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"Overall, the Lost Shores was another successful event"
Originally posted by Indrome Originally posted by Czanrei The map was too small (in my opinion), the Karka were oversized crabs(boring) (in my opinion), and the landscape of the island lacked originality as well (in my opinion). Overall I consider the event a fail. That's not even taking into consideration about the huge bugs.
Fixed that for you.
Personally, I loved it and am a satisfied customer not having paid a nickle for a whole weekend of world-spanning events and another one or two months of getting to know the new zone and dungeon. Both of which I find aesthetically very pleasing and well thought out.
And my fingers itch for whatever's to come next. (thanksgiving and christmas events to come... boy howdie!)
You know, you don't need to put that in there. It's already implied that all posts are one's opinions.
I gave up on it eventually . I managed to get so far as Noll but he was bugged so that everytime someone spoke to him he reset back to 5 mins . This did get fixed on late saturday night so I managed to complete it . I then went back to Miyani to ask her abaout the Karka ( as the quest guide told me ) only to find the question I needed to start the second line of investigation wasn't there . I couldn't work out why so I figured maybe this is bugged too now and gave up .
I like GW2 but the Lost Shores event was poorly executed . The Haloween one was excellent and I'm hoping they get the Christmas one right . They can't afford too many messed up events like the Lost Shores as events are a major attraction to the game and if GW2 gets a reputation for them being bugged then it will inevitably lead to diminishing interest in it . Which is a shame because all in all its a great game and great value for the money it cost .
Originally posted by grimal Originally posted by Indrome Originally posted by Czanrei The map was too small (in my opinion), the Karka were oversized crabs(boring) (in my opinion), and the landscape of the island lacked originality as well (in my opinion). Overall I consider the event a fail. That's not even taking into consideration about the huge bugs.
Not very impressed with the event overall. Between the bugs and the not overly exciting quests within the event, it could have been a lot better. Maybe I would have liked it more if I'd been able to make the "big event" on Sunday....but family comes first. When your daughter is getting her black belt in Karate, GW2 takes a back seat!
Anyway, the map is ok, decent addition to the game for no charge - and it looks like there is room on the map for more. And the Fractals are pretty awesome! Although, word of advice: Make sure you look for a chest when you finish each dungeon phase! Nothing feels worse than working your butt off to get through a dungeon only to have everyone (yes, including your stupid self!) say they are ready to go before opening the chest!
You want me to pay to play a game I already paid for???
Be afraid.....The dragons are HERE!
I love some people white knighting Anet and shifting blame for problems int he event to players when a casual perusal of the official forums willr eveal that a broad spectrum of peopel with varying computers and connections were having lag issues.But this is the common internt expert answer "I had no problems so it must be you" BS we see in any game.
The Big issue for em was the obvious lack of QA with the host of bugs with this new content which was far beyond the norm for such releases and the slow repsonse to fixing siad bugs if they were fixed at all.
I'm starting to see what others are saying about the hardcore fanbois and their blindness to any flaws.
"I convinced two friends sign up for this game in order to check it out. Neither one came back after Friday."
This was from a post on ANet's Event Feedback thread.
If you do not believe what I am saying, then read all the 900+ posts there and make up your own minds. If one is easily upset by bad news, then perhaps one should not read this.
BTW, I am not trying to trash GW2 as a game... just trying to wake ANet the hell up and hope they start thinking in ways that will make GW2 better. I have two accounts and have played GW2 just about every day since release. I just want to make sure I am not wasting my time because a game company is thinking that we still live in the same gaming environment as 2005. There is a move forward in MMOG's design as the average gaming age rises. MMOG's are just not for 14 year old boys anymore. If a gaming company does not adapt to that, then they will die. I just do not want to play a game that will soon die. I have done that too much lately.
Originally posted by Vhaln Originally posted by Torvaldr I don't understand how a bad event equals player loss. Are gamers so shallow and easily shaken that one bad event makes them rage quit? Between that and a City of Steam bug that prevented me from testing, my gaming weekend was sort of scrambled.
Originally posted by Vhaln
Special events and new content can be a great way to reduce the normal player loss of people getting bored and moving on. It's also a great way to drum up new hype, getting new players to try the game out. If an event goes poorly, it fails to do either of those things.
<snip some good stuff for brevity>
Good points. That makes sense.
Originally posted by Ridelynn All in all - I really like GW2, but this event, and to have their "Free Trial Weekend" for - was not really fun, was extremely frustrating with all the bugs and glitches, and really I hated the event. I hope fractals gets patched to be playable, the new L80 map without Risen is very welcome, but the event was very poorly done.
Originally posted by Ridelynn
My feelings as well. I actually had more fun going around the island, leveled up, looking for the new drake pet with my son than I did trying to ding events.
After experiencing the level up mechanic I really wish ANet would do that for all areas. They could make it so you were a bit weaker than a proper level 80 with blue/green gear. Maybe you would need a couple people to take down mobs, but it wouldn't be a one-shotter type of thing. It was cool going into the island leveled up (I'm only 75 and my son is 54) and needing two people to take down some mobs. Tougher areas can be a lot of fun.
Originally posted by evolver1972 Not very impressed with the event overall. Between the bugs and the not overly exciting quests within the event, it could have been a lot better. Maybe I would have liked it more if I'd been able to make the "big event" on Sunday....but family comes first. When your daughter is getting her black belt in Karate, GW2 takes a back seat! Anyway, the map is ok, decent addition to the game for no charge - and it looks like there is room on the map for more. And the Fractals are pretty awesome! Although, word of advice: Make sure you look for a chest when you finish each dungeon phase! Nothing feels worse than working your butt off to get through a dungeon only to have everyone (yes, including your stupid self!) say they are ready to go before opening the chest!
Originally posted by evolver1972
Congrats to her and your whole family because I know it takes support from all to achieve. That takes quite a bit of work and dedication.
Originally posted by ZeGerman Got on when i got home from work on friday nothing was happening couldn't figure out where to go, talked to people online many of them didn't know what to do at first. ANet will have to a better job with making it so that if a player is not their at the start of the event they can figure out where to go, they send you a little letter telling you to go talk to this person which I did but then found out later i was just doing meaningless side stuff and not actualy part of the real event.
That's a problem.....If Anet tells you everything to do and what to do, they are accused of hand-holding and making a care-bear game. If they don't, people complain they don't know what to do.
The game is made so that you explore the world. That's supposed to be part of the fun of the game. While I get that it can be frustrating to do something that's ultimately worthless to your goal (in this case playing the weekend event), that's part and parcel to how the game is intended to be played.
Also, there were a lot of hints about where things were going to happen (Lion's Arch) so it shouldn't have been too difficult to figure out where to be at the start of the event.
I'm a fan of the game, but hate this 'one time only' event things they are doing. I get what they are trying to achieve, but it is pretty annoying for the rest of us who have lives to live.
Put in a solo / group storyline that can be completed over a week. Or even just leave the events up for a week, so people can log in at a time that suits them. Not to mention the zerg makes these events boring.
The zone also seems a bit pointless once the event is done, aside from being a good place for harvestables and having a few easy jump puzzles.
Originally posted by evolver1972 Originally posted by ZeGerman Got on when i got home from work on friday nothing was happening couldn't figure out where to go, talked to people online many of them didn't know what to do at first. ANet will have to a better job with making it so that if a player is not their at the start of the event they can figure out where to go, they send you a little letter telling you to go talk to this person which I did but then found out later i was just doing meaningless side stuff and not actualy part of the real event.
Their puzzle approach to the event might have worked better in a longer event, but with a 3 phase timed event over the weekend it didn't work at all.
I had the exact same problem. I read all the stuff, visited all the places, participated in a couple of event that didn't increment or trigger anything. I had no idea if I was on the right track or not. I kept missing out and stuff was bugged so I eventually moved on.
They really should have learned from Trion, who tried this sort of thing with their first event launching a raid zone, and spread this out over a couple of weeks.
I really would hope they're not listening to the idiots spouting and posturing about hand-holding. If they listen to that extremely vocal minority then their events will all be doomed to failure. For events, people want to find the action and get into it. The clues should have been more explicit and the trigger feedback much better so people know where they're at in the event timeline and what to do next.
I'm sure they'll take this experience and do better next time. They do know how to run a fun event. It was just this style of event is sort of new to them and they didn't handle it well.
Fan of many MMO's, fan of GW2, fan of most video games in general.
One time event, I understand the reasoning behind it. I don't like that my Aussie, NZ and Asian friends couldn't really attend. If your game is global, you may want to rethink the set up.
Phase 1. ok
Scavenger hunts. Not so ok, bugged for me so a no go. Fractals of the Mist, new dungeon is decent, I actually like it better than many of the dungeons so far, but I already see gating issues and elitist behaivor beinning to rear thier heads.
Phase 2. ok. Island, small but decent for farming. Event, clearing the island had a purpose and I felt like I was helping. Had a few culling/rendering issues, others had the same or lag or all 3.
Phase 3. pretty good for the idea of it. I had a bad experience all around yesterday though with actually completing it which left largely a bad taste in my mouth and made my ass hurt. What just happened to me.
I reach the island. A swarm of players assault the karkas hive escorting NPC's planting explosives. Alot of death and rezzing. We escape, we treb the hive, the Ancient karka reveals himself. He moves to find shelter, we chop down a giant tree that falls on it damaging it. He calls in an army and goes armor invincible. We kill his underlings, he begins to run...we give chase damaging him with steam from geysers in the ground. He calls in more friends, we begin to morter them from a nearby outpost.
THEN, the lag begins with buttons cycling wating to fire off but just won't. He then heads back to the hive for a last stand, possibly escape back to where they came through the planets crust.
nearing that the Ancient Karka death I DC. I just think crap, 3hrs and then this happens, wth. So I get back in and the Boss is dead and no chest for me. It's happened before in many games I've played but still made me feel hurt. I then try to enter about 20+ more overflows and they all read that the Boss is down. Found 1 or 2 bugged events where the demo team got stuck.
Then I find out that people have begun to ferry in players to active events. I get into one. This one at the escort part. Up comes part 2 with the tree chopping and reinforcements. Nearing the last 5% of this part the client crashes. I get back in and other say the same thing.
Ouch is all I can say.
I decide to give up with completing this event, arrgghghghhghhh!!!! My complusive nature won't let me. I try once more and sure enough I get into a newly made shard to begin the process again.
1. Escort Demo Team
2. Chase Ancient , chop down tree.
3. Eliminate Reinforcements. Nearing the end........BAMMMMMM! A NEW BUILD AVAILABLE, GAME TO RESET IN 2 MINS.
11 hours, 3 solid attemps later.
I don't need rewards, anet can keep them. I'm just feeling drained after being shut down so much yesterday and pissed I wasn't given the satisfaction of completing something I made time for. I tried.
Honestly I beleive the whole thing to be a shining success. Clearly everyones experience differs, thats just something thats going to happen in an MMO. Not everyone has the same stable internet connections or runs the game on the same computer. Personally i never experienced any lag in Phase 3, and never once disconnected.
Phase 1 had its issues with broken Npcs, but Anet recognized this, fixed them as soon as they could, and even extended the one event that they couldnt get to in time. I was able to complete both events, which were very well thoughtout, and required a bit of problem solving on the players side. The rewards (one was 5 commendations, the other a small vial of Karma) were not enough to make anyone who wasnt able to complete it feel left out, but still rewarded the ones who did.
Phase 2 LA event was the only one i had real lag issues and I was in an overflow that didnt build the treb until 45 minutes after the event was scheduled. But in the end, I made it to the island and fully completed the chain there. Escorting the NPCs around the island to set up bases and waypoints. Overall another huge success. No bugs, no lag. And no negative posts on the forums, the whole thing went off without a hitch.
Phase 3 was similarly successful. If you didnt know where to start, you were hiding under a rock. In LA the event told you to be on the island. Twitter and the Wiki both told you to be on the island. And we recieved ingame mail telling you...yup get to the island. Basically picking up where Phase 2 left off, there was no excuse not to be there.
As for lag and disconnects. Those arent Anets fault. You can sit and whine and complain all you want, but it wasnt something they caused. There were thousands of people who had no issues, and im willing to place money more were successful than the ones that werent. My computer is far from the best, but i am on a 20mb Fiber network. It was stable enough that my brother and I both did the event together with zero lag and no disconnects. That along with being in mumble with a hundred other people on my server with similar experience is enough to tell me its not on Anet, the issue was at the players end.
Post got long so splitting it. Continuing on...
The so-called one time event actually ran on throughout the day in different overflows. I dont know if Anet did this on purpose or if it was an accident, but it was above and beyond what they were required to do. Many people were able to participate in Phase 3 and thus reap the rewards, long after the event should have been over. This in itself makes most of the whining and crying worthless. I was actually able to get on 3 different characters, and through some overflow manipulation, i was able to participate and complete the event 3 times, gaining rewards each time. And no i did not get any precursor. Did that mean the event failed, NO. Im not a 12 yr old entitled gamer that thinks i should have the same reward everyone else did. There was a chance for one, i wasnt lucky. Doesnt make the event a failure.
Aside from the massive success of the weekend events, the Fractals dungeon is similarly a huge success. The dungeons are fun, not too long, and the scaling difficulty makes it accessable to everyone. Im on difficulty 6, but have run each level at least 2, and in all those runs have never crossed a bug or blocking mechanic. Having 9 fully functioning maps (with multiple paths in each increasing the number above 9) is exactly what a success is. Kudos to Anet.
TL;DR Event was a huge success, and content is fun and engaging. If you experienced lag or disconnects, either get a more stable connection or expect the same from every large event going forward. Its not Anets fault, and they are not responsible for fixing it.
Originally posted by aslan132
Event was a huge success, and content is fun and engaging. If you experienced lag or disconnects, either get a more stable connection or expect the same from every large event going forward. Its not Anets fault, and they are not responsible for fixing it.
I am really sorry, but I need to take issue with this. I have a six core machine, solid state drives, and a high speed cable internet connection... and I experienced a lot of what many were complaining about. The lag was not the internet, but more so the server and the client trying to communicate in real time, and trying to display all that crap on the screen. If you did not have any lag, then good for you. However, there are tons of people out there who are not happy right now. THAT, Sir, is the problem for ANet right now. Tell a player to upgrade and those players will move to another game they can run. That is not what ANet wants to hear, and neither do you if you wish to keep playing GW2 as long as GW1 has been around. It is not the users that have a problem here... it is ANet. Why?... because they rely on a massive player base and the selling of gems to make money. Right now, they will get no money from me for Gems until they show that they understand how bad this Event was and are taking steps to deal with it.
Originally posted by Rockniss I hate to say it, but this event made me resub to World of Warcraft the greatest and best mmo of all time even if they do make you play pokemon with pandas, sure does feel good to be back.
Translation: Butters- "Fine...Iam going back to 'Hello Kitty: Island Adventure' anyways..."
Wanna try SWToR? Or have not played in a few months. Please click my refer a friend link below and you get rewards as well.
Originally posted by Torvaldr Originally posted by evolver1972 Originally posted by ZeGerman Got on when i got home from work on friday nothing was happening couldn't figure out where to go, talked to people online many of them didn't know what to do at first. ANet will have to a better job with making it so that if a player is not their at the start of the event they can figure out where to go, they send you a little letter telling you to go talk to this person which I did but then found out later i was just doing meaningless side stuff and not actualy part of the real event.
I will definitely agree with that sentiment. I love GW2 and I think Anet is a great company that really tries to accomodate their fans. But, of course, they're not perfect and they really showed it on this one, IMHO. They can definitely do better, they already have. Hopefully they'll learn from this and wow us next time.
And I agree, spreading the event out would have made it better in terms of being able to figure things out. Hell, having things actually work the way they were supposed to would have done that probably.
Halloween event was definitely better. They should never try to push all players on 1 map at the same time b/c the event will run only once. It only creates lag and when something goes wrong you end up with tons of angry players. They should spread people over multiple maps in future events and give them enough time to finish whatever they prepared.During Halloween they did it and it was fine imo.
But as i said earlier I considered this event to be just a small addition to a cool and big content patch.
Originally posted by evilastro Also when you have a worldwide game, its really rude to put one time events on when half the world is asleep or at work.
I agree, I had a quick look and found nothing special going on.
Went to the island but all I found was weird looking crabs that I could solo, or ones that would 1 hit kill the entire party, not much point in being there so went back to leveling, made it to lvl 80 by the end of te weekend!
All in all, i'm glad that some people are enjoying the game, but to me, it seems rather crazy that I can go to a lower level area and get killed with just one hit. I therefor give the award for stupidest idea ever to be implemented in a game "drop the level of the player to that of the area"!