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Darkfall Unholy Wars: User Interface Presentation

HefaistosHefaistos BucharestPosts: 186Member

 

I CANT WAIIIIIIIITTTTTTTTTTTTTTTTTTTTTTTT

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Comments

  • DarthRaidenDarthRaiden gdfgfPosts: 4,333Member

    Player points seems is the new playing field for min-maxers.

    Hope they difficult to get with a steady lerncurve so this game get back on track to MMORPG's and dont become a shooter ....

     

    there was also lots of windows to seen for miliseconds , i think someone will analyze them soon...

     

    Am i right there was no specialization on trading skills (a short observation indicated this) ?  if so...then dumb...very dumb...so AVish...

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • KaminaxiusKaminaxius AdibijaPosts: 101Member

    wow i absolutely LOVE the new gui!!

    this video just got me so hyped up for the 12th

  • MelgarothMelgaroth chiacj, GAPosts: 35Member

    I think this game has huge potential now with the modernization of its GUI, updated graphics, new toys to play with in the sandbox, and a myriad of other improvements.

    I expect launch date to suck because of the momentum this game is building up and I don't know if AV can handle the sheer number of players I "think" are going to be clamouring to log on at release.

    Still, this is the only game im looking forward to in the forseeable future. This is the only MMO ive played in the past 5 years I can say is worth a crap. Hopefully the updated version will attract more people who were on the fence about it and they can finally see what DF players have been raving about for years despite all the screw ups at AV.

    Bring on the haters.

  • LahuzerLahuzer BorPosts: 668Member Uncommon
    Looks rly nice I might say. And the guy had a sexy eyebrow going on as well. :P
  • rafikosrafikos DubaiPosts: 33Member
    Awsome video and a lot of new informations, Thank you AV
  • BoldynBoldyn PartillePosts: 265Member

    Dunno why but even when I wasn't paying attention to what he said I felt comfortable with what he said. That make any sense? Just felt like a straight shooter.

     

    No, I'm straight btw!

  • PsyMike3dPsyMike3d AthensPosts: 388Member Uncommon
    I C A N T W A I T
  • SulaSula TamperePosts: 17Member
    Yeah, it looks so good it's almost surreal. This might actually be a game even the non-fanbois will wanna play...
  • bingo69bingo69 Rouyn-Noranda, QCPosts: 203Member
    Hmmm did they remove the  UO style of looting?
  • grimgryphongrimgryphon Pacific Northwest, WAPosts: 682Member

    It looks A LOT better.

    How it will play is another matter. I'm still skeptical...after all, it's Aventurine.

    Optional PvP = No PvP
  • DarthRaidenDarthRaiden gdfgfPosts: 4,333Member
    Originally posted by bingo69
    Hmmm did they remove the  UO style of looting?

    looks like they going cookie cutter and mainstream now and dont care about the initial vision anymore. Just steal impressions with some shallow changes and nothing of substance behind it...

    yep looting was used to be  a tactical element , i guees now you can press "loot all"...

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • KaminaxiusKaminaxius AdibijaPosts: 101Member
    Originally posted by DarthRaiden
    Originally posted by bingo69
    Hmmm did they remove the  UO style of looting?

    looks like they going cookie cutter and mainstream now and dont care about the initial vision anymore. Just steal impressions with some shallow changes and nothing of substance behind it...

    yep looting was used to be  a tactical element , i guees now you can press "loot all"...

    yeah cause dragging items from one box to the other involved hardcore tactical knowledge and skill..rofl

  • NacarioNacario World Wide WebPosts: 217Member
    Love that roll the archer does at 00.27
  • PsyMike3dPsyMike3d AthensPosts: 388Member Uncommon

    yeah cause dragging items from one box to the other involved hardcore tactical knowledge and skill..rofl

    this

  • indefindef Thousand Oaks, CAPosts: 344Member Uncommon
    Originally posted by DarthRaiden
    Originally posted by bingo69
    Hmmm did they remove the  UO style of looting?

    looks like they going cookie cutter and mainstream now and dont care about the initial vision anymore. Just steal impressions with some shallow changes and nothing of substance behind it...

    yep looting was used to be  a tactical element , i guees now you can press "loot all"...

    who clicked and dragged anything?

     

    Hit auto-looter macro... entire grave looted in 1-2 seconds.

  • CaaahlCaaahl LeipzigPosts: 229Member

    Great video. Can't wait.

     

    Although i will miss the freedom of the old backpack system.

    Caaahl / DAA KAPUTTMACHAA ---DF/DFUW

  • CecropiaCecropia Posts: 3,472Member Uncommon
    Originally posted by Kaminaxius
    Originally posted by DarthRaiden
    Originally posted by bingo69
    Hmmm did they remove the  UO style of looting?

    looks like they going cookie cutter and mainstream now and dont care about the initial vision anymore. Just steal impressions with some shallow changes and nothing of substance behind it...

    yep looting was used to be  a tactical element , i guees now you can press "loot all"...

    yeah cause dragging items from one box to the other involved hardcore tactical knowledge and skill..rofl

    Obviously you do not understand why looting was setup the way it was in DF. It made it so you were vulnerable if you wanted to loot everything from a killed NPC or player. When you saw another player standing over a corpse/tombstone looking down, unless you came at them head on, all that would give you away was the sound that you made during your approach. 

    It added more risk and more excitement. It worked very well and it would be shame if it was removed from DF:UW.

     

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • gravesworngravesworn charleston, WVPosts: 324Member
    Looting didnt need to chance the gui made looting that bad and looks like they are fixing the gui so looting should not be as horribad but still leave you vulnerable.
  • NC360NC360 Rome, NYPosts: 67Member
    Originally posted by Cecropia
    Originally posted by Kaminaxius
    Originally posted by DarthRaiden
    Originally posted by bingo69
    Hmmm did they remove the  UO style of looting?

    looks like they going cookie cutter and mainstream now and dont care about the initial vision anymore. Just steal impressions with some shallow changes and nothing of substance behind it...

    yep looting was used to be  a tactical element , i guees now you can press "loot all"...

    yeah cause dragging items from one box to the other involved hardcore tactical knowledge and skill..rofl

    Obviously you do not understand why looting was setup the way it was in DF.

     

    To support looting macros?

  • georgatos7georgatos7 RPosts: 54Member

    My only minor concern on the new video is that an even more minimalistic look would look even better (smaller icons, slimmer tabs, etc).
    Other than that it's an awesome update and i can't wait for the release.

     

    Originally posted by DarthRaiden

    ...Am i right there was no specialization on trading skills (a short observation indicated this) ?  if so...then dumb...very dumb...so AVish...

     

    They already stated in a blog that they are going to introduce crafting masteries ingame so i guess they'll be in.

    So imo a tier limitation along with a bigger chance for failure will make sure the economy will be diverse and player driven enough.

    But limiting crafting too much along with the absence of an Auction House at the release (as stated) will force players to log out if they are unable to find what they need to buy.

    Like what happened in MO were individual players and small groups were afraid to venture out and fight because they wouldn't be able to replace some of their stuff in a case of death.

  • HancakesHancakes flint, MIPosts: 1,045Member
    Originally posted by Kaminaxius
    Originally posted by DarthRaiden
    Originally posted by bingo69
    Hmmm did they remove the  UO style of looting?

    looks like they going cookie cutter and mainstream now and dont care about the initial vision anymore. Just steal impressions with some shallow changes and nothing of substance behind it...

    yep looting was used to be  a tactical element , i guees now you can press "loot all"...

    yeah cause dragging items from one box to the other involved hardcore tactical knowledge and skill..rofl

    Go go loot script

  • HancakesHancakes flint, MIPosts: 1,045Member
    Originally posted by Cecropia
    Originally posted by Kaminaxius
    Originally posted by DarthRaiden
    Originally posted by bingo69
    Hmmm did they remove the  UO style of looting?

    looks like they going cookie cutter and mainstream now and dont care about the initial vision anymore. Just steal impressions with some shallow changes and nothing of substance behind it...

    yep looting was used to be  a tactical element , i guees now you can press "loot all"...

    yeah cause dragging items from one box to the other involved hardcore tactical knowledge and skill..rofl

    Obviously you do not understand why looting was setup the way it was in DF. It made it so you were vulnerable if you wanted to loot everything from a killed NPC or player..

     

    Only noobs manually dragged and dropped, it was a crap system which was easily exploited.  I'm all for any changes in UW that negate the "need" to macro/script.

  • JupstoJupsto englandPosts: 2,087Member
    Originally posted by Kaminaxius
    Originally posted by DarthRaiden
    Originally posted by bingo69
    Hmmm did they remove the  UO style of looting?

    looks like they going cookie cutter and mainstream now and dont care about the initial vision anymore. Just steal impressions with some shallow changes and nothing of substance behind it...

    yep looting was used to be  a tactical element , i guees now you can press "loot all"...

    yeah cause dragging items from one box to the other involved hardcore tactical knowledge and skill..rofl

    this this this

    click and drag inventory was one of darkfalls worst features. its got nothing to do with mainstream it was simply retarded.

    My blog: image

  • odienmanodienman quincy, MAPosts: 54Member
    Cool looks promising...
  • PWN_FACEPWN_FACE SeoulPosts: 670Member
    I'm so looking forward to 12-12-12...I hope they launch it, finally.
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