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This will be a short, little post/rant.
Something that has been bugging me the last year or two in the industry is the freemium and B2P model taking off. This is my personal opinion: I think their downright awful (Freemium more than B2P). Yet this isn't the part that really makes me boil, but this huge populatiuon of people popping up stating that it's a A) Barrier of entry and Any "sub game" (mentioned almost as a blasphemous term these days) will result in failure in an adjusting market.
I'm not going to sit here and make a pros and cons list of each BUT;
When I pay my $15 a month I:
- Don't have to actively be reminded I'm spending money on a game regularly (And certaintly not in seperate installments every week).
- KNOW that I'll have access to ALL the current and upcoming content without having to do a damn thing.
- My immersion stays intact without seeing: "You have to spend X to unlock Hotbar 2 or Bagslot 6".
- In terms of barrier to entry: There's trials for just about every MMO, even free clients to level X. Hell, in RIft's example, buying the game is cheaper for the first month than paying the sub would be!
- It's FIFTEEN dollars a month; I know people are from different incomes, areas, etc , but comeon here. When I was 14 I could put aside fifteen dollars a month for an MMO, and now that I'm a broke college student fending for myself - I'm still capable and happily willing to put aside fifteen dollars for a vice that offers hundreds of more hours and more variety than most.
That last point just leads me to believe that stereotypes revolving around gamers, specifically MMOers, is true:
We're fat, lazy, and broke kids who sit around all day jobless.
Hardy har har, Netflix should be freemium and you buy movies individually instead of being charged 7.99-14.99 a month!