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I wanted to post here so that people could post their opinions and if it is popular enough, perhaps some companies will pick up on it and make an amazing game. If you like these qualities please post a positive comment so that it will be noticed by gaming companies.
A good MMORPG ought to have the following qualities:
No character levels
No stat points, only skills
A very limited quantity of armors (this means that all leather armor is equal in how it protects the wearer)
Different armors of the same type ought only to be for fashion.
Armor may have a bonus such as fire proof/resistant
Must have a vast explorable world
Skills must be discovered from different trainers - let the list of skills be a mystery and not all known to one person, since it is unlikely that one person really should know literally everything about their trade
Npc's must not have tags explaining who they are unless it is royalty or unless it should naturally be common knowledge to your character or their clothes may show who they are - this forces players to talk to people and makes it more challenging to find an npc that knows a skill
Combat ought to be swords clashing with swords, not swords clashing with armor unless one person fails to respond to the attack
Every sword clash must be a skill used because some skills will clash with other skills while others will not
Every skill must have some kind of uniqueness that will allow a foe the chance to block or counter
Magic ought to be similar to melee combat in that certain spells may be defensive and block some spells; some may need to be dodged because a blocking spell is unknown or nonexistent (it may be out there known to some trainer)
Armor may be enchanted to counter or block certain kinds of spells
All counters ought to also be resistible or able to be countered - in other words, instead of stats and hp vs stats and hp with a little bit of skill on the side it ought to be strictly skill vs skill, and if two people are fighting and it results in neither one can kill the other because they lack any skills that the other is unfamiliar with, it is not necessary that one eventually win (so what? doesn't Hollywood do this all the time?)
There ought to be magic for more than just combat but also for convenience of other aspects of the game (this includes affecting the environment, building things, etc)
Archery is very dangerous; armies ought to choose their battleground wisely against archers - in real life I think an arrow is fatal unless it hits something other than the head or torso, in which case they would be somehow disabled and if left untreated become incapacitated for loss of blood (for injuries like this, hp could be used as a factor here, but it is not the main thing that determines if a person is still alive; and when the hp falls to 0, they become incapacitated until they are healed or die)
It is permissible for magic to exist to block an arrow or disrupt the archer's concentration with something such as an earthquake - an arrow is pretty deadly so it seems fair
Disrupting an archer's concentration can result in the arrow firing in the wrong direction
Archery obviously ought to be useless up close considering there are other kinds of weapons just as effective up close that require no concentration
Magic ought to control battles if left not countered nor resisted by enemy mages - Does it make sense that an army of mages would lose to an army of melee soldiers? No. This does not mean that mages are the only useful person in combat. But this just makes sense.
It is permissible to let mages and hunters be able to "sense" creatures sneaking about or magical enchantments nearby
Invisibility ought not to exist except as cloaking (they ought to be very hard to see but not invisible; they may be seen because they warp the light where their body is)
Enchantments, including invisibility, may be dispelled
Invisibility ought not to be naturally dispelled when they attack something - It makes no sense that because you attack someone everyone can see you. You ought to remain invisible.
It is permissible for some magic wielders to be able to enchant a person's vision to see invisible people
Every quest or mission ought to be geared as tutorial and help players learn that they must find trainers in order to learn skills and to practice them - obviously quests should not lead players to very many skills, only some basic ones - considering the world is so vast it ought to be theoretically impossible to find all skills in the game - the mystery is the fun part
Some skills ought to depend on the environment and unusable in other places
The environment ought to be responsive - for example fire spells may catch a forest on fire; catapults may shake the ground; etc.
Some skills may be learned simply through practice on enemies if they are simple enough
Skills ought to be teachable to other players
There must be many nations in the world . This means there are at least three nations, preferably more so that alliances may be made. Politics are important. Each nation has more than one starting place.
If a guild builds a village, they ought to be able to hire npc's that may allow a new player to start a character in their village (the village has all the npc's necessary for any kind of tutorial the game may start with)