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Originally posted by Magiknight Originally posted by Randayn It's less about easy and hard....more about risk, reward and punishment for failure
I kind of agree with this, at least more than I agree with most things people post. Anything that makes the character develope is good. I can imagine a game streamlined for instances that you enter with a group of people to complete a goal within a certain time limit. If you complete it then you get a reward. If you do not complete it then you wasted your time and some money to enter the instance. I would spit on this game.
Risk, reward, and punishment could be implemented as part of the actual world into virtually everything you do. I might like that.
yeah, implemented in the actual world was what I meant...the other thing you said you'd spit on is something Id share in the act of spitting on
Originally posted by Randayn It's less about easy and hard....more about risk, reward and punishment for failure
Same solution. Let the players choose the level of risks/reward, like in D3.
Originally posted by nariusseldon Originally posted by Randayn It's less about easy and hard....more about risk, reward and punishment for failure
Not in an mmo. Stop polluting a unique genre with this insane homogenization. How many options do the locust swarm of game hoppers need? You guys are going to eat up all of the crops until we have nothing left.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Lack of death penalty makes everything an inevitable sucess. Inevitable sucesses become boring eventually.
The other alternative is gated challenge content (Like 5 man boss encounters or raids are). But its funny, you stick hard stuff in the world and people will just ignore it and grind on the easy stuff. (Vanilla WoW and the ogres of Loch Modan. Most commonly skipped gated content in the game)
While I do not mind death penalties or gated challenge content, many many people hate those mechanics and end up quitting. So everything is easier to keep these people in the game ><.
I can level in most MMOs by facerolling. Litterally.