It looks like you're new here. If you want to get involved, click one of these buttons!
I was captivated by the Elder Scrolls video until they touted this game-breaker as if its a good thing. They basically just admitted the game will be heavily sharded/instanced all in one server. What this means is you will have a world much like Star Trek Online, Age of Conan, TOR and other flop MMO's that makes you and other players invisible to each other even when you're standing in the same Inn/house/landscape until you click a little button that swaps you into another version of that zone.
I really hate this retarded direction ALL MMO's are taking now. There's nothing MMO about them, just cheaper server architecture to ease the workload in return for a weaker player experience and community. Then you have games like Planetside 2, an MMOFPS that happily allows thousands of players to be connected simultaneously in one server zone. Maybe i'm just an old-schooler who enjoyed the days of SWG, EVE and WOW when everything you were experiencing was being experienced by other players too. You never missed a thing. Now it's all about minimizing waiting for 'mobs' to spawn and creating a streamlined fast-track experience for players which completely detracts from the real MMO experience of community, patience and dedication.
We're moving into the future of gaming but game development appears to be going backwards. Instead of creating BIGGER worlds with MORE quests and MORE ways to level, they are creating SMALLER worlds and INSTANCING them to sh*t instead. I just don't get it. There's no boldness in developing any more, only shortcuts and unoriginal 'creativity'. I would have thought of all developers the Elder Scrolls team would be brave and bold with their development but it looks like i was wrong.
I despise instancing!