difficult.
Squishy classes are problematic early on. Warrior is probably the easiest class to start with, because it has the highest HP and the best armor, making it the most durable class passively. Elementalist, on the other hand, has the lowest HP and the lightest armor, so it's on the opposite side of the spectrum. All of them can solo just fine, though, especially after you get decent stats and skills.
I love the elementalist for soloing, only ranged mobs pose a threat. Currently I'm fooling around with my mesmer, great fun as well. Both classes work better in a group situation of course, but I guess most do. And it's not that much a matter of equipment than statting into the right things when getting trait points (my elem. is toughness/condition damage). I guess that every class can solo very well, I just prefer ranged classes and I seem to end up with light armor types.
Also doing an even with 2-3 people is very doable and often much more fun, as with a few people online they are actually having the same experience and more often feel the need to chat/play together more than when there's 1000 people around. That's my experience (also on Desolation). Add me if you like ^.^ (Freezzo.7910)
"We need men who can dream of things that never were." - John F. Kennedy
And for MMORPGs ever so true...
Once you get the hang of elementalist I find it has a way higher skill ceiling than the warrior, with weaving the elements together and using the right skills in certain rotations/at the right time. Then again just my experience.
"We need men who can dream of things that never were." - John F. Kennedy
And for MMORPGs ever so true...
Areanet created a new gear grind and that is where most of the players are. Is typical for MMO's when new content is added to the end-game the lower level zones die out. It usually rebalances when most of the players have finished the end game and take their alts out again... or the game remains stuck in the endzone and slowly dies from lack of new blood.
There is a reason WoW gives you ways to boost straight to the end game (lvl 80 at least).
Personally I have long believed this design is one of the major weaknesses of MMO's as they are now. But people get really addicted to their lvl 666 characters and so the game ends very dead indeed.
Just see games like EQ2. Occasionally you see a high level run past on his way somewhere and that is it for social interaction.
For GW2, off peak hours (when people can't find groups so easily, are actually better for finding people in normal zones.