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When will Developers realize that they are mainly to blame for the Rush Mentality?
This poor game design over the past few years really starting to irritate me.
When you build your MMO, to be more rewarding, more fun, more features at a MAX LEVEL than at a lower level, PEOPLE WILL OBVIOUSLY RUSH TO CAP.
Come on, developers,,, when will to comprehend this?
If game has a world split into zone level ranged.
level 1 - has starter area. ( total 1 zone)
level 5 - has starter area plus 2 new zones (total 3 zones)
Level 10 has starter area, plus level 5 area, plus 2 new level 10 zones. (total 5 zones)
the Lower the player character level, the less area is available for them to explore. The level 10 and up, gets full access to the game world. While the level 1 only has the starter zone to play in.
Well with that in mind, WHY WOULD I WANT TO STAY A LOW LEVEL WHEN MAX LEVEL GET MORE FREEDOM?
seem like Bad design to me.
Lets say I am level 60 on my character class (Mesmer), and have all the abilities for my Mesmer as a level 60 ( the current max level). Been Max level and using these skills for a year now. Then a new Expansion comes out that increases the max level to 70. Now my Mesmer has brand new set of skills for 60-70.
Well in this situation, WHY WOULD I WANT TO SLOWLY TAKE MY TIME, WHEN A LEVEL 70 HAS ACCESS TO NEW MESMER SKILLS TO USE WHILE THE SLOWLY LEVELING 60 MESMER IS USING THE SAME SKILLS THEY BEEN USE TO FOR A YEAR NOW?
With a design like this, I am more motivated to get to the new max level than to continue my time playing around with old content of level 60.
and that goes to my last example.
When Content is gated by levels. Such as Instanced PvP games, Raids, Dungeons, Events, Housing, Spells, whatever.
When its gated, and I am prevented from doing that certain feature because I dont reach the level requirement, that is more motivation to Speed Leveling rather than taking my time.
If I like Raiding, but Raiding is only at max level, than I need to get to max level as soon as possible to play that feature I enjoy.
Again,, BAD GAME DESIGN.
But MMO developers continue to do this.