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article from 4 weeks ago
The popularity of game developer NCsoft’s latest title Blade & Soul may fade sooner than expected due to lackluster content updates, according to industry observers Monday.
The massive multiplayer online role-playing game (MMORPG) took five years to develop and cost 55 billion won. It was launched commercially in June to rave reviews.
However, a month after commercialization, Blade & Soul ceded its top position to a lesser game in scope and size: Raw Games’ League of Legends, a real time strategy game based on Warcraft’s customized map, Defense of the Ancients in which users pick heroes and fight with automated units from opposing sides battling each other.
“There is reasonable speculation from the market that the game (Blade & Soul) will see a repeat of what happened to TERA,” said Kim Min-kyu, a cultural content professor at Ajou University over the phone. “Despite the buzz that surrounded its launch, the overwhelming number of accounts by gamers online complained about insufficient content. As it is a pay-per-month game, users tend to be more sensitive over what they get for their money.”
“The game is at a critical point, in which its life-span will be decided.”
NCsoft announced on July 18 that it will not charge users before they reach level 15, which industry analysts judged to be a strategy for the game developer to prevent its user pool from leaving.
“I’ve noted many complaints on community websites about balancing the ability of characters and requests for patches to fix them. Reacting to these as soon as possible should be NCsoft’s main goal,” said the official.