What if there was an mmorpg where if an arrow is flying at someone's head, they either dodge it, deflect it, or it impales their head and they die? I'm so sick of my games doing this background math that decides how much damage everything is while I'm sitting there staring at repetitive animations... I want an mmorpg where you can kill someone just by stabbing them once in the heart. I want to be in pvp, see an enemy, put an arrow in his neck, and watch him die (unless his character has high strength or willpower or whatever, in which case he keeps fighting even though he can't breathe and there's blood gushing out his mouth). And beyond that, I don't want to be 'awarded' skills every time i 'gain a level'. What does any of that mean to me? Nothing. I want my experience to feel more real than that; it makes me feel like a hamster being fed by a slowly dripping bottle.