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Originally posted by botrytis Originally posted by MurlockDance I didn't have to post it, but I did. Just the same as you didn't have to post a reply, but you did. My reply was to the OP and his discussion. Yours was pretty much pointless, just telling me to shut up. Nice attitude to have on a gaming forum, kudos to you. If you think ANext is not expecting people to keep on paying you are sorely wrong. If I paid 15 USD a month on gems, the same amount for the average sub in a sub-based MMO, they would make 180 USD a year from me. That is the same as buying the game another 3 times at the original retail price for an SE. So that is totally not interesting to them. I guess you are right. Let alone buying expacs that might retail anywhere between 30 and 60 USD.... They want to turn off their players so that we never buy an expac or spend money on gems...
They had the same system in GW1 - with costumes every major holiday and the like. I never bought them. I didn't spend ANY money in the CS in GW1 and you don't in this one either. If you think you do, then I think, you may be mistaken.
I have over 200 guildmates currently and we had a poll about how much they spent on GW2 gems so far. Most used in game gold to get gems, was the Major outcome of that poll. So, NO you don't HAVE TO SPEND THAT MUCH IN THE CS and in fact you don't have to spend anything in the CS. It is your choice.
That is way different from a sub game where you have to pay in order to play. They are not the same and equating them to be the same is not a valid argument.
You are putting thoughts into my head that aren't there just to try to prove some point that is not even worth making. No where in my post did I say that I felt I had to pay anything beyond the initial price of the box or expac.
I am not mistaken about having to or not having to spend money in the cash shop. If a game is really good and I like the devs, I CHOOSE to spend money in the cash shop. That is how it works with ANet thank goodness. I did that for GW1 when I played it heavily. I have no problems spending 15 USD/month for a game that I really enjoy since I would put any money expenditure beyond the box price on par with what I feel is in line with the subscription games. The devs are fully hoping that people in general will feel like I do if not on how much they are willing to part with, but at least in paying further.
Let me re-emphasize that again: ANet hopes that we players enjoy their game so much that we are willing to spend cash in their cash shop and eventually buy expacs. If players are turned off and don't, then there will be big issues for further development of GW2 and not only might players see a more aggressive cash shop, but further content might not be released as quickly or to a high level of quality as it could be.
If you are just wanting to bicker for the sake of bickering, I have nothing more to say to you.
Playing MUDs and MMOs since 1994.
Originally posted by killion81 It doesn't seem like the GW2 Fan(atic)s are all that interested in what is logically good for "their" game long-term. Rather, they are focused on aggressively "disproving" opinions that differ from their own. I don't feel like that approach is going to help slow or stop the mass exodus of players from "their" game. I believe that a better approach would be to discuss why people are becoming bored and then bringing those points up to the ANet devs through official channels. If you really care about the game, you need to want it to retain players. The smaller the Gem Store market becomes, the more aggressive it will get. People can downplay the importance of the Gem Store to ANet's revenue model all they want, but the fact is ANet hired a Monetization Producer to run the Gem Store. Someone's full time salaried position is to make sure the Gem Store is profitable. That sounds like it's important.
I absolutely agree with you, well said, although I would prefer to say "high turnaround" of players rather than "mass exodus" because exodus denotes a movement from A to be B with the very likely outcome that those who are leaving can never go back. Obviously, you can come back to GW2 anytime once you've bought the box, which is what my original post was about though I guess I didn't expand on it enough.
High turnaround means players come and leave quickly and even if they do return again at some point, they might not play long enough to get hooked. A player who is hooked will have an increased chances of spending money on the cash shop or buying expacs.
High turnaround also causes problems for the community in the game in my opinion. How can you ever make long-term friends if some people are there for a few days and then disappear for a month? This is also an issue for guilds. Long-term ingame friends usually means players will play the game regularly for the long-term: if you read a lot of threads about WoW and its longetivity, players often say that the only reason why they stay is because their friends are in the game.
Im huge fan of Guild Wars 1. Probably the best mmo experience i have ever had.
However Guild Wars 2 is simply badly designed. Important systems that keep people playing are simply not in place and now there are headed the wrong direction again. Gear grind is not what the game lacks.
We have to go back...
Does anyone see more than 5 players in any zone that isn't Orr or the starting areas?
Leveling my guardian up and she hit 45today.
15-45 was just dead zone after dead zone after dead zone.
Gdemami -Informing people about your thoughts and impressions is not a review, it's a blog.
Originally posted by jpnz Does anyone see more than 5 players in any zone that isn't Orr or the starting areas? Leveling my guardian up and she hit 45today. 15-45 was just dead zone after dead zone after dead zone.
Even worse, I have been in 45-70 zones the past week and a half (dont get to play too much) and I can count the number of players I have seen in that entire time in those zones on my fingers, and I am on a "full" server, which by my estimation must be measured by how many people are in Lion's Arch and Orr, because there has been loads of room in every other zone.
There is no doubt that ANET took a long look at what the major complaints were about themeparks and why games like WoW were losing Subs. But I also think that many players left WoW for reasons other than what they said. It's tough to explain, but players lost a "feeling" they got when they played WoW. And then to try to put that into words and explain why. So much was lost in that translation. So when ANET decided to design a game around it, they heard the words, but missed the "feeling". I think they tried too hard to be too radically different all at once and as a result introduced to many new and untested mechanics. These mechanics had too many unforseen and undesireable dynamics. Mechanics such as allowing to post items to the TP from anywhere. In retrospect, it's probably not one of the better mechanics in terms of helping the game's economy....if it ever really had one. I think the biggest area ANET "missed the boat" was trying to make the grind "fun" people who have been around MMOs since long before 2008 remember what grinding was. Yeah, we hated it, but it was (still is) a necessary evil. Too many games have been removing it. But instead, they need to embrace it. It is necessary afterall. And instead, make it more meaningful. Anyway. To try to make repetition fun in a video game? Not gonna happen. You can make the activities more fun than they were previously, but all that does is make it more enjoyable for a finite number of times before it gets boring. It just takes a tad longer to get boring, but still not long at all. We played MMOs, not for "fun" but to achieve goals. They have always been goal oriented. The process of achieving those goals was not aways fun. It was never meant to be. But, it was in achieveing those goals, that were were able to create our own periods of "fun".
There is no doubt that ANET took a long look at what the major complaints were about themeparks and why games like WoW were losing Subs. But I also think that many players left WoW for reasons other than what they said. It's tough to explain, but players lost a "feeling" they got when they played WoW. And then to try to put that into words and explain why. So much was lost in that translation. So when ANET decided to design a game around it, they heard the words, but missed the "feeling".
This X100....and Im not surprised it such a great explanation seeing as it's the great and wise Geezer!
Actually, not really. It really depends on the time of day I log in, but I rarely see more than that in any zone past the inital area (56 on my elementalist).
Lack of population for any MMO is what kills it. Since I have been feeling like I am the sole playing character most of the time, I have actually decided to take a break from the game. It was fun at the beginning, but I play these games for the journey of leveling up with others. If there is no one around, I'd rather play something else.
GW2's greatest feature was that it had a decent population for all zones at one time. Now that that is gone, I don't really enjoy the game enough to play it.
In the end. I enjoyed this game. For me, keeping all my expectations in check and doing very little research about the game allowed me to enjoy it for what it was. As soon as I stopped shoeboxing it into the MMORPG category, and thought of it more like an action game, I really found myself able to let go and have a good romp.
Like any game, it has its downs, it has its ups. In the end, no videogame has ever set me back financially, so sub costs weren't really an issue either way. What mattered was that I had fun. For that, I am thankful for my experience in the game.
Some called me a hater and some still do, but I do want to thank you for this game. Your efforts and time spent were much appreciated.
want 7 free days of playing? Try this
I'm already done with it. I haven't logged in even once since the patch went live. Just logging in and playing is providing population for the game, and helping them keep the lights on. The fewer people who log in, the fewer people there are to play with the people who stayed, which will help kill the game as well.
I won't support a developer who blatantly lies to the playerbase like that. The level of bait and switch is astounding, after YEARS of saying one thing they change it like it's no big deal when it was actually the key issue that appealed to a great many people, myself included. Then they won't even face the heat, they just release a half ass reply that pretty much just says "this is how it is now, deal with it" and lock an 11,000 post thread.
Anet is never getting another cent from me, and I'll do my best to talk my friends out of playing any game with their name on it in the future. I've encouraged my friends to return to their previous games with some success, and I'll keep leaning on the people I know who are still playing to walk away from it.
I played GW1 and bought every xpac.
I preordered GW2 deluxe.
Bought and used gems, mostly for extra bank space, but for a few other little things as well.
Done with anything and everything Anet permenantly, unless they remove ascended gear from the game/reduce the stats to Exotic level/something like that. I think we all know that's not going to happen.
Currently playing - FF14ARRPrevious games - SWG, World of Warcraft, ShadowBane, Warhammer, Age of Conan, Darkfall, Planetside Asheron's Call, Everquest, Everquest 2, Too many.
Originally posted by LizardEgypt Well now that the over-hyped flavor of the month has reared it's ugly truths, what game will become top dog now?
Probably the next over-hyped mess - Archage..........
Originally posted by Honkie I'm already done with it. I haven't logged in even once since the patch went live. Just logging in and playing is providing population for the game, and helping them keep the lights on. The fewer people who log in, the fewer people there are to play with the people who stayed, which will help kill the game as well. I won't support a developer who blatantly lies to the playerbase like that. The level of bait and switch is astounding, after YEARS of saying one thing they change it like it's no big deal when it was actually the key issue that appealed to a great many people, myself included. Then they won't even face the heat, they just release a half ass reply that pretty much just says "this is how it is now, deal with it" and lock an 11,000 post thread. Anet is never getting another cent from me, and I'll do my best to talk my friends out of playing any game with their name on it in the future. I've encouraged my friends to return to their previous games with some success, and I'll keep leaning on the people I know who are still playing to walk away from it. I played GW1 and bought every xpac. I preordered GW2 deluxe. Bought and used gems, mostly for extra bank space, but for a few other little things as well. Done with anything and everything Anet permenantly, unless they remove ascended gear from the game/reduce the stats to Exotic level/something like that. I think we all know that's not going to happen.
If they like the game what then? It does happen. Will go Don Corleon on them? Just saying.
It is not as bad as people are making it out to be.
It is what it is - enjoy the game, play it - don't enjoy the game, don't play it. It is pretty easy really.
A.Net didn't BLATENTLY lie - that is a stretching of the truth a bit - mountain out of moehill type of stretch.
They did talk about different levels of armor before the game was released, so the information was out there. If people ignored that, is it A.Net's fault if they only heard what they want to hear?
Originally posted by VeryDusty is it A.Net's fault if they only heard what they want to hear?
judging from some of the people that post here, it's Anet's fault if you order the wrong thing for lunch.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
Don't let the door hit you on the way out :>
goodluck killing the game alone.
Originally posted by Deleted User Originally posted by botrytis Originally posted by cgnius If you believe the Forums then Yes. However, I used to be able to get into Lion's Arch on my Server without being transferred to an overflow. Now every time I go there I'm in an overflow I'm not giving a conclusion one way or the other as my Server may not be an accurate representation.
As others have said, people who are happy with the game, don't usually post unless there is a technical problem, etc. People who don't like the game or just dislike it (I will not use the word hate any more) will post because they feel they need to be heard. That is fine but, don't take those posts as the majority of players or anything else. They are the people who want to complain.
Complain away, but pleae be educated about the complaints.
Dear sir thank you. today is the day I have been on these forums (not registered) since 2004 made an account over a year ago, but today is the day I will be leaving and also you are correct in that post. Happy holidays, see you guys in game.
Add me in-game we will have some fun.
Creslin gone, you gone; it really seems like the fan brigade is bleeding key members recently. Sad to see that happen, there are already too high hater:fan ratio in this forum.
Originally posted by TwoThreeFour Creslin gone, you gone; it really seems like the fan brigade is bleeding key members recently. Sad to see that happen, there are already too high hater:fan ratio in this forum.
That would not happen if some basic forum rules (*) would be applied more regularly. Not blaming the mods, they need to deal with insane amounts of posts every day, but maybe they need to hire more moderators for all time zones.
(*) The rule I'm talking about:
If you wonder why I don't answer your posts, it's most likely because you are on my block list - so don't waste your time.
On hiatus from EVE Online since Dec 2016 - Screw off-grid PVE boosting changes
Pouring on extra "Salt" for 2017
In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
Don't just play games, inhabit virtual worlds™ "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Originally posted by Kyleran Nonsense, if you don't have the stomach for a good debate, or the wisdom to avoid threads that annoy you, then leaving is probably for the best.
It's more of a problem of background noise exceeding normal discussion (as said in the forum rule I've quoted above). And the "good debate" part made me really laugh when I've read it... the people I'm talking about don't look for a debate. Those who look for a debate do not break the quoted forum rule.
Anyway this is off topic in this thread, and I only posted in reaction to the poster leaving the forum and announcing it here, so this will be the last post about this for me in this thread. Back to the "topic"...
I keep seeing a fair amount of people wherever I go, although with best items in 1 single place it is easy to see where most people flock.
I think instead of doing these events last1 weekend long, they should last a couple of weeks, like halloween or like most events lasted in GW1.
I would also really prefer if they stopped adding important phases of events on days like xmas - it is a family day why are they luring us to the PC?
I also didn't like how short phase 3 and phase 4 of halloween events were compared to the rest of it.
Also more work in the open world instead of instances, please.
Currently playing: GW2Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders