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Darkfall: Unholy Wars: Fire School, Elementalist Role Revealed

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Aventurine has released a new video featuring a look at the Darkfall: Unholy Wars Fire School and, in particular, the Elementalist role within. As expected, the Fire Mage is a long range damage dealer. See what you think!





Thanks, Paragus, for the tip!


¯\_(ツ)_/¯ 


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Comments

  • gravesworngravesworn Member Posts: 324
    At least they didnt have a ray spell lol.
  • bliss14bliss14 Member UncommonPosts: 595
    I think I'm having a heat stroke!
  • ironhelixironhelix Member Posts: 448
    Told you there would be first-person perspective.
  • BizkitNLBizkitNL Member RarePosts: 2,546

    Dragonbreath looks sort of....underwhelming.

    But I'm looking forward to the future PvP videos with hordes of people flying all over the place due to fireballs and magma bombs :P.

    10
  • EcocesEcoces Member UncommonPosts: 879

    knockback

    knockback

    knockback

    knockback

     

    say hello to someone and they receive a minor knockback.

  • RaapnaapRaapnaap Member UncommonPosts: 455

    The knockbacks are ok since it takes certain role specialisations to use them. The two problems in the original game were that every single player had acces to every spell (unless they played destroyer), and that the "knockbacks" were in fact knockups.

     

    I do notice an ability delay in there, which is especially clear with the dragonsbreath part of the video, between the casting animation and spells actually landing is a very noticable delay. Perhaps this is the reason the game's release got pushed back, it looks like a serious issue. Either that, or the testing server has limited hardware or is located outside europe.

  • SirFubarSirFubar Member Posts: 397
    Originally posted by Ecoces

    knockback

    knockback

    knockback

    knockback

     

    say hello to someone and they receive a minor knockback.

    Yeah that's exactly what I was thinking... So far, this game have way too many knockbacks and this have me worried. Imagine large scale battles where everyone get knockback all the time. Imagine sieging a castle where you get throw out of it because of those dumb knockback effect that throws you in the air a couple of meters while going backward. Imagine fighting near some lava, where players can just knockback you in the lava non stop. IMO, something more along the lines of the blowout effect in GW2 would be 100x better. These knockback effects are just ridiculous if you ask me. Hope it doesn't turn out the way I think it will.

  • KasmosKasmos Member UncommonPosts: 593

    I think this video looked amazing and the commentary is very much appreciated.

    To people complaining about knockbacks - if you notice in the video the knockbacks are actually knocking BACK and not UP like in Darkfall 1.0. On top of that, they seem to be relatively minor compared to 1.0.

    Finally, at 1:45 you can see two people getting hit by Heat Stroke and the character on the left wearing heavy armor gets knocked back much less than the guy to the right. Anyone else think they may have (hopefully) attributed armor weight to the ability to knockback?

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751
    Originally posted by SirFubar
    Originally posted by Ecoces
     

    Yeah that's exactly what I was thinking... So far, this game have way too many knockbacks and this have me worried. Imagine large scale battles where everyone get knockback all the time. Imagine sieging a castle where you get throw out of it because of those dumb knockback effect that throws you in the air a couple of meters while going backward. Imagine fighting near some lava, where players can just knockback you in the lava non stop. IMO, something more along the lines of the blowout effect in GW2 would be 100x better. These knockback effects are just ridiculous if you ask me. Hope it doesn't turn out the way I think it will.

    I would suggest that it is probably going to be far less of an issue than you think due to the fact that people in DF have to aim and move about constantly. Unlike in other mmos.

     

    You may get knocked back from cross fire or otherwise taken by surprise from time to time, but you probably really should not be in constant knockback unless you are doing something badly wrong or are massively outnumbered (in which case KB is going to be the least of your worries).

     

    Time will tell though.

    "Come and have a look at what you could have won."

  • DavisFlightDavisFlight Member CommonPosts: 2,556

    They specifically said that spell schools will focus on different things, and not all will have knockback.

     

    So, makes sense that fire is the knockback school, considering it was in DF1.

  • muffins89muffins89 Member UncommonPosts: 1,585
    can you cast while moving?
  • JupstoJupsto Member UncommonPosts: 2,075
    Originally posted by Kasmos

    the knockbacks are actually knocking BACK and not UP like in Darkfall 1.0. On top of that, they seem to be relatively minor compared to 1.0.

    QFT

    Finally, at 1:45 you can see two people getting hit by Heat Stroke and the character on the left wearing heavy armor gets knocked back much less than the guy to the right. Anyone else think they may have (hopefully) attributed armor weight to the ability to knockback?

    interesting observation. except the guy on left is medium and the gear on the right doesn't look that light. might be right tho

    My blog: image

  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by muffins89
    can you cast while moving?

    Yes.

  • indefindef Member UncommonPosts: 344

    I've watched the video about 10 times now and paid specific attention to the Fire Mages damage and knockbacks

    It is VERY obvious that the point of the Fire Mage is for its knockback/CC focus and not its damage.  Compared to damging spells in other videos we've seen these fire spells do significantly less damange (between 10 and 20) but do offer good CC.

    Also, it appears that people in heavier armor take less of a knockback.  They've also added buffs that make you immune to knockbacks from certain schools.

    AV actually thought this through.

    Now that first person is confirmed I am extremely excited for the game. 

  • rmk70rmk70 Member UncommonPosts: 408
    This looks absolutely awful... 
  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by rmk70
    This looks absolutely awful... 

    Wanna show me another MMO with instanceless, zoneless, massive scale real time combat?

  • urthal22urthal22 Member UncommonPosts: 108
    Originally posted by DavisFlight
    Originally posted by rmk70
    This looks absolutely awful... 

    Wanna show me another MMO with instanceless, zoneless, massive scale real time combat?

    Whats the point if its Unpopulated like DF 1  :P

  • marcustmarcust Member UncommonPosts: 495

    Sounds like we have a couple of very nervous trolls showing up, I'll take that as a good sign.

    Happy that first person has now been confirmed, this will be fun.

     

    Playing: Darkfall New Dawn (and planning to play Fallout 76)
    Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe

  • SirFubarSirFubar Member Posts: 397
    Originally posted by Kasmos

    I think this video looked amazing and the commentary is very much appreciated.

    To people complaining about knockbacks - if you notice in the video the knockbacks are actually knocking BACK and not UP like in Darkfall 1.0. On top of that, they seem to be relatively minor compared to 1.0.

    Finally, at 1:45 you can see two people getting hit by Heat Stroke and the character on the left wearing heavy armor gets knocked back much less than the guy to the right. Anyone else think they may have (hopefully) attributed armor weight to the ability to knockback?

    Euh I guess you didn't look at 1:20 carefully. Go ahead and check it back. Because you clearly see the player that being knockback from Magma Bomb going up and backward. It was the same thing when they introduced the Bareserk with the Stomp skill. But sure, they might be minor compared to DF 1.0, haven't play enough to judge. I just don't like this mechanic at all. A blowout mechanic a la GW2 would be so much better.

  • Mors.MagneMors.Magne Member UncommonPosts: 1,549
    It looks good! :o). I'd like to learn more about the exploring and adventuring side of things (and I don't mean scripted things like WoW - I mean what sand are they putting in the sandbox?)
  • lorddarkalorddarka Member UncommonPosts: 26
    ok not gonna flame this time but world still looks empty and  if they make it a major point to show us some shitty spell effects. this has me worried. wheres the new improved dfo! not just  shitty class system i wanna see better boats better combat and some info about pve etc. Come On MAn,!
     
  • SnakexSnakex Member UncommonPosts: 317

    Great game, terrible company.

    Still guna play it though ahahaha.

    The whole community asks "Is FPS out?" AV says ".........."

    AV Knockbacks their Launch and then they post 2 videos out of no where and in one of them just casually shows FPS they dont say shit about it just, put its there, no comfirming or anything just, yeaaaaaa.....................

    I sometimes wonder if everyone that works at AV is just High as hell 24/7
     
  • cosycosy Member UncommonPosts: 3,228
    the new target is intristing :)

    BestSigEver :P
    image

  • naljejanaljeja Member Posts: 94
    Originally posted by lorddarka
    ok not gonna flame this time but world still looks empty and  if they make it a major point to show us some shitty spell effects. this has me worried. wheres the new improved dfo! not just  shitty class system i wanna see better boats better combat and some info about pve etc. Come On MAn,!
     

    You are entirely missing the point of the video.

  • mcrippinsmcrippins Member RarePosts: 1,625
    The game world looks awesome, but the spell animations look like something from the early 90s.
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