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What's wrong with players being content locust?

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  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by Iselin
    Originally posted by Kyleran
    How come all of you are posting on these forums tonight and not playing your favorite games? Me, I'm stuck at the mall watching my wife shop for Christmas. Ugh!

     It never ceases to amuse me when the guy with 15000+ posts wonders why the people with a few hundred posts are posting and not playing.

    Thanks for the laugh.

    Naw, he was just grousing because he got dragged to the mall on TG weekend.  I'd be a little uptight, too; damn female-type womenzes. 

    Don't worry, that post-count viagra you ordered is working fine in this here thread--looks like you're cruising with 40 posts or so.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    I actually am playing right now, but the crafting is such a grind I need another diversion.
    Just because you don't like it doesn't mean it is bad.
  • AkaisAkais Member UncommonPosts: 274
    Originally posted by Kyleran
    How come all of you are posting on these forums tonight and not playing your favorite games? Me, I'm stuck at the mall watching my wife shop for Christmas. Ugh!

    Newborn in the house in conjunction with the other kids so don't have the time to run in the field or dungeons for a bit yet. Was crafting when I wrote that.

    Waiting on the baby's formula to heat up while I'm writing this.

  • KyleranKyleran Member LegendaryPosts: 43,508
    Now she's dragged me to a movie. Going to see the Life of Pi. 3D no less. Should be cool.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • ScotScot Member LegendaryPosts: 22,991
    Originally posted by nariusseldon
    Originally posted by Scot

    Because the OP and others on here do not realise that this is making the industry eating itself.

    Solo game profitability are based on a couple of months play. MMO’s are not. Without  assured long term profit, funding for MMO’s must come into question.

    Gaming companies have tried to ensure profit by making their games more polished at launch. But that comes with a price, less time is spent on end game. The MMO game format is becoming more like the solo game format with each MMO release.

    As I have said on here before, I like solo games, but why can’t we have long term sustainable MMO’s as well? I am happy to have both types of games, why are you advocating only one kind? Gaming as a form of entertainment is better with more types of games and gameplay. Why do you want to straightjacket MMO’s into the streamlined easyMMO version?

    YOu can .. but if play style is such that players will play a few month and move on, the dev needs to design as such.

    Why do you want to straightjacket MMOs into the long term commited version? There is no reason why people should not play MMOs as short term game. They are already doing so, whether you like it or not.

    Nariusseldon is at it again. Read the very sentence after the one you made red. I am for both types of MMO's and any combination between. Streamlined themeparks are not to my taste, but that does not mean I think they should not exist!

  • IfrianMMOIfrianMMO Member UncommonPosts: 252

    People that hate mmorpgs yet insist on playing mmorpgs and screw it for everyone else.

    People that hate mmorpgs yet insist on playing mmorpgs and screw it for everyone else everywhere.

    image
  • QuirhidQuirhid Member UncommonPosts: 6,230
    Originally posted by Scot
    Originally posted by nariusseldon
    Originally posted by Scot

    Because the OP and others on here do not realise that this is making the industry eating itself.

    Solo game profitability are based on a couple of months play. MMO’s are not. Without  assured long term profit, funding for MMO’s must come into question.

    Gaming companies have tried to ensure profit by making their games more polished at launch. But that comes with a price, less time is spent on end game. The MMO game format is becoming more like the solo game format with each MMO release.

    As I have said on here before, I like solo games, but why can’t we have long term sustainable MMO’s as well? I am happy to have both types of games, why are you advocating only one kind? Gaming as a form of entertainment is better with more types of games and gameplay. Why do you want to straightjacket MMO’s into the streamlined easyMMO version?

    YOu can .. but if play style is such that players will play a few month and move on, the dev needs to design as such.

    Why do you want to straightjacket MMOs into the long term commited version? There is no reason why people should not play MMOs as short term game. They are already doing so, whether you like it or not.

    Nariusseldon is at it again. Read the very sentence after the one you made red. I am for both types of MMO's and any combination between. Streamlined themeparks are not to my taste, but that does not mean I think they should not exist!

    And if you read a couple of sentences forward you'll see a derogatory term for modern MMOs. Pff...

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Quirhid

    Yes, please. More new games more frequently. Let the old ones die - move on. Lets speed up the cycle.

    I have to ask.. how does one add pictures to a post.. Do I need some URL to a 3rd party?

  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by Rydeson

    I have to ask.. how does one add pictures to a post.. Do I need some URL to a 3rd party?

    WYSIWYG editor (in Your Profile).  And yes, links to exterior URLs.

     

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • OrenshiiOrenshii Member Posts: 61

     

    I think your a troll or something.

     

    If you want to talk about popularity, Wow and games like wow are very far down the list. I hear the same crap from

    alot of people on this forum, "wow is the biggest most successful" which is just flat out bullcrap!. If anyone took a

    minute to use the brain they were born with, they would use ratio's and %'s to tell which games were more popular.

    Take EQ,UO,DAOC,EVE,WOW, RO whatever you want, Look at the number of players when the game turned gold and

    compare it to the number of people online, creating a ratio or %. Let me give an example again *sigh* (how many

    times do i have to re-type this?)

     

    Lets say UO had 100,000 users in 1997, lets says in 1997 10,000,000 people were online globally. Meaning

    1% of people online played UO, 1 in 100 people.

     

    Now lets say wow had  1,000,000 users in 2004 (numbers jump to 10 mil was after china expansion) in 2004

    there was say 500,000,000 people online globally.  that would mean 1 in 500 people play wow, 0.2%.

    Im sure if you were to compare everquests % and ratios, you would see a game like wow isnt as "popular"

    as alot of the older games. Hell even meridan had a higher % of players at one point. As you can see despite

    how many actually played wow, the ratio's show wow was not nearly as popular.

     

    People also tend to forget multi accounts into these factors too, Games like UO, EQ, nexus,Meridan did not allow

    people to run multiple instances of a game " You are allready Running Ultima online" Now later on this changed

    because companies saw how beneficial to them this could be. So when you think of wow and eve as examples

    use those ratio's and divide that by the average accounts per player.

     

    I could seriously go on and on , on that.  And to the people that said "we didnt have as many options in games

    back then" Hell i played more games back then , than i do now. Ive been playing computer games since oregon

    trail.  Now yea, u might have more games online total now, thats a given... but the quality of games to pick

    from are crap. let me give yet again another example ill try to keep it simple. (times arent exact, Played tons

    of games so just trying to make a point)

     

    Right now (2012) the games i have to pick from in their primes are,  1. Rift  2. Archage 3. Diablo3 4.SWTOR

    5. PS2 6. GW2 7. Repopulation 8. Eden eternal  9. FF 14 10. Tera 11. The secret world

     

    In 2005 The games i had to pick from in their prime were... 1. WOW  2. FF11 3. Maplstory  4. Lineage2  5. EQ2

    6. Trickster Online 7. RYL  8. Mir 3g  9. Rose Online 10. Gate to the heavens 11. Ragnarok online 2

    12.  EVE 13.  Vendetta online 14. Trickster Online 15. Vanguard 16. City of heros 17.Conquer online 18. Dofus

    19. FLYFF 20. Guildwars 21.Knight online 22. MU Online.. 23. Runescape 24. Ryzom

     

    In 2000 range the games i had to pick from were... 1. Nexustk 2. Darkages 3.Ragnarok 4. Lineage 5. EQ 6. daoc

    7. elemental saga 8. Legend of Mir 9. ultima online 10. SWG 11.   12. Diablo2 13.  El kardian

    14. Savage Eden 15. Subspace 16. Meridan 59 17.  Pristontale 18. Fairy Lands 19.  Do Online 20. Asherons call

    21.  Graal 22.   23. Ogre island 24. UnderLight 25. Utopia

     

    Truth is the 2007-2009 era had more games than these 3, however... were they quality? few. Also ive grouped a few from

    later games because their primes were infact in beta.  But as for comparing todays mmorpgs to games of 2004 or 2000

    is hardly comparable. I had more games to pick from before 2009 than after 2009 for sure. And no i dont count all

    the browser or 99% of the f2p games. i dont consider most quality. But even in 2000 i had waaay more options for

    a quality game than i do now.

    O

    Destiny has cheated me
    By forcing me to decide upon
    The woman that I idolise
    Or the hands of an automaton

    Without these hands I can't complete
    The opera that was captivating her
    But if I keep them, and she marries him
    Then he probably won't want me dating her

  • ScotScot Member LegendaryPosts: 22,991

    I don't think much of easyMMO's and I am not a fan of Flight Sims either. But That does not mean I want to see the end of easyMMO's or flight sims. I think there is room for all types of gameplay not just one.

    Indeed I do not think we could just go back to something like UO or DAOC and copy and paste with upto date graphics for a great modern MMO. It is more complex than that. It is those who say today's MMO's are the only way to make them and we can learn nothing from the history of MMO's that seem to want only one type of gameplay.

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Scot

    I don't think much of easyMMO's and I am not a fan of Flight Sims either. But That does not mean I want to see the end of easyMMO's or flight sims. I think there is room for all types of gameplay not just one.

    Indeed I do not think we could just go back to something like UO or DAOC and copy and paste with upto date graphics for a great modern MMO. It is more complex than that. It is those who say today's MMO's are the only way to make them and we can learn nothing from the history of MMO's that seem to want only one type of gameplay.

     

    Going back to 15 year old gameplay ideas? That s the best hope of a genre?

    I will say look forward instead of back. Instead of traditionals, devs should consider other type of online gameplay and fuse with MMO features.

    I suppose there is a niche market for old ideas, and i have no problem if some games are like that. However, don't expect me to spend time in a revived UO, unless the gameplay is redesigned to be more assessible.

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    Originally posted by Orenshii

     

    I think your a troll or something.

     

    If you want to talk about popularity, Wow and games like wow are very far down the list. I hear the same crap from

    alot of people on this forum, "wow is the biggest most successful" which is just flat out bullcrap!. If anyone took a

    minute to use the brain they were born with, they would use ratio's and %'s to tell which games were more popular.

    Take EQ,UO,DAOC,EVE,WOW, RO whatever you want, Look at the number of players when the game turned gold and

    compare it to the number of people online, creating a ratio or %. Let me give an example again *sigh* (how many

    times do i have to re-type this?)

     

    Lets say UO had 100,000 users in 1997, lets says in 1997 10,000,000 people were online globally. Meaning

    1% of people online played UO, 1 in 100 people.

     

    Now lets say wow had  1,000,000 users in 2004 (numbers jump to 10 mil was after china expansion) in 2004

    there was say 500,000,000 people online globally.  that would mean 1 in 500 people play wow, 0.2%.

    Im sure if you were to compare everquests % and ratios, you would see a game like wow isnt as "popular"

    as alot of the older games. Hell even meridan had a higher % of players at one point. As you can see despite

    how many actually played wow, the ratio's show wow was not nearly as popular.

     

    People also tend to forget multi accounts into these factors too, Games like UO, EQ, nexus,Meridan did not allow

    people to run multiple instances of a game " You are allready Running Ultima online" Now later on this changed

    because companies saw how beneficial to them this could be. So when you think of wow and eve as examples

    use those ratio's and divide that by the average accounts per player.

     

    I could seriously go on and on , on that.  And to the people that said "we didnt have as many options in games

    back then" Hell i played more games back then , than i do now. Ive been playing computer games since oregon

    trail.  Now yea, u might have more games online total now, thats a given... but the quality of games to pick

    from are crap. let me give yet again another example ill try to keep it simple. (times arent exact, Played tons

    of games so just trying to make a point)

     

    Right now (2012) the games i have to pick from in their primes are,  1. Rift  2. Archage 3. Diablo3 4.SWTOR

    5. PS2 6. GW2 7. Repopulation 8. Eden eternal  9. FF 14 10. Tera 11. The secret world

     

    In 2005 The games i had to pick from in their prime were... 1. WOW  2. FF11 3. Maplstory  4. Lineage2  5. EQ2

    6. Trickster Online 7. RYL  8. Mir 3g  9. Rose Online 10. Gate to the heavens 11. Ragnarok online 2

    12.  EVE 13.  Vendetta online 14. Trickster Online 15. Vanguard 16. City of heros 17.Conquer online 18. Dofus

    19. FLYFF 20. Guildwars 21.Knight online 22. MU Online.. 23. Runescape 24. Ryzom

     

    In 2000 range the games i had to pick from were... 1. Nexustk 2. Darkages 3.Ragnarok 4. Lineage 5. EQ 6. daoc

    7. elemental saga 8. Legend of Mir 9. ultima online 10. SWG 11.   12. Diablo2 13.  El kardian

    14. Savage Eden 15. Subspace 16. Meridan 59 17.  Pristontale 18. Fairy Lands 19.  Do Online 20. Asherons call

    21.  Graal 22.   23. Ogre island 24. UnderLight 25. Utopia

     

    Truth is the 2007-2009 era had more games than these 3, however... were they quality? few. Also ive grouped a few from

    later games because their primes were infact in beta.  But as for comparing todays mmorpgs to games of 2004 or 2000

    is hardly comparable. I had more games to pick from before 2009 than after 2009 for sure. And no i dont count all

    the browser or 99% of the f2p games. i dont consider most quality. But even in 2000 i had waaay more options for

    a quality game than i do now.

    O

    Your info is so skewed. 

    All you are saying is that geeks and nerds are early adapters and so were online first, and geeks and nerds like video games.

    Therefore since there was a greater percentage of people that played EQ of the total online than today that makes it more popular.

    Flawed logic.  They were the same market, early adapters and video game lovers.

    Conversely many of that same group left EQ and other games when more casual games became more friendly - so I guess they weren't really that great.  Also even Smedley stated that over 1.5 milion people tried EQ and didn't stick around, so again I guess not that popular.

    All EQ was, was a great game for the people that liked it back then.  Many tried it and didn't like it. 

    Just because you don't like it doesn't mean it is bad.
  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by VengeSunsoar
    All EQ was, was a great game for the people that liked it back then.  Many tried it and didn't like it. 

    Not to mention the people who actually wanted to play EQ but couldn't because it supported only one 3D video card (Voodoo FX as I recall) which was an extra add-on card. The only reason I played Asheron's Call instead of EQ back then was that AC did support my all in one 3d video card... an early vintage ATI.

     

     

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • AeliousAelious Member RarePosts: 3,521
    A: There isn't. There's a problem with developers designing games to let them do "everything" within a month.
  • CalerxesCalerxes Member UncommonPosts: 1,641
    Originally posted by nariusseldon
    Originally posted by Scot

    I don't think much of easyMMO's and I am not a fan of Flight Sims either. But That does not mean I want to see the end of easyMMO's or flight sims. I think there is room for all types of gameplay not just one.

    Indeed I do not think we could just go back to something like UO or DAOC and copy and paste with upto date graphics for a great modern MMO. It is more complex than that. It is those who say today's MMO's are the only way to make them and we can learn nothing from the history of MMO's that seem to want only one type of gameplay.

     

    Going back to 15 year old gameplay ideas? That s the best hope of a genre?

    I will say look forward instead of back. Instead of traditionals, devs should consider other type of online gameplay and fuse with MMO features.

    I suppose there is a niche market for old ideas, and i have no problem if some games are like that. However, don't expect me to spend time in a revived UO, unless the gameplay is redesigned to be more assessible.

     

    Sometimes I just sit back and think God almighty will he ever get of the me me me me horse, just because something is old doesn't make it redundant, when I was a kid in the 70's we recycled naturally a thing that was with us because of the World War 2 and its after effects through the 50's and 60's but that soon changed in the late 70's, 80's and we turned into the disposable society until we realised we couldn't sustain this type of society and thus the massive rethinking and movement towards older ideas started, renewable fuels anyone? There is lots to learn and reuse from older ideas and we can learn a lot from what made older MMO's have longevity, better communities and deeper gameplay. I read your posts and it comes across as if you are truly frightened that the present staus quo will change and move back towards massive multiplayer Worlds which was what the genre was all about in its infancy.

    This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    Originally posted by Calerxes
    Originally posted by nariusseldon
    Originally posted by Scot

    I don't think much of easyMMO's and I am not a fan of Flight Sims either. But That does not mean I want to see the end of easyMMO's or flight sims. I think there is room for all types of gameplay not just one.

    Indeed I do not think we could just go back to something like UO or DAOC and copy and paste with upto date graphics for a great modern MMO. It is more complex than that. It is those who say today's MMO's are the only way to make them and we can learn nothing from the history of MMO's that seem to want only one type of gameplay.

     

    Going back to 15 year old gameplay ideas? That s the best hope of a genre?

    I will say look forward instead of back. Instead of traditionals, devs should consider other type of online gameplay and fuse with MMO features.

    I suppose there is a niche market for old ideas, and i have no problem if some games are like that. However, don't expect me to spend time in a revived UO, unless the gameplay is redesigned to be more assessible.

     

    Sometimes I just sit back and think God almighty will he ever get of the me me me me horse, just because something is old doesn't make it redundant, when I was a kid in the 70's we recycled naturally a thing that was with us because of the World War 2 and its after effects through the 50's and 60's but that soon changed in the late 70's, 80's and we turned into the disposable society until we realised we couldn't sustain this type of society and thus the massive rethinking and movement towards older ideas started, renewable fuels anyone? There is lots to learn and reuse from older ideas and we can learn a lot from what made older MMO's have longevity, better communities and deeper gameplay. I read your posts and it comes across as if you are truly frightened that the present staus quo will change and move back towards massive multiplayer Worlds which was what the genre was all about in its infancy.

    And yet your post is about what you like, what you did, and implying what you want.

    So you are allowed to state the me me me, but he isn't?  Sheesh

    Just because you don't like it doesn't mean it is bad.
  • CalerxesCalerxes Member UncommonPosts: 1,641
    Originally posted by VengeSunsoar
    Originally posted by Calerxes
    Originally posted by nariusseldon
    Originally posted by Scot

    I don't think much of easyMMO's and I am not a fan of Flight Sims either. But That does not mean I want to see the end of easyMMO's or flight sims. I think there is room for all types of gameplay not just one.

    Indeed I do not think we could just go back to something like UO or DAOC and copy and paste with upto date graphics for a great modern MMO. It is more complex than that. It is those who say today's MMO's are the only way to make them and we can learn nothing from the history of MMO's that seem to want only one type of gameplay.

     

    Going back to 15 year old gameplay ideas? That s the best hope of a genre?

    I will say look forward instead of back. Instead of traditionals, devs should consider other type of online gameplay and fuse with MMO features.

    I suppose there is a niche market for old ideas, and i have no problem if some games are like that. However, don't expect me to spend time in a revived UO, unless the gameplay is redesigned to be more assessible.

     

    Sometimes I just sit back and think God almighty will he ever get of the me me me me horse, just because something is old doesn't make it redundant, when I was a kid in the 70's we recycled naturally a thing that was with us because of the World War 2 and its after effects through the 50's and 60's but that soon changed in the late 70's, 80's and we turned into the disposable society until we realised we couldn't sustain this type of society and thus the massive rethinking and movement towards older ideas started, renewable fuels anyone? There is lots to learn and reuse from older ideas and we can learn a lot from what made older MMO's have longevity, better communities and deeper gameplay. I read your posts and it comes across as if you are truly frightened that the present staus quo will change and move back towards massive multiplayer Worlds which was what the genre was all about in its infancy.

    And yet your post is about what you like, what you did, and implying what you want.

    So you are allowed to state the me me me, but he isn't?  Sheesh

     

    Seriously? you got that from my post all I'm saying is just because somethings old doesn't make it redundant or bad.

    This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by VengeSunsoar
    Originally posted by Calerxes
    Originally posted by nariusseldon
    Originally posted by Scot

    I don't think much of easyMMO's and I am not a fan of Flight Sims either. But That does not mean I want to see the end of easyMMO's or flight sims. I think there is room for all types of gameplay not just one.

    Indeed I do not think we could just go back to something like UO or DAOC and copy and paste with upto date graphics for a great modern MMO. It is more complex than that. It is those who say today's MMO's are the only way to make them and we can learn nothing from the history of MMO's that seem to want only one type of gameplay.

     

    Going back to 15 year old gameplay ideas? That s the best hope of a genre?

    I will say look forward instead of back. Instead of traditionals, devs should consider other type of online gameplay and fuse with MMO features.

    I suppose there is a niche market for old ideas, and i have no problem if some games are like that. However, don't expect me to spend time in a revived UO, unless the gameplay is redesigned to be more assessible.

     

    Sometimes I just sit back and think God almighty will he ever get of the me me me me horse, just because something is old doesn't make it redundant, when I was a kid in the 70's we recycled naturally a thing that was with us because of the World War 2 and its after effects through the 50's and 60's but that soon changed in the late 70's, 80's and we turned into the disposable society until we realised we couldn't sustain this type of society and thus the massive rethinking and movement towards older ideas started, renewable fuels anyone? There is lots to learn and reuse from older ideas and we can learn a lot from what made older MMO's have longevity, better communities and deeper gameplay. I read your posts and it comes across as if you are truly frightened that the present staus quo will change and move back towards massive multiplayer Worlds which was what the genre was all about in its infancy.

    And yet your post is about what you like, what you did, and implying what you want.

    So you are allowed to state the me me me, but he isn't?  Sheesh

    I didn't read it that way. Everything is not about opinions and preferences. MMORPGs originally really were all about massive worlds with, more or less, heroic life simulators. That's a fact not an opinion nor even a personal preference... it's just accurate memory.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    Originally posted by Iselin
    Originally posted by VengeSunsoar
    Originally posted by Calerxes
    Originally posted by nariusseldon
    Originally posted by Scot

    I don't think much of easyMMO's and I am not a fan of Flight Sims either. But That does not mean I want to see the end of easyMMO's or flight sims. I think there is room for all types of gameplay not just one.

    Indeed I do not think we could just go back to something like UO or DAOC and copy and paste with upto date graphics for a great modern MMO. It is more complex than that. It is those who say today's MMO's are the only way to make them and we can learn nothing from the history of MMO's that seem to want only one type of gameplay.

     

    Going back to 15 year old gameplay ideas? That s the best hope of a genre?

    I will say look forward instead of back. Instead of traditionals, devs should consider other type of online gameplay and fuse with MMO features.

    I suppose there is a niche market for old ideas, and i have no problem if some games are like that. However, don't expect me to spend time in a revived UO, unless the gameplay is redesigned to be more assessible.

     

    Sometimes I just sit back and think God almighty will he ever get of the me me me me horse, just because something is old doesn't make it redundant, when I was a kid in the 70's we recycled naturally a thing that was with us because of the World War 2 and its after effects through the 50's and 60's but that soon changed in the late 70's, 80's and we turned into the disposable society until we realised we couldn't sustain this type of society and thus the massive rethinking and movement towards older ideas started, renewable fuels anyone? There is lots to learn and reuse from older ideas and we can learn a lot from what made older MMO's have longevity, better communities and deeper gameplay. I read your posts and it comes across as if you are truly frightened that the present staus quo will change and move back towards massive multiplayer Worlds which was what the genre was all about in its infancy.

    And yet your post is about what you like, what you did, and implying what you want.

    So you are allowed to state the me me me, but he isn't?  Sheesh

    I didn't read it that way. Everything is not about opinions and preferences. MMORPGs originally really were all about massive worlds with, more or less, heroic life simulators. That's a fact not an opinion nor even a personal preference... it's just accurate memory.

    Didn't state it wasn't an opinion but both are either stating or implying what they want and one is ragging on the other for it.

    Just because you don't like it doesn't mean it is bad.
  • dotdotdashdotdotdash Member UncommonPosts: 488
    Originally posted by Iselin

    I didn't read it that way. Everything is not about opinions and preferences. MMORPGs originally really were all about massive worlds with, more or less, heroic life simulators. That's a fact not an opinion nor even a personal preference... it's just accurate memory.

    Were they? Really?!

    Provide sources please.

    Or... what you've just done there is veil an opinion as fact! ;D

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by dotdotdash
    Originally posted by Iselin

    I didn't read it that way. Everything is not about opinions and preferences. MMORPGs originally really were all about massive worlds with, more or less, heroic life simulators. That's a fact not an opinion nor even a personal preference... it's just accurate memory.

    Were they? Really?!

    Provide sources please.

    Or... what you've just done there is veil an opinion as fact! ;D

     Do your own research... focus on "originally" then look up UO, EQ and AC. Google will do the trick for you.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • QuirhidQuirhid Member UncommonPosts: 6,230
    Originally posted by Calerxes
    Originally posted by nariusseldon

    Sometimes I just sit back and think God almighty will he ever get of the me me me me horse, just because something is old doesn't make it redundant, when I was a kid in the 70's we recycled naturally a thing that was with us because of the World War 2 and its after effects through the 50's and 60's but that soon changed in the late 70's, 80's and we turned into the disposable society until we realised we couldn't sustain this type of society and thus the massive rethinking and movement towards older ideas started, renewable fuels anyone? There is lots to learn and reuse from older ideas and we can learn a lot from what made older MMO's have longevity, better communities and deeper gameplay. I read your posts and it comes across as if you are truly frightened that the present staus quo will change and move back towards massive multiplayer Worlds which was what the genre was all about in its infancy.

    Ah... those were the days. Things made of PVC, VCM... no taxes on kerosene, no regulation to fuel consumption or emissions... Their legacy also includes the abandonment of thorium reactors because, unlike with uranium and plutonium, you couldn't make it go BOOM! And you loved making things go BOOM in the Southern Pacific. Asbestos anyone?

    Yeah, we got a lot to learn alright...

     

    It depends entirely what you pick and how you present it. Or if you have rose-tinted glasses on or not.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • CalerxesCalerxes Member UncommonPosts: 1,641
    Originally posted by VengeSunsoar
    Originally posted by Iselin
    Originally posted by VengeSunsoar
    Originally posted by Calerxes
    Originally posted by nariusseldon
    Originally posted by Scot

    I don't think much of easyMMO's and I am not a fan of Flight Sims either. But That does not mean I want to see the end of easyMMO's or flight sims. I think there is room for all types of gameplay not just one.

    Indeed I do not think we could just go back to something like UO or DAOC and copy and paste with upto date graphics for a great modern MMO. It is more complex than that. It is those who say today's MMO's are the only way to make them and we can learn nothing from the history of MMO's that seem to want only one type of gameplay.

     

    Going back to 15 year old gameplay ideas? That s the best hope of a genre?

    I will say look forward instead of back. Instead of traditionals, devs should consider other type of online gameplay and fuse with MMO features.

    I suppose there is a niche market for old ideas, and i have no problem if some games are like that. However, don't expect me to spend time in a revived UO, unless the gameplay is redesigned to be more assessible.

     

    Sometimes I just sit back and think God almighty will he ever get of the me me me me horse, just because something is old doesn't make it redundant, when I was a kid in the 70's we recycled naturally a thing that was with us because of the World War 2 and its after effects through the 50's and 60's but that soon changed in the late 70's, 80's and we turned into the disposable society until we realised we couldn't sustain this type of society and thus the massive rethinking and movement towards older ideas started, renewable fuels anyone? There is lots to learn and reuse from older ideas and we can learn a lot from what made older MMO's have longevity, better communities and deeper gameplay. I read your posts and it comes across as if you are truly frightened that the present staus quo will change and move back towards massive multiplayer Worlds which was what the genre was all about in its infancy.

    And yet your post is about what you like, what you did, and implying what you want.

    So you are allowed to state the me me me, but he isn't?  Sheesh

    I didn't read it that way. Everything is not about opinions and preferences. MMORPGs originally really were all about massive worlds with, more or less, heroic life simulators. That's a fact not an opinion nor even a personal preference... it's just accurate memory.

    Didn't state it wasn't an opinion but both are either stating or implying what they want and one is ragging on the other for it.

     

    Kneejerk reaction? I was ragging on nariusseldon because its always from his point of view and only his point of view, the I don't want this, I don't want that, mentality and I'm not the first to notice this, but I didn't say I wanted worlds and fuck everyone else did I? I like modern MMO's just fine I'm not a bitter vet I started playing WoW in '07, but I'm not blind that I cannot see there are problems and the genre is getting away from what it was originally what made it unique and a new genre. Its about respecting history and learning from it not about what I want and everyone else can just go and fuck themselves.

    This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Quirhid
    Originally posted by Calerxes
    Originally posted by nariusseldon

    Sometimes I just sit back and think God almighty will he ever get of the me me me me horse, just because something is old doesn't make it redundant, when I was a kid in the 70's we recycled naturally a thing that was with us because of the World War 2 and its after effects through the 50's and 60's but that soon changed in the late 70's, 80's and we turned into the disposable society until we realised we couldn't sustain this type of society and thus the massive rethinking and movement towards older ideas started, renewable fuels anyone? There is lots to learn and reuse from older ideas and we can learn a lot from what made older MMO's have longevity, better communities and deeper gameplay. I read your posts and it comes across as if you are truly frightened that the present staus quo will change and move back towards massive multiplayer Worlds which was what the genre was all about in its infancy.

    Ah... those were the days. Things made of PVC, VCM... no taxes on kerosene, no regulation to fuel consumption or emissions... Their legacy also includes the abandonment of thorium reactors because, unlike with uranium and plutonium, you couldn't make it go BOOM! And you loved making things go BOOM in the Southern Pacific. Asbestos anyone?

    Yeah, we got a lot to learn alright...

     

    It depends entirely what you pick and how you present it. Or if you have rose-tinted glasses on or not.

    Lol. Fair point. I didn't like his analogy either it reminded me of the pre-seat-belt days when people drove drunk because they weren't seeing double yet.

     

    I would have compared it to babies and bathwater myself... or maybe that old Righteous Brothers song. You know? "You've lost that MMORPG feeling." image

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

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