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there is so much spread with pretty much every gun it ridiculous. encounters with enemy players pretty much always come down to RNG unless one person gets the jump on the other its completely ridiculous...
dont get spread confused with recoil. recoil in the game is fine. the spread (random deviation from the crosshairs) is insane. even with bolt action sniper there is huge deviation with makes it difficult to do anything and you need to keep shooting till you get lucky.
i think they have done this to cater to noobs. noobs dont like getting pwned everytime because other players can aim/control recoil better...
this is a fps game and shooting is fking huge thing in fps games. get your shit fixed up SOE. shooting in this game feels like im playing a regular tab target mmo where stats and RNG decides who wins... have a look bf3s or bfbc2s gunplay and try to model off that.
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I've had no problems either. I've been playing mostly engi but haven't had to much problems taking down enemies. I did pick up a new scope and grip so maybe that's why.
Was in the PS Vet Tech Test, there we had major issues with CoF Spread outside of the actual crosshair. However currently it seems fine, and most people in my outfit have not complained either. However, I will say, could be lag related, maybe?
Also when playing heavy, especially as NC and TR, you do need to keep your eye on bursting and not full auto'ing as the spread is unreal. But this is "realistic" according to physics as you can't fire a modern machine gun without bursting unless you feel like hitting something 20-30feet on the side of where you are aiming.
TwitchTV: iNeoki
Um....are you sure you where using the bolt action rifle? It has drop and it barely is much at all & it has markers too. One head shot kills and the only time you need to use the dots is at really far shots & its barely any unless you got the supressor on. I think you need to practice some more.
to the people who have no idea what im talking about.
1. spawn as light assault
2. aim down sight and point at some hill far away
3. fire off some single shots giving enough time for the crosshair to settle
4. observe the fking huge deviation
the result of this is combat is restricted to close range
also my KDR is ~3:1 but i have no idea what im doing thanks to the unintuitive map
i saw a video link on their client login that explains what you need to do..i dont know if that will explain to you .something about kickback i believe..it tells you how to compensate.not sure if this is what you mean.hope it helps if it is.
The SOB's that keep killing me seem to be shooting stright enough !
MAGA
Gotta agree with this
There are weapon upgrades that reduce the spread, and there are better weapons for unlock with higher default accuracy. (durrr)
Tips for shooting straight.
1. stand still the splitsecond you shoot, moving will jaw your shoot and reduce accuracy.
2. crouching will increase accuracy and reduce spreading when bursting
3. Tap (click) each shoot instead of holding the mouse till the clip is empty.
4. Double tap shooting mode (on selected weapons) or manual double tap for maximum efficency.
BF3 guns are way to accurate and require zero skill. Medic Heavy mg "sniper" says hello. BF3 plays like some cheap arcade game, aside from slight balistics you exactly hit where you point which is for noobs. Even BF3 gives you pretty much crap accuracy (for battlefield) compared to later ones on the beginner weapons.
Try NC weapons, you will feel the recoil.
lies
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/thread
maybe you just need to aim better ^^
or maaaaybe, just maybe, try to NOT press that fire button for 30 mins :P
"I'll never grow up, never grow up, never grow up! Not me!"
Yes certain guns has bad CoF, but the medic gun seems to be the most accurate aside the sniper ones. I've been able to pick people off from a good distance as medic when I wasn't able to on other classes, supposedly the engineer (my favorite class) should be good at range too but it isn't, perhaps I should shop for a new gun with certs or SC for engineer.
reading through the responses in this thread and i dont know what to say.majority of you do not understand the difference between recoil/kick and spread(innaccuracy, deviation whatever) and seem not to understand what i am talking about.
recoil is when your crosshair moves up and side to side. the bullets still shoot where the crosshair is pointing. recoil is good as long as the recoil pattern are not random and hence can be compensated for by skillful mouse movements. one of the reasons CS 1.6 was a suitable for being an esport was because the guns had predicatable recoil patterns.
spread is when the bullets do not shoot where the crosshair is pointing. this promotes luck based gameplay where your essentially spray and pray that the RNG god gives your a nice spread.
most fps games have both recoil and spread. planetside has too much spread.
Okay - I haven't noticed any spread while engaging enemies at 50-100 meters then. I haven't really been in any infantry fire fights at long range.
I haven't seen this issue really. I play as light assault mostly, utilizing the weapon you got with alpha squad (can't remember the name), and a 1x NV-scope. I find that hitting targets up to 100 metres away isn't particularily hard at all.
That said, i haven't experimented too much with other classes/weapons.
there is no way the carbines are effective past even 50 metres dude. i think you are exaggerating way too much unless you are talking about ingame metres?(i have no idea how long ingame metres are but spread is way too much) what . you can kill people from far away but it takes a lot of ammo and time because of the spread- and dont say i need to l2p-- no matter how good you are you cant compensate for spread..... most carbines IRL can engage targets 300m , i have no idea why the range is small in this game....
im not trolling. just have play of bf3 or any other large scale shooter and compare the spread. planetside2 has huge spread.
Sorry OP, but you must not be aiming and controlling your fire. Also don't forget, this is not BF3/COD where the max players you have on a map are 64players. This is a large scale warfare game just like it's predecessor and WWII Online: BE. There's going to be server and client side hick ups. Especially this early in the game, different player regions will experience more severe or less of this. And yes, I do know the difference between spread and COF. Luckily myself and my entire outfit appear to not be experiencing what you are experiencing, then again, we come from years in PS1. We might just be used to it. Regardless, hope you get it dealt with.
Cheers
TwitchTV: iNeoki