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Its time for a dungeonfinder

24

Comments

  • fascismfascism marquette, MIPosts: 358Member Uncommon
    Originally posted by InFlamestwo
    No. That's what we have guilds for.

    Im sorry but as the founder and only member of Emo Sad Kids [EMO] I disagree 

  • ShakyMoShakyMo BradfordPosts: 7,207Member
    Yeah I'm not sure people who's primary playstyle is doing dungeons will be in gw2 when they could be in wow, rift, tsw etc..

    It's still the strongest game for small scale pvp.
    It was the best current (better older) game for large scale pvp until planetside 2 came out. Maybe they should work on making WvW better.
    It's other great strength is out door pve, but one thing I don't get is why they didn't go with daoc / EQ style open dungeons instead,of wow style instanced dungeons, as the de system, with its gold medals and what have you seems ideally suited to open dungeons.
  • Z3R01Z3R01 NYC, NYPosts: 2,426Member

    Anything that helps people group up im down with.

    make a tool for everything.

    Open world pve, wvw, dungeons, sPVP Getting a team together should take no effort at all.

    Who wants to be required to be in a massive guild or send out messages in chat for two hours to get a run going.

    Playing:

    Waiting on:

  • MardukkMardukk Posts: 1,556Member Uncommon
    I'm suprised people still have guildmates that log on.  My guild pretty much quit the game after a few weeks.  I would use a dungeon finder.  Not all games would be great with a dungeon finder, but this kind of ultra casual game would be fine with one.
  • KingJigglyKingJiggly Simpsonville, SCPosts: 777Member
  • itgrowlsitgrowls newport news, VAPosts: 2,951Member

    I'd say if they limited it to not teleporting people directly to the dungeon and forcing people to travel to the actual dungeon door to get in that would work.

    It's when people are just standing around in cities waiting for a group that it becomes stupid. Let them do what they are doing now, stand around in front of the dungeon door to form a group. It would solve the problem and keep the new mechanic from breaking immersion.

  • drivendawndrivendawn montgomery, ALPosts: 1,238Member Uncommon
    I think a dungeon finder would be good for this game. People who are in guilds and solo players alike will use it cause lets face it sometimes your guild aint on or just don't want to do anything and you do. I don't think that implementing this will destroy guilds just make it easyer to have fun when friends and guild mates aren't around. Although more importantly they need to fix the dungeons before that.
  • HardcodedHardcoded Sidney, MTPosts: 96Member
    Originally posted by kevjards
    imo this is how you ruin a game..everyone standing around static like twats.i hate these dungeon finders..absolutely the worse idea to ever be invented

    +1

  • LIOKILIOKI Igloo, ABPosts: 175Member
    nvm.

    Never argue with stupid people, they will drag you down to their level and then beat you with experience.

  • DavisFlightDavisFlight Talahasee, FLPosts: 2,556Member
    Putting in a dungeon finder in any game is basically admitting that you screwed up the game design and have given up.
  • fundayzfundayz Chatown, ONPosts: 463Member
    Originally posted by DavisFlight
    Putting in a dungeon finder in any game is basically admitting that you screwed up the game design and have given up.

    How so?

  • drivendawndrivendawn montgomery, ALPosts: 1,238Member Uncommon
    Originally posted by fundayz
    Originally posted by DavisFlight
    Putting in a dungeon finder in any game is basically admitting that you screwed up the game design and have given up.

    How so?

    Yes I would like to know as well.

  • ForumPvPForumPvP KingstownPosts: 871Member
    Originally posted by drivendawn
    Originally posted by fundayz
    Originally posted by DavisFlight
    Putting in a dungeon finder in any game is basically admitting that you screwed up the game design and have given up.

    How so?

    Yes I would like to know as well.

    That game,how they put it,they will find new friends because of automated teaming everywhere,automated "friends" everywhere,in WvWvW in quests ,bosses ,can be in multiple guilds and x-server too i think,whatever there is.

    If that was true that they will find "friends" that way,its good for socializing etc,now where is those "friends"

    They have teamed now for about 10,000 people or something like that,they should now have atleast 100-500 friends on their friendlists but what kind of friends are those if they are not willing to help in dungeons and theres only 9 of those,says wiki.

    to me it looks like that those kind of socializing tools are scumbag finders.

     

    Let's internet

  • HorrorScopeHorrorScope Norcal, CAPosts: 612Member
    Originally posted by DavisFlight
    Putting in a dungeon finder in any game is basically admitting that you screwed up the game design and have given up.

    Well putting in vertical progression so quickly has already said that.

  • NitthNitth AustraliaPosts: 3,684Member Uncommon


    Originally posted by fundayz
    Originally posted by DavisFlight Putting in a dungeon finder in any game is basically admitting that you screwed up the game design and have given up.
    How so?

    I guess the theory is if you make an engaging immersive world then you would not need a dungeon finder.

    People have changed tho, They want quick n' easy access to dungeons without the "adventure" of seeking out others and adventuring across the land to the depths of a dungeon..

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • drivendawndrivendawn montgomery, ALPosts: 1,238Member Uncommon
    Originally posted by ForumPvP
    Originally posted by drivendawn
    Originally posted by fundayz
    Originally posted by DavisFlight
    Putting in a dungeon finder in any game is basically admitting that you screwed up the game design and have given up.

    How so?

    Yes I would like to know as well.

    That game,how they put it,they will find new friends because of automated teaming everywhere,automated "friends" everywhere,in WvWvW in quests ,bosses ,can be in multiple guilds and x-server too i think,whatever there is.

    If that was true that they will find "friends" that way,its good for socializing etc,now where is those "friends"

    They have teamed now for about 10,000 people or something like that,they should now have atleast 100-500 friends on their friendlists but what kind of friends are those if they are not willing to help in dungeons and theres only 9 of those,says wiki.

    to me it looks like that those kind of socializing tools are scumbag finders.

     

    So people who use dungeon finder are scum back this crap up with numbers and proof. Like I said people will often use this when guild mates are busy calling these people scum is BS.

  • WhitebeardsWhitebeards TokyoPosts: 778Member
    Originally posted by ForumPvP
    Originally posted by Whitebeards

    Dungeon finder will be implemented sooner or later this is something  MMOS really need these days. Nothing is worse than insane 'lfg' spam in chat.

    I usually add spammers to my ignore list.... there that is how much i give a damn about your community spamming the chat channels.

    You play wrong games thats all,go to dungeon and find players there,inside or outside.

     

    If this really worked people wouldn't be spamming their ass off in chat. Easier said than done.

  • ForumPvPForumPvP KingstownPosts: 871Member
    Originally posted by drivendawn
    Originally posted by ForumPvP
    Originally posted by drivendawn
    Originally posted by fundayz
    Originally posted by DavisFlight
    Putting in a dungeon finder in any game is basically admitting that you screwed up the game design and have given up.

    How so?

    Yes I would like to know as well.

    That game,how they put it,they will find new friends because of automated teaming everywhere,automated "friends" everywhere,in WvWvW in quests ,bosses ,can be in multiple guilds and x-server too i think,whatever there is.

    If that was true that they will find "friends" that way,its good for socializing etc,now where is those "friends"

    They have teamed now for about 10,000 people or something like that,they should now have atleast 100-500 friends on their friendlists but what kind of friends are those if they are not willing to help in dungeons and theres only 9 of those,says wiki.

    to me it looks like that those kind of socializing tools are scumbag finders.

     

    So people who use dungeon finder are scum back this crap up with numbers and proof. Like I said people will often use this when guild mates are busy calling these people scum is BS.

    Thats just how you see it and most likely think that way.

    But what im talking about is the result what these people gets from that kind of tools.

     

    Let's internet

  • fundayzfundayz Chatown, ONPosts: 463Member
    Originally posted by Nitth

     


    Originally posted by fundayz

    Originally posted by DavisFlight Putting in a dungeon finder in any game is basically admitting that you screwed up the game design and have given up.
    How so?

     

    I guess the theory is if you make an engaging immersive world then you would not need a dungeon finder.

    People have changed tho, They want quick n' easy access to dungeons without the "adventure" of seeking out others and adventuring across the land to the depths of a dungeon..

    People haven't changed, they've ALWAYS liked quick and easy. The MMO playerbase has changed:now it is not limited to basement dwellers who have all the time in the world to pretend their life away.

     

     

  • WhitebeardsWhitebeards TokyoPosts: 778Member
    Originally posted by fundayz
    Originally posted by Nitth

     


    Originally posted by fundayz

    Originally posted by DavisFlight Putting in a dungeon finder in any game is basically admitting that you screwed up the game design and have given up.
    How so?

     

    I guess the theory is if you make an engaging immersive world then you would not need a dungeon finder.

    People have changed tho, They want quick n' easy access to dungeons without the "adventure" of seeking out others and adventuring across the land to the depths of a dungeon..

    People haven't changed, they've ALWAYS liked quick and easy. The MMO playerbase has changed:now it is not limited to basement dwellers who have all the time in the world to pretend their life away.

     

     

     

    And what is interesting is that GW2 is a game for casuals and dungeon finder fits perfectly in this which is something casuals appreciate. It saves time and is great convenience for those who can not spend hours spamming for groups.
  • drivendawndrivendawn montgomery, ALPosts: 1,238Member Uncommon
    Originally posted by ForumPvP
    Originally posted by drivendawn
    Originally posted by ForumPvP
    Originally posted by drivendawn
    Originally posted by fundayz
    Originally posted by DavisFlight
    Putting in a dungeon finder in any game is basically admitting that you screwed up the game design and have given up.

    How so?

    Yes I would like to know as well.

    That game,how they put it,they will find new friends because of automated teaming everywhere,automated "friends" everywhere,in WvWvW in quests ,bosses ,can be in multiple guilds and x-server too i think,whatever there is.

    If that was true that they will find "friends" that way,its good for socializing etc,now where is those "friends"

    They have teamed now for about 10,000 people or something like that,they should now have atleast 100-500 friends on their friendlists but what kind of friends are those if they are not willing to help in dungeons and theres only 9 of those,says wiki.

    to me it looks like that those kind of socializing tools are scumbag finders.

     

    So people who use dungeon finder are scum back this crap up with numbers and proof. Like I said people will often use this when guild mates are busy calling these people scum is BS.

    Thats just how you see it and most likely think that way.

    But what im talking about is the result what these people gets from that kind of tools.

     

    Yeah whatever I made a few friends using said tool and the ones that I didn't make freinds with new as most people do that this is a tool of convenience.

  • RemyVorenderRemyVorender Riverside, RIPosts: 3,265Member Uncommon
    I wouldn't use the dungeon finder in GW2, only because the game has the world's worst dungeon design and playability in the history of dungeon design and playablility. Worst multiplayer experience I've ever had playing a themepark MMO. They said they are going to address dungeons, but I don't see how you fix it with the current class mechanics.

    Played: AA, AC1, AC2, Aion, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
    ESO, FE, FFXI, FFXIV, FF, GW1, GW2, Istaria, L2, LoTRO, MO, MxO, NW, Rift, RoE,
    Ryzom, SB, SWG, SWTOR, TERA, TSW, WAR, WoW, WURM...

  • drivendawndrivendawn montgomery, ALPosts: 1,238Member Uncommon
    Originally posted by Whitebeards
    Originally posted by fundayz
    Originally posted by Nitth

     


    Originally posted by fundayz

    Originally posted by DavisFlight Putting in a dungeon finder in any game is basically admitting that you screwed up the game design and have given up.
    How so?

     

    I guess the theory is if you make an engaging immersive world then you would not need a dungeon finder.

    People have changed tho, They want quick n' easy access to dungeons without the "adventure" of seeking out others and adventuring across the land to the depths of a dungeon..

    People haven't changed, they've ALWAYS liked quick and easy. The MMO playerbase has changed:now it is not limited to basement dwellers who have all the time in the world to pretend their life away.

     

     

     

    And what is interesting is that GW2 is a game for casuals and dungeon finder fits perfectly in this which is something casuals appreciate. It saves time and is great convenience for those who can not spend hours spamming for groups.

    This right here

  • NBlitzNBlitz ZwollePosts: 1,904Member
    Originally posted by remyburke
    I wouldn't use the dungeon finder in GW2, only because the game has the world's worst dungeon design and playability in the history of dungeon design and playablility. Worst multiplayer experience I've ever had playing a themepark MMO. They said they are going to address dungeons, but I don't see how you fix it with the current class mechanics.

    People shouldn't look surprised if they toss in more trinity-system-goodness. It's not like their word is worth anything anyways.

  • TillerTiller Portland, ORPosts: 4,921Member

    Problem I'm seeing a lot of is choosing agreeable paths. If a path doesn't suit a player once you get in, and he drops out on you then you're screwed and have to spend 30min finding a replacement. Happened last night when 2 people gave up since they didn't know we were just picking a random path (CoF path 3).

    Also the chat spamming limitations make is a challenge in itself. Guilds are great for finding people to dungeon run with, but not all the time do guild members want to run a dungeon with you, or few are on if you are in a smaller guild(s).

     

    I admit, pugs are not optimal in some cases for running dungeons for the most part, but 90% of the time I have found really good groups who I mesh well with, and we all kinda learn fast to work together because the dungeon really forces you to. It's that other 10% of the time you have those who drop out, or give up that makes it suck. GW2 is a great game for team building; WvWvW is a perfect example of how people who aren't guilded together can work; at least on my server.

     

    I think a finder that allowed you to detail your plan before hand would allow people to pick and choose what they want before you bother inviting them. If it's random path then they know it's random path. If it's path 4, and they don't want to d path 4 they can keep checking or make their own group for other who need path 4. I really liked Aions system of dungeon finding, they should implement something like that. I do still think you should be in the area to enter, if anything this should only be a social tool. As it is now people spam chat in LA, this would at least make group building global.

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