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Sorry, I didn't yet answer some posts from the last days and week. My apologies. I appreciate the input.
Originally posted by Reklaw ... But I have one question: Why is FreeRealm on that list? perhaps the game has changed allot, but wasn't it mostly mini games that places you sort of out of the gameworld? And also more a lobby game? Do you now perhaps influence the ingame world with all the mini games the game has or had?
Personally I didn't play FreeRealms, I can't play all the games on the list, just too many. The game has been suggested a few times by members here, and I'm convinced that the posters described the features correctly.
But you're right. on reading Loktofeit's post (#154) again I'm thinking the game doesn't tick enough of the boxes. Too many key features from the requirements list in the original post are missing:- A non-instanced game world, no private instances for story mode or private dungeons (zones are okay if technically needed)- Player-driven in-game economy, not a loot-driven economy, no bind-on-equip or bind-on acquire items- In-depth resource system. A resource system is considered in-depth if items can be made from raw resources that influence the resulting item (either it's stats or it's appearance is okay)- Player's ability to change aspects of the game world, either by being able to modify the physical game world or by being able to take ownership of structures in the game world
Originally posted by RefMinor Outer Empires www.outer-empires.com is a 2D browser based Sci Fi sandbox. You are thrown in a galaxy with 20000 systems and you make your own way. You can research and make parts and sell to other players, create and destroy colonies, build stations, shoot people, create factions and alliances. It's a simplified version of EvE to describe it easily, definitely sandbox. The below is from their website: ...
Thanks for the suggestion, RefMinor, I didn't know the game. A very impressive feature list, no doubt it's a sandbox. I will have a look at the game. Thanks again.
Originally posted by khameleon War Z is out monday (alpha and beta 31st). Sandbox survival horror FPS MMO
Thanks for the suggestion. I will consider War Z for the list once it's in open beta. I don't list games in closed testing.
Originally posted by f0dell54 Ultima Online does have a cash shop. ...
Thanks for the correction, You are right, I will modify the original post accordingly.
Originally posted by grimgryphon I didn't see Second Life on the list. That seems about as "sandboxy" as you can get.
You are correct, no doubt it's sandboxy. But this list is about Sandbox MMORPGs and Second Life isn't a RPG, there is no character development, there are no character skills whatsoever. Linden Labs (the developers) don't call it an RPG too. That's why it's not on the list.
If I would list all things sandboxy and online this list would get 5 times as long as it is and maintaining it would become a full-time job, sorry.
[Edit: updated the OP. Removed Free Realms from the list, added cash-shop to Ultima Online.]
I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.
Originally posted by khameleon War Z is out monday (alpha and beta 31st). Sandbox survival horror FPS MMO
Sorry, I don't see how The War Z could be on a list of sandbox MMORPGs.
I have read-up on the game and didn't see any sandboxy features, it's not an MMO (population cap of 250 people on a server?) and it has few RPG elements.
amazing topic, thanks for updating it..that's exaxtly what I was looking for to find UO alternatives..still, nothing on the list good enough at the moment *grins*
I hope EQN or AE will be good enough to fit in this list when out..
Time for an update
Congratulations on your thread.
I agree with your criteries.
I think you are one of the remnants of the true MMORPGs.
The UO design philosophy school.
I however, cannot agree with
Critery it fails to satisfy: No effect on other players or on the world.
Reason: It suffers from 2 diseases I call
World is Static
Players in a Bubble.
It features some "binary" towers/areas that groups can switch possession on and off. They are static. One group has it, or another one has it. That does not fullfill "cause effects on the world" by any stretch of the imagination.
It features Factions that hate each other, are in war, yet, the choice of being part of a Faction has no effect on whether or not players can start causing effect on other players of opposing Factions.
These flaws are so dramatic that I quit this game as soon as I realized their current design prevented me from drinking of the expected Sandbox Experience tm.
With that said, keep up the good work.
There will be deceivers trying to bury your thread. Trying to hide the truth about the only true MMORPGs. There is a strong lobby trying to dumb people down and forcing them these other "MMOs", even this very website is a core part of the problem. There are also paid people to push forward their "entertainment" as the standard. 90% of the player base never touched a true sandbox and never ever had the opportunity to experience it.
I'm glad this thread exists because there was a thread a couple of weeks ago where the poster claimed that there were 0 mmos for sandbox players to play, and implied that intelligent people played and discussed sandbox games. Now we have a list of games that the intelligent poster doesn't know exist.
I'm enjoying Eve at the moment as my son got me hooked on it and I love the economic aspect of it.
I also think that sandbox
Travel, Exploration design
Should be considered as criteries.
Just to mention some (of many sub designs of the above areas): Auction Houses, Fast Travel, Instantaneous Grouping are "inovations" that cause many side effects wich are antagonic in nature to the "Sandbox Experience" tm.
Each and many design "inovation" intended to fix particular issues, ended up destroying major aspects of what made the MMORPGs what they were and the experiences they provided.
Its like they added "globalization", "homogeneization" into design of MMORPGs. They also removed any political, administrative, juridic aspects as if attempting to literally dumb down people in real life through their game designs.
So players dont ultimatelly interact with games in any way that could enhance and make them perceive the main spheres of action a human being can take in its life: CREATE, CONTROL, CHANGE, UNDERSTAND.
We are mainly left with Obbey and Destroy aspects.
If someone made a MMORPG news/website/forum with the focus on the Sandbox games (old, current, upcomming) according to the OP criteria, gatekeeping it from all the garbage, I would be interested to lend my strenght.
Originally posted by Interesting If someone made a MMORPG news/website/forum with the focus on the Sandbox games (old, current, upcomming) according to the OP criteria, gatekeeping it from all the garbage, I would be interested to lend my strenght.
Originally posted by Thorbrand Well I believe there has been only two true MMORPG sandbox games AC and Xsyon the rest are missing to much in the game to be a sandbox with limits to development and your freedom. Not saying the others don't qualify but if you use what the OP says EQ would be the 3rd sandbox game, it had far more sandbox features than the rest listed. But EQ was not a themepark or a sandbox those terms where not used back than.
What features is EvE missing to not make it a sandbox?
Originally posted by niceguy3978 Originally posted by Thorbrand Well I believe there has been only two true MMORPG sandbox games AC and Xsyon the rest are missing to much in the game to be a sandbox with limits to development and your freedom. Not saying the others don't qualify but if you use what the OP says EQ would be the 3rd sandbox game, it had far more sandbox features than the rest listed. But EQ was not a themepark or a sandbox those terms where not used back than.
And EQ only made a few features on that list. Open world, persistent, crafting. Pretty much it and I wouldn't even consider crafting because every single item was crafted from loot drops. No real player customization (yes it had the skills that you put points into but max level increased with level), was a level based game, loot driven game, class driven game so all members of that class were identical, no way to alter the gameworld, no way to own the gameworld...
Btw the terms were used back then.
Originally posted by cybersrs Xsyon have trial
Thanks for the correction, original post edited.
Small update. Original post edited.
Both Mortal Online and Xsyon have changed their payment models. Both games are now listed as
Greed Monger should be added.
Originally posted by Venger Greed Monger should be added. http://www.greedmonger.com/
From the original post:
What about Games in Development?
I list games that are playable by the general public. That means the games are either released or in some open testing stage. I do not list games in development that are in closed testing.
Originally posted by Cavadus Originally posted by Interesting If someone made a MMORPG news/website/forum with the focus on the Sandbox games (old, current, upcomming) according to the OP criteria, gatekeeping it from all the garbage, I would be interested to lend my strenght.
Thank you, going to check that.
Love by Eskil Steenberg?
Also why is this thread not stickied?
We have too many Sticky threads as it is, no one ever seems to look at them years after they have gone up and say "do we still need them". Look at the number of replies to some of them, they clearly need to go.
You received 25 Agrees. You're posting some good content. Great!
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Now Doesn't That Make You Feel All Warm And Fuzzy? :P
Originally posted by MumboJumbo Love by Eskil Steenberg? http://www.quelsolaar.com/love/index.html - Also why is this thread not stickied?
Love has been suggested before - but I didn't include it because it's not an MMORPG in the strict sense: as far as I know there's no character progression, no character skills. The developer doesn't call it an MMORPG as well, he calls it an adventure game.
I know that it's a borderline decision in the case of Love but I decided to be strict. Frankly, once I list games without RPG progression mechanics I also have to list 2nd Live, There and probably a bunch of those social games and a score of Farmville-like browser games. None of those are RPGs, but they are sandbox and online ...
And, be careful when you ask for stickies - or the staff here decides to bury the thread in the "Looking for Game" subforum where most people will never see it again.
Minor edit to the original post: temporarily removed Darkfall from the list. As of now there is no Darkfall playable by the general public. The old Darkfall is down, the new one not yet released. I'll make sure to add Darkfall again when the game gets released or has an open beta (if it should get one).
Grats to OP for keeping this list updated. Kind of sad to look at the Game List on this site and compare it to the amount of games on this list. Sandbox needs more love!
Though I'm happily playing Wakfu and Mabinogi :P
Salem? It's considered in beta, but getting a key is a matter of going to the website and getting one. The give a certain amount out every day or something. Has literally every feature you listed as a requirement.
Please visit my youtube channel for some H1Z1/DayZ casual roleplay videos!
Originally posted by gnomechef Runescape is far from sandbox now. May as well call WoW sandbox now too.
Even with the combat upgrade, it still ticks nearly every box on OP's list - the only one that's questionable is the ability to effect the game world, though the latest update (the God statues) adds to that.