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http://www.youtube.com/watch?v=MVXX58e1Sfc seems legit
On the serious note though - I've never heard of it. Could you link to a forum post or a website that has an overview of that game?
edit: this how mmorpg.com describes the game you've mentioned: "... Little is known about the game other than it is currently in development."
Black Desert will be the next AAA after Archeage.
Plus it has "action combat"... hopefully it doesn't let me down somehow.
Originally posted by Venger I doubt we will see a AAA sandbox. Take a look at Greed Monger. http://www.greedmonger.com/
greed monger is my hope. even started a thread about it. Here's hoping for the best!
Concentrate on enjoying yourself, and not on why I shouldn't enjoy myself.
Originally posted by Pivotelite Black Desert will be the next AAA after Archeage. Plus it has "action combat"... hopefully it doesn't let me down somehow.
We'll be lucky to see Archage in NA and EU in 2014.
Edit: The info that has been released on Black Desert online sure is intriguing. But I have high doubts on how the game will run 1000 vs 1000 sieges with those pretty graphics.
from what I saw in the video's for ArcheAge, Players were building private vessels to sail on, had gardens 9some underwater) that were not instanced, as well as cooperative villiages and involved rescource management and collection, such as planting whole forests, and the number of steps milling actually takes in the game. Something, as simple as a mount seems to work better in archage then in any other mmo. And players can style a charecter seemingly almost any way they like.
You can effect the way the world looks and changes in so many ways ....yet this is not sandbox?
And it seems the only common unsaid egreeance people have on what themepark is; is a progressive level system.
I think i'm at that point where I have heard people use the words sandbox and themepark so much that it just all sounds like "bar bar bar" to me.
Originally posted by StarIArchage is not sandbox, it's a new age themepark with a lot of fluff.
If it's not broken, you are not innovating.
If you cannot kill, loot, destroy and steal you GREATLY limit the overall spectrum of social interactions.
If you want a crafting game that is fine, but it is not a sandbox.
A sandbox implies that you can build something, and someone else can knock it down. Without room for people to be truly evil and for players to truly lose something of value, the overall accomplishment is no better than playing a single player RPG. Your reliance on social interaction is EXTREMELY limited when things like PvP, and territory control are so structured.
(Uzik ibnYaraq in game. Always willing to help.)http://www.youtube.com/user/UzikAlJhamin
Originally posted by Vunak23 ArcheAge is a Sandpark, its what the fans have dubbed it. It takes the leveling from a themepark and the endgame of a sandbox. The class design is a mix as well. Its been heavily influenced by the Lineage series, since it is coming from the mind that created the Lineage series Jake Song. It is not as grindy as Lineage, and supports more sandbox features than themepark features than lineage did.
Hmmm, just like Aion wasn't suppose to be the typical Asian grind? Even the lowest level of Asian grind is too much for most Western gamers. I have yet to experience an Eastern sector game that has had any lasting, let alone immediate appeal. I don't think they have a clue what casual gaming even is and I really don't see it in AA either.
Originally posted by Uzik If you cannot kill, loot, destroy and steal you GREATLY limit the overall spectrum of social interactions. If you want a crafting game that is fine, but it is not a sandbox. A sandbox implies that you can build something, and someone else can knock it down. Without room for people to be truly evil and for players to truly lose something of value, the overall accomplishment is no better than playing a single player RPG. Your reliance on social interaction is EXTREMELY limited when things like PvP, and territory control are so structured.
Not to burst a bubble. But you can do this in ArcheAge. And not just with players, you can do this with player build houses, fortresses, player plantantions.(e.g. Trees)
And about structured PvP. At the third continent you can create your own nation and play the game like DF with a few more sandbox features. It just offers a more save and structured version of it in the two starter contintents.. although you can kill and be killed from everyone in the starter contintents nevertheless, but you may be tagged as criminal, and by be thrown out of the faction and become a pirate for doing it a lot. In the third continent everyone is fair game.
In all honestly, altough AA have a lot of themepark elements it also have a lot more sandbox elements than darkfall. You are as example not limited to build your city on predefined locations, not limited to build just a city.. you can build your house or plantation whereever you want. ( a lot of hidden tree plantation on secrets places(planted from players), and a lot to steal there)
Just looting is limited and as much as i know undecided at the moment. As much as i know you cant loot equiped armor/weapons, although they think about limited drop chance for equiped stuff. But therefore you carry all resources on a backbag which is fully lootable.
Another point i dont like that much is, that they added an Auction house in CB5, but as much as they said, they dont know if they will implement it in the release version. We will see it most probably in the OB, if they drop the Auction house or go with it.. and i personally think an Auction house is really not a good idea for a sandbox game where economy and trading is that important.
AA is more hardcore(harsh pvp and loot ruleset) than SWG ever was.. and i guess noone will argue that SWG was not a sandbox? Just adding levels and a few quests in the early levels dont make it less of a sandbox, especially as long as your are not required of doing them. And UO got also levels... 7 gms are max levels and the total amount of level was with it 700. You can call it what you want, but it is not different than a level. It is much more important how you implement it, and how huge the vertical progression is with it, and how much of a separation of players and how much of gated content you get with it. The numbers dont hurt, but the huge amount of vertical progression going with it in most themepark mmos do hurt.