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I have a very simple answer,
It would be the same a the Hot girl VS the girl with personality, does not matter how insanely awesome a girl is, if you are not attracted to her in the first place it ain't happening.
Simple xample would be, like miss pocket here, if she was ghastly, would we read her blogs?
No hate 2 you btw, just stating the obvious
Originally posted by InFlamestwo Yes it matters unless the gameplay is superb like in many old games.
WAS superb, at THAT time. As was Pacman once no.1. Not any longer. Tried to play, but had enough after few minutes. There are many many games that are superb to TODAY standards. Hardly can top car from 1900 compare to any average car NOWADAYS. Games with superb gameplay, imo of course, for today's standards: wow, gw2, swtor, tsw, rift, ... And all have great graphics. I'm not saying to latest standards of graphics industry. Wow is dated to 2004, there have been very small corrections, but essentially is the same. And there is no need to change anything. In mop I'm again suprised, scenery is breathtaking.
Yes, graphics matter, alone with good content and gameplay, combat has to be pure fps type, giving you total controll in combat based on your personal skills not on lock-on skills and calculated resaults based on your armor and weapon damage. If a person with light armor and good " personal " skills can defeat fully armored oponent who make mistakes, that is more then enough for me.
Rift has nice graphics, but it is tab targeting. ( not my type )
Tera, has nice graphics and more engaging combat, but it lacks team encouragement ( spacifically, when it come to loot share ), has lock-on skills ( I don't like that ) bad reward ( as in slaying mobs and most of them don't have any loot drop ) even if you chalange hard bams your self, and expect risk vs reward, which is false in tera.
Just a small example in my point of view.
Graphics alone won't make a difference.
I think many feel the same way I do. Darkfall's graphics were dated and became a negative point for the game. I'm surprised how good they made it look in screenshots, but I suppose even a monkey throwing a bucket of paint at wall passes for art these days. I am interested to see if they actually improve it with their expansion, but not interested enough to pay for it. World of Warcraft has become a middle-ground for graphics. Polygon counts are low enough that most low-end computers can run it, yet WoW has "fluff" graphics options that can be turned way up to make the game look sharper than it was originally designed to be. Games that push the graphics limits of computers don't impress me if I can't run the thing. Guild Wars 2 did a good job of catering to mid-powered machines while having a beautiful world for high-end machines.
The main thing to realize is that graphics alone don't make a game good. Without good graphics, your game won't sell as well. Without a unique art style, your game may as well be called a WoW clone or clone of some other game.
Graphics - NO
Artstyle - YES
Well this is something you have to look at logically. The better graphics became the more gamers expected. They wanted bigger and better with each new game. When game play began taking a hit in leu of graphics the shift began. We have seen some pretty stunning visuals from games as of late, but the new complaint is gameplay has taken to huge of a hit. Aside from that the bigger and better as far as graphics go has slowed to a crawl.
As with all things the preference shifts. Gamers want bigger and better depending on whats lacking at the moment. Back in the days of the old metal gear games the game play was good but the graphics were lacking, so people clamored for better graphics. In the more recent releases of Metal Gear the graphics have been superb but the gameplay was a bit lacking so gamers clamored for better game play.
People will always want bigger and better, what that is depends entirely on whats lacking at the time. Gameplay and graphics will forever go back in forth in whats more important depending on whats available. High end graphics but low in game play, gamers will demand better graphics. Game play happens to be whats lacking currently which is why gameplay has taken priority for most gamers at this point in time.
Originally posted by orbitxo
for me-yes-iam a graphic designer!-details details details!! for some friends -no.-they are coders. -go figure. apple dosent fall too far from the tree.
for me-yes-iam a graphic designer!-details details details!!
for some friends -no.-they are coders.
-go figure. apple dosent fall too far from the tree.
It's amazing how many gamers are so intimately familiar the architecture and capability of various GPUs...
I speak a different language. "Will my machine play this game? Yes? Ok then."
Now art styles--everyone with working eyes is qualified to be an amateur art critic. (omg I get paid to do this stuff, you will respekt my authoritye!) But don't try to sell your street cred on teh internetz, particularly not with so many eager to offer up free opinions.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
An illustration of:
Poor graphics for today's standards but stellar gameplay even for today's standards.
Decent graphics for today's standards but awful gameplay.
Some developers have even tried to re-imagine an old series with updated graphics and have failed.. If the gameplay is not good, the graphics wouldn't matter anyway..
This is what happens when an age old formula of good gameplay meets traditional but updated graphics. (done right imo)
Dealing with zero sum game. Yes it does matter.
STILL graphics should not make gameplay worse or limit it too much.
Graphics in mmorpg's years ago were average at best, because putting top graphics would hamper gameplay and game design. That's one of reasons we see so much instancing and zoning nowadays. I dont want to play mmorpg to experience bleeding edge graphics, cinematics and experience 'zone copying' or too much instancing.
So yeah graphics DO matter, but they are not on first place in importance in mmorpg and they should not try to rival best graphical single player games like they sometimes do now.
Of course graphics matter, I wouldn't be playing wow if not for the great graphics........which tends to show that they don't matter that much, go figure.
To me, they would only be the deciding factor if there where two equal games, and I had to pick one.
Look at one of the stand out games in terms of graphics (and environment) - Tera. No amount of visual fluff is going to make up for other dificiencies in a game. All it means is that it will look prettier when it bombs.
Yes it matters. I spend all this money on video cards and you think i'm going to spend my time on game that didn't even take the time to update its graphics engine.. lol hell no..
Let me yell you something I have tried to play other games besides wow that were made when wow was made. Runescape, Everquest 1 and 2 and a few others. I just can't get inter them at all. I spend 5 mins in game then i exit out. It looks like crap. The game can have best game play but if it does not look good i will not play it.. The first thing that we gamers see is the graphics and the UI. Its the first thing.
When you guys were lil kids do you remember when your mother or grandmother told you to always make sure the area near the front door needs to be clean at all times. The kitchen needs to look nice at all times.. Thats usually the first thing that a visitors see's...If it looks like crap they won't come in. There have been times when i got to people homes and it look like crap in teh front. Do you think i go any where near that home? Hell no.. I keep walking away..
The thing that bothers me the most is that the games that we made in Wow time would be one of the best games to day if they kept there game up to date. If they did a graphics and UI over hual it would revive the game. That is all they have to do. Why do game complanies think there game is dead after 4 to 5yrs? A game should always be updated. Every 2yrs the graphics needs to touched up. It needs to stay freshed if you want to stay competivie. Look at WoW.. OMG how times has it updated its graphics? Added things to its UI. They really don't need to do anything with th UI because the whole thing can be modded by the community. best feature ever..When I play wow I use LUI UI mod and it changes the ui alot. It doesn't even look like Wow anymore. Everything is transparent and it looks good.
These are little things that can be done to old games to bring them back.. If you have to rebuild the game zone by zone.
i want to play Everquest and a few other gamesso bad. i have heard so much good things about them. But they need to do something about there game.. When players stop playing your game there is a reason why... If you as a dev do not play your own game there is a reason why.....
For me gameplay is the most important aspect of a game. The visuals and presentation can cover up flaws in the game design and mechanics to a certain extend and still make it worthwile to play, but if the gameplay is exceptional well envisioned and implemented, graphics are secondary.
Bioshock is an example for the first scneario, the world, story, characters and design was spectacular, as was the engine, but at the bottom of it the actual shooter mechanics were medicore and the difficulty curve throughout the game was declining. In the end it was still a good game, the presentation saved what otherwise would have been an standard FPS. Dishonored and Anmesia (or the similar Call of Cthulhu: Dark Corners of the Earth) are examples of so-so (outdated) visuals but eceptional flawless gameplay. Sometimes the presentation is not enough to cover up a flawed gameplay, like in Final Fantasy XIII, the production value is top, but the gameplay way to limited and simplistic to be engaging, result is a medicore game.
Only in rare cases both gameplay and visuals are reaching the same hights and deliver an unforgetable experience, like in the God of War series, or Crysis 1 and 2 for the Shooter side of things.
For MMO's the same rules apply...
To me, good graphics along with good gameplay mechanics alone don't make a game worthwhile. If the style and concept of design however are well thought out and have kept true to an inherent artistic vision... then I'm able to overlook technical shortcomings or shortcomings to what's considered "modern" in games nowadays.
My best example of this would be GW2, where - though technically the graphics are considered a bit old~ish - the art style and evident creativity in design make me stop and stare on a regular basis. (Dierdre's Steps f.e.)
Played - WoW, LotRO, AoC, WAR, Aion, Rift, SWtOR.
Playing - GW2
Want - TESO, Neverwinter, Titan
If my Eyes burn me out of my skull from bad Graphic/Art i simply can not play the best game.
Graphics must be good!
But good does not mean State of the Art of Technology.
It must simply be good enough to keep my immersion alive and give me moments of visual wonder.
I can totally play Minecraft, enjoy it and feel in world bcs the Art/Graphic fits the game and is good enough.
ISO-Graphic ages much less bad that 3D-Graphic but any game with at least the quality of a 2004 game like VTMB is good enough to play.
WOW in the other case has as well bad Graphic as bad Art too and cant be fixed for me - MMOs like DDO, Lotro, Daoc, Perfect World have a much much better look with almost the same or even more years than WOW.
Which in the end makes proof that taste is...not to define...and bad Art/Graphic in the end is not that game breaking.
"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"
MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLIJohnny Cash - The Man Comes Around: https://www.youtube.com/watch?v=Y0x2iwK0BKM
I think graphics matter to some extent - but very few games fall below my personal minimum requirements these days.
Graphics should look halfway realistic and come with decent resolutions, so you can recognize things in the game world at some distance. IMHO that quality level was reached around 2000, with games like Half-Life 1 and Deus Ex. Anything better is a bonus but I think it gets into diminishing returns fast.
In recent years, even titles from minor studios and indie developers usually reach or exceed Half-Life 1 graphics quality. Many obscure asian MMO grinders actually look better than HL1 (but they suck in other ways ). Minecraft could use a modest graphics enhancement, but otherwise I can't think of a 3D game that really sucks in terms of graphics. Usually the deficiencies in game play are much worse than those in graphics.
when I first looked at wow I was like no way I could ever play that the graphics suck! but when I gave it a shot I was hooked due to the depth of the game. I played never winter nights II because I wanted to try a rpg and it was rated so highly on the internet, at the time I played it, it was several years old and seemed like something my 8 year old would be playing but that game was excellent despite very dated graphics. It was so immersive that after a very short time I didn't even notice the visual deficiencies.
So the long and short of it is that the good game play is what matters, visuals really are the icing on the cake.