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I can date this game back to Quake and Quake 2. Heck, I'll go as far as the Dooms too.
It amazes me that with all the technology available, the programming they can do, instead of trying to make games look, act and feel more realistic (even if they are sci-fi) they create half-assed reasons to keep the same rediculous effects. Jet packs! Cloaking! Hover craft! Meh.....
This game is all flash and no substance.
The effects are bright... almost in-your-face type of bright, along with the colors. The graphics are pretty but in all honesty, what serious gamer plays an MMO for pretty graphics? Hell, 90% of the time I turn down every graphic setting possible to maximize fps in every scenerio possible, and remove distractions like leaves blowing and blades of grass that hide the enemy.
I can run indefinetly... forever. Which is great consdering most of my time in game has been spent running around for miles. Not so great considering this is supposed to be a "first person shooter", not "first person runner".
The vehicles are... huh... what was that? Oh look I died again by a big bright explosion falling out of the sky somewehere. Really, there's almost no rhyme or reason to any of the vehicle based action in this game. It's all so haphazard. A random tank drives down the road and blows you away or you fly your hover-thingy too close to a base and get knocked out of the sky by someone, somewhere firing something at you.
Recoil on the guns just seems... off. The guns just seem to randomly recoil in any direction they feel like for no particular reason. This might be a side effect of being a super-human human that has the ability to never get tired, never slow down, never pause, and run around like a kid on a sugar rush drinking a 6 pack of Red Bull.
Really, why are these games still being made in this day and age? (Insert old man voice) When I was a kid (in the 80's) we dreamed about the days games would be more realistic than just big, blocky pixels on a screen and an A and B button to control them. The 90's came around and then we were dreaming about what more processing power could do in the games we already had; adding more depth to them. The 2000's came around and... they scrapped the depth and just kept adding more and more to the eye-candy.
There are other games that do what PS2 does, but better. Battlefield 1942 - recall that one? Yep, a much better game. At least you didn't have to wade your way through flashy laoding screens, reading equipment descriptions that might as well be written in a foreign language, trying to decipher the little hex locations on a map and act like you give a damn about the crappy back-story someone slapped together in their sleep. A boat was a boat. A plane was a plane. They shoot, you die. Bullets travel from point A to point B when fired. There was no wondering what weapons did what, what type fo vehicle was comign at you from what direction (since they all sound the same and can be heard from miles away in PS2) who was firing at you with what weapon and how to turn around to see where the red arrows pointing at the damage were coming from and defying gravity in an inverted roll, colliding with another hovering thing on your own team and crashing to the ground.
There was even a really low-quality game that came out on Gamestorm (Mythic's first venture into online gaming) called Aliens Online. We're talking about software powered 3d effects, no even close to today's standads. But that game had "atmosphere". All the guns felt and handled like you would expect. Damage occurred where you would shoot. And spawning as an Alien face-hugger actually made you feel like you were an Alien face-hugger - camera presective, special effects and sounds.
Fifteen years later we now have Planetside 2, ignoring all of the in-depth (and important in my mind) details and lessons games like those had and just going for the flashy facade. This game feels like it's still trying to cater to and capitalize off of the Quake and Unreal fans & franchises. Explaing away all of those pesky little physics details they couldn't get down in those games as "It's Sci Fi!".
The irony is, games that embrace their shortcomings and realize how cheezy that twitch-based first person shooter gameplay is, are actually more fun than this one. Team Fortress 2, for instance, represents the perfect style game to use this gameplay. The funny part is, it's relatively simple and easy to understand compared to this game; easy to learn, difficult to master.
Planetside 2 has been done, ad nauseam, for nearly 20 years now. Time to put down the bat, stop beating a dead horse and actually move on and progress.